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== Fortifications == Tyranid detachments have access to regular Fortifications (but only to a maximum of one, and only if you take a Genestealer Brood within the same detachment), as well as ones from the list below. Tyranid primary detachments may take up to two additional fortifications from the list below. Tyranid allied detachments may take up to one additional fortification from the list below. Do note, these fortification slots cannot be filled with non-Tyranid fortifications. In addition for every fortification you take, one Hive Guard Brood may be taken without occupying an Elite slot. ===Spawning Pool=== 50 pts.<br> Spawning Pool is a Swamp area terrain no more than 7"x7" board. It also can be targeted by weapons with Blast or Template special rules, and counts as a model with T5, W2 and Sv4+ for these purposes. When a Spawning Pool loses its last wound it loses its Ripper Spawner special rule, and becomes a regular Swamp. *'''Ripper Spawner''': At the start of each of your Movement phases roll a D3, and add these number of Ripper Swarm bases anywhere within 3" of the Spawning Pool - these bases could be included into already existing Ripper Swarm Broods, if they can be placed in unit a coherency with them, or form a new Ripper Swarm Brood. If any of thise models cannot be placed, because there is no available place or you run out of Ripper Swam bases, remove them as causalities. ===Spore Chimneys=== 100 pts.<br> Spore Chimneys is a set of three Battlefield Debris pieces no more than 2"x2" board and 5" high each. Those pieces may be deployed separately. They also can be targeted by ranged weapons or assaulted. They are Gun Emplacements with T8, W4 and Sv3+ each. When a Spore Chimney loses its last wound it loses its Spore Cloud special rule, and becomes regular Battlefield Debris. *'''Spore Cloud''': All models within 6" of a Spore Chimney gain 6+ cover save and may re-roll failed cover save rolls. At the start of any shooting phase all non-Tyranid units within 6" of a Spore Chimney suffer a number of hits with Strength 1, AP5, Poisoned (3+) and Ignores Cover special rules equal to the number of models within 6" of a Spore Chimney, resolved as a shooting attack from the Spore Chimney. ===Capillary Towers=== 100 pts.<br> Capillary Towers is a set of three Battlefield Debris pieces each no more than 3"x3" board and as high as you want (count as unlimited height). Those pieces may be deployed separately. They also can be targeted by ranged weapons or assaulted. They are Gun Emplacements with T9, W6 and Sv2+ each. When a Capillary Tower loses its last wound it loses its Biomass Transponder special rule, and becomes regular Battlefield Debris, and a Tyranid Player who controls it loses one Victory Point. *'''Biomass Transponder''': If you have at least one functioning Capillary Tower on the board, each time one of your units with Instinctive Behavior (Feed) special rule destroys an enemy unit in close combat or force to retreat, give a Feed token to that unit. Units with a Feed token count Capillary Tower as an Objective marker, which grants 3 Victory Points at the end of each of his turns if scored. Each time it grants Victory Points, remove one Feed token from one of the units scoring the Capillary Tower. ===Sporocyst=== 75 pts. {| border="1" cellspacing="0" cellpadding="5" align="left" ! ! WS ! BS ! S ! T ! W ! I ! A ! Ld ! Sv ! Unit Type ! Composition |- | Sporocyst | 2 | 2 | 5 | 5 | 6 | 3 | 3 | 8 | 4+ | Monstrous Creature | 1 Sporocyst |- |} <br style="clear: both; height: 0px;" /> '''Biomorphs:''' *5 Deathspitters '''Special Rules:''' *Fearless *Infiltrate *Instinctive Fire *Immobile Pod: A model with this special rule cannot move. It can never go to ground (voluntarily or otherwise) and cannot consolidate or make a sweeping advance. *Psychic Resonator: Any friendly Synapse Creature within 6" of this model adds 6" to its synapse range. *Spore Node: A model with this special rule can produce a Spore Mine Cluster with three Spore Mines or one Mucolid Spore in the Shooting phase, in addition to any attacks it makes. Place the Spore Mines wholly within 6" of the model, in unit coherency and not in impassable terrain or within 1" of an enemy model. After they are placed, the Spore Mines are treated as a separate unit for the rest of the battle. '''Options:''' *Mutations: (WS:5/BS:10/S:5/T:20/W:10/I:5/A:5/Ld:5/Sv:15/Psy:-/Syn:-) *May replace all five deathspitters with: ::- Five barbed stranglers 路路路路路路路路路路路路路路路路路路路路路路路路路路路路路路路路路路路路路 25 pts. ::- Five venom cannons 路路路路路路路路路路路路路路路路路路路路路路路路路路路路路路路路路路路路路路路路 25 pts.
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