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Codex - Necrons: /tg/'s 8th Edition
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====Doomsday Monolith==== This unit contains 1 Doomsday Monolith ('''Power Rating 50'''). {| class=wikitable |- valign=top ! Name !! M !! WS !! BS !! S !! T !! W !! A !! Ld !! Sv |- | Doomsday Monolith || * || 6+ || * || 12 || 12 || 40 || 3 || 10 || 2+ |} {| class=wikitable |- valign=top ! Remaining W !! M !! BS !! Portal of Exile |- | 30-40 || 8β || 2+ || 3+ |- | 20-29 || 6β || 3+ || 4+ |- | 10-19 || 5β || 4+ || 5+ |- | 1-9 || 4β || 5+ || 6+ |} '''Wargear:''' *Four Doomsday Gauss Flux Arc *Gauss Obliterator *Repair Nanoscarabs '''Special Rules:''' *'''Eternity Gate:''' When you set up this model, at the same time you can also set up any number of {{W40kKeyword|<Dynasty>}} {{W40kKeyword|Infantry}} or {{W40kKeyword|Beast}} units on their tomb world rather than setting them up on the battlefield. At the end of any Movement phase, a single friendly {{W40kKeyword|<Dynasty>}} unit that was set up on their tomb world can be transported onto the battlefield by the Doomsday Monolith. Set up the unit so that it is wholly within 3" of this model and more than 1" from any enemy models; the unit that has just been set up counts as having disembarked from a transport for all rules purposes. If all friendly {{W40kKeyword|<Dynasty>}} '''Night Scythes''', '''Monoliths''' and '''Doomsday Monoliths''' from your army are destroyed, any friendly {{W40kKeyword|<Dynasty>}} units still on their tomb world are considered to be slain. *'''Doomsday Power Matrix:''' This model has a 5+ invulnerable save. In addition, for every friendly powered up {{W40kKeyword|<DYNASTY>}} {{W40kKeyword|Monolith}} within 6" of this model, increase its invulnerable save by one (up to a 2+). At the beginning of each of your Shooting phases you can choose up to 5 friendly powered up {{W40kKeyword|<Dynasty>}} {{W40kKeyword|Monoliths}} within 6". They can't use their Particle Whip during that phase but for each of them increase this model's '''Gauss Obliterator''' Strength, Ap and Damage characteristics by one. If this model is reduced to 0 wounds, roll a D6 before removing it from the battlefield. On a 4+ each unit within 6" suffers D6 mortal wounds, on a 6 each unit within D6+6" suffers D6+3 mortal wounds. *'''Flying Fortress:''' This model can move and fire Heavy weapons without any penalty to its hit rolls and only gains a bonus to its save from cover if at least half of the model is obscured from the firer. Also, distance and ranges are always measured to and from this model's hull, even though it has a base. Finally, during deployment, you can set up a Doomsday Monolith in the upper atmosphere instead of placing it on the battlefield. At the end of any of your Movement phases, the Doomsday Monolith can plummet to the battlefield - set it up anywhere on the battlefield that is more than 9" away from any enemy models. *'''Living Fortress:''' At the beginning of your turn this model recovers D6 wounds lost previously in the game. *'''Portal of Exile:''' When an enemy unit (other than a {{W40kKeyword|Monster}} or {{W40kKeyword|Vehicle}}) finishes a charge move within 1" of this model, or the Doomsday Mononlith itself finishes a charge move within 1" of an enemy unit, its portal of exile may activate. Roll a D6 and compare it to the Value required on the damage table above. If the roll is successful, the unit suffers D6 mortal wounds. '''Keywords''': *Faction: {{W40kKeyword|<DYNASTY>}}, {{W40kKeyword|NECRONS}} *{{W40kKeyword|LORD OF WAR}}, {{W40kKeyword|FLY}}, {{W40kKeyword|Doomsday Monolith}}, {{W40kKeyword|TITANIC}}, {{W40kKeyword|VEHICLE}}
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