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===Failed developments=== For a very long time, there was to be [[World of Darkness#Video Games|an MMORPG made]] by CPP Games, the guys who made [[video games|EVE Online]]. The development of this MMORPG was announced at EVE Online Fanfest 2006, alongside the announcement of the simultaneous merger between White Wolf and CPP Games. It reportedly would've focused on political and social interactions, instead of combat (like EverQuest, World of Warcraft, or Guild Wars do). It was canceled in April of 2014 during The Week Of Nightmares, about a day after an anon on /v/ leaked some internal alpha screenshots. And now, thus, all chances at a good VtM game are dashed... truly, this is Gehenna. There is even glimpses of in motion footage in the WoD documentary (it's mostly bleh outside of that), which look great for ah MMO of the time (especially in an internal Alpha). The best hope we had for a release was the effort being put into "Project Dogmat", a vampire MMO that tried pulling plenty of similar qualities from the mythos/World of Darkness MMORPG whilst functionally being a different setting. But unfortunately, it died too. As of October 2015, Paradox Interactive (of Europa Universalis fame) now owns the rights to the World of Darkness, having bought all of White Wolf from of CPP Games. Paradox have released a new game "inspired by choose your own adventure books" titled ''Vampire The Masquerade: We Eat Blood.'' Here's the blurb from the press release: <blockquote>''"In Vampire The Masquerade: We Eat Blood you’re a young artist who wakes up at night to find you’re no longer human…but exactly what are you and why are you so ravenously hungry for blood?!? Told entirely through an innovate mobile messaging perspective, We Eat Blood is a sharp, mature, and terrifying story about your first nights as unwilling predator and prey. Will you join ancient vampire conspiracies, or will you turn the tables on oppressive authority and seek your own future? The temptation is real. The game is written and illustrated by Zak Sabbath and Sarah Horrocks."''</blockquote> Let's just say that the game wasn't very good, and the author was outed as a sexpest, leading to it being pulled from online retailers.
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