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==Battlefield Assets== Battlefield Assets are special Stratagems found in the main rulebook and Doom of Molech that are represented by miniatures. Battlefield Assets are usually set up by the players within their deployment before deploying their first units at the start of the battle, although some say otherwise. Battlefield Assets can be targeted by attacks or trampled on by players. Hit rolls targeting Battlefield Assets have a -1 Hit penalty at Short range and a -2 Hit penalty at Long range. Use the following damage table for Battlefield Assets: '''12-15 Glancing Hit:''' Roll a D6, the Asset is destroyed on a 5+. '''16+ Critical Hit:''' Roll a D6, the Asset is destroyed on a 3+. Units can move across Battlefield Assets without penalty. If a Titan moves across a Battlefield Asset, roll a D10 or a D6 if its base is on top of the Asset at the end of its movement. If the result is lower than the Titan's scale, the asset is destroyed. * '''Apocalypse Missile Strongpoint (2)''' ''[AT]'' Has the same stats as a Reaver AML minus the Carapace trait, a WS/BS of 4+, and a circle firing arc. Can make attacks during the 'Enact Stratagems' step of the Strategy phase. * '''Command Bastion (1)''' ''[AT]'' One friendly unit within 18" of the command bastion may be issued one more order if they failed a Command check in the Strategy phase. This doesn't allow more than one order to be issued to a unit. * '''Communications Relay (2)''' ''[AT]'' Subtract 1 from the result of any Command checks for units that are within 18" of a communications relay that is owned by the enemy. * '''Forward Observers (1)''' ''[DoM]'' Play before making an attack using a weapon with the Barrage trait. Place a command bastion or communication relay anywhere on the board to represent a forward observer team position. While the Asset is on the board, friendly units using weapons with the Barrage trait may draw LoS but not range from the forward observers and ignore the -2 Hit penalty for firing indirectly. * '''Macro Cannon Battery (2)''' ''[AT]'' Short range 12" Long range 24" 2 dice S10 with a -1 Hit Penalty on the Long range profile. Also has the Ordnance trait, a WS/BS of 4+, and a circle firing arc. Can make attacks during the 'Enact Stratagems' step of the Strategy phase. * '''Plasma Generator (1)''' ''[AT]'' A friendly unit being activated within 1" of the plasma generator in the Movement phase may draw power from the generator and reduce its reactor level by D3 instead of moving or attacking with First Fire orders. * '''Titan Hunter Infantry''' ''[DoM]'' Short range 6" Long range 12" 4 dice S5 with a WS/BS of 5+ and +1 to hit at Short range. Can be played once each Strategy phase. When the Stratagem is played, place two markers wholly within the same or different pieces of terrain. Instead of activating a Knight Banner or Titan, you can instead attack using one of the markers using the normal rules for attacking. If more than one player has this Stratagem, take turns placing markers beginning withe the First Player. If ttwo opposing markers are placed in the same piece of terrain, they're both removed immediately. * '''Void Shield Relay (2)''' ''[AT]'' Friendly units within 2" of the Void Shield Relay that haven't moved voluntarily or involuntarily may reroll Failed Void Shield saves.
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