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===Light Infantry=== '''Unggoy Lance:''' The lowest of the low in the Covenant's religious hierarchy, the xenos species known as the Unggoy are used as cannon fodder by the Covenant. They are smaller and weaker than an average Imperial Guardsman, and must be employed in large numbers to have any effect on enemy troops. Their morale is fragile unless they are being led by an Elite or Deacon, and they are prone to panicked retreats when the tide of battle shifts against them. Cheap and rapidly reproducing, the Unggoy are typically armed with a plasma pistol; the per-shot damage of these weapons is comparable to an Imperial "Hotshot" lasgun. Like Imperial plasma weapons, these pistols can be overcharged to fire a more powerful shot, which increases the weapon's damage and causes an electromagpulse capable of disorienting machine spirits and damaging sensitive electronic components. Some Unggoy carry a Needler, an exotic solid-projectile weapon that bears little resemblance to the Imperial weapon of the same name. The Covenant needler fires explosive crystalline "needles" which home on their targets and inflict heavy damage. Unggoy lances are also equipped with plasma grenades. These grenades, through some technosorcerous means, are capable of adhering to their target once armed and thrown. When led by a Deacon, they receive the ability "Zeal" , which allows the Unggoy to embark on a suicide attack in which they charge the enemy with an armed plasma grenade in each hand. This move sacrifices a few models, but the effects can be devastating to opposing infantry or light vehicles. '''Unggoy Heavy Weapons Team:''' Some Unggoy are trained in the employment of Covenant heavy ordnance, such as fuel rod guns. Every Grunt in this team goes into battle carrying a heavy weapon of some sort. However, despite their formidable arsenal, these are still Unggoy and are thus prone to flee if the battle does not go their way as intended. '''Kig-Yar Lance:''' Used as scouts and reconnaissance, these birdlike xenos carry portable energy shields. Unlike the Elites' personal shielding, these shields are carried in the hand, similar to Imperial storm shields. Kig-Yar can be either armed with a plasma pistol or needler. They are very good shots and are best employed against light infantry. Occasionally in situations that force the Kig-Yar to fight in CQC, they may trade their ranged weapons for an energy cutlass, an energy blade made from the same exotic material as the needler's ammunition, which in turn causes any unfortunate victim to violently explode if slashed. They are, however, vulnerable to flanking and have low toughness. *'''T'vaoan Squad:'''Also known as "Skirmishers", these cousins of the more common Kig-Yar are faster, stronger and tougher. Used as scouts and assassins, these xenos are fast, accurate, and ruthless. Armed with a needle rifle or focus rifle, the T'vaoan Squad can be upgraded to a T'vaoan Commando, boosting their BS by one. They are a very good anti-infantry squad and have Move Through Cover and Stealth. However despite these benefits they lack the shields carried by their cousins, therefore they are one of the most vulnerable units in the Covenant army. '''Yanme'e Swarm:''' As weak as Grunts but equally numerous, with the addendum of flight and Fearlessness. Each Yanme'e swarm is led by a Yanme'e Patriarch, which can be identified by its more regal colors and horns. These Patriarchs act as the commanding officer or leader of an entire swarm. Yanme'e swarms can choose from a range of weapons, including plasma pistols, plasma rifles, and needlers, and are naturally armed with razor sharp claws. '''Thanolekgolo Swarm:''' The weakest form of Lekgolo is the Lekgolo themselves. These meter-long worms, while individually weak on their own, makes up for their disadvantages by overwhelming the enemy with sheer numbers. These forms are called Thanolekgolo. Their unstoppable appetite for metals, plastics, and technological objects makes them a threat to the machinery and vehicles of their opponents; a hungry Thanolekgolo swarm can make short work of vulnerable wiring or components and even chew through armor plating, given sufficient time. Once inside a target vehicle, they are capable of causing it to malfunction in a variety of ways. They can even take complete control over their unfortunate targets, causing chaos and mayhem within the enemy's ranks. These swarms have a special ability called "Technological Consumption" which grants them either the ability to cause significant damage to a targeted machine. However, they are vulnerable to flame and melta weaponry and are completely useless against aerial units. '''Sangheili Squad:''' Cocky, arrogant and naive. These youngbloods are sent into the thick of battle to hone their skills at warmaking. But don't let their age fool you. A single Sangheili Minor is still a worthy adversary. Akin to an Eldar Guardian, the Sangheili are slower than the Guardians, but stronger in melee range. Can be armed with a wide variety of weapons such as Plasma Pistols, Plasma Rifles, Needlers, Needle Rifles, Concussion Rifles, Fuel Rod Cannons and many more. '''Jiralhanae Pack:''' These thuggish, savage xenos are often described as "like Orks, but hairier". This has earned them several epithets from Imperial Guardsmen who have faced them in battle, such as "bearded Ogryns", "hairy Orks", and "Brutes", the last of which has become their common name. Due to their viciousness and love of violence, they have earned a place in some Ork societies, often used as mercenaries and bodyguards among famous Ork Warbosses.
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