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Codex - Necrons: /tg/'s 8th Edition
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====Obelisk==== This unit contains 1 Obelisk ('''Power Rating 18'''). {| class=wikitable |- valign=top ! Name !! M !! WS !! BS !! S !! T !! W !! A !! Ld !! Sv |- | Obelisk || * || 6+ || * || 8 || 8 || 24 || 3 || 10 || 3+ |} {| class=wikitable |- valign=top ! Remaining W !! M !! BS !! Gravity Pulse Range |- | 13-24 || 8" || 3+ || 18" |- | 7-12 || 6" || 4+ || 12" |- | 1-6 || 4" || 5+ || 6" |} '''Wargear:''' *Four Tesla Spheres '''Special Rules:''' *'''Advanced Living Metal:''' At the beginning of your turn this model regains D3 wounds lost previously in the battle. *'''Explodes:''' If this model is reduced to 0 wounds, roll a D6 before removing it from the battlefield. On a 6 it explodes, and each unit within 2D6" suffers D6 mortal wounds. *'''Gravity Pulse:''' At the start of your Shooting phase, roll a dice for each enemy unit that can {{W40kKeyword|Fly}} and is within the distance specified on the damage table above. On a roll of 4+, that unit suffers D3 mortal wounds. *'''Hovering Sentinel''' *'''Sleeping Sentry:''' When you deploy an Obelisk, you can choose whether it is powered up or powered down. If it is powered up, it functions as normal. If it is powered down, it may not move or shoot, but has a 3+ invulnerable save. You can choose to power up the Obelisk at the start of any of your Movement phases. An Obelisk that arrives through its ''Hovering Sentinel'' ability is automatically considered to be powered up. Once powered up, an Obelisk cannot power down later in the game. '''Options:''' *May take Repair Nanoscarabs - 15 pts. '''Keywords''': *Faction:{{W40kKeyword|<Dynasty>}}, {{W40kKeyword|Necrons}} *{{W40kKeyword|Lord of War}}, {{W40kKeyword|Vehicle}}, {{W40kKeyword|Obelisk}}, {{W40kKeyword|Fly}}, {{W40kKeyword|Titanic}}
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