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====Litany & Psychic Discipline - Stormspeaker==== Stormspeaker contains several standout powers that can combo together to spectacular effect. The discipline relies on lashing your opponent with blasts of wind and lightning, shielding your units from enemy fire, and speeding your units into the enemy's lines while hampering the ability of their units to advance and charge. *'''Blasting gale (WC7):''' Targets an enemy unit with 18". Target cannot advance and rolls one fewer die for charges. Stacks with Tenebrous Curse, too! **This can be a bit tricky to use and requires a good understanding of your opponent's move values. Very good for handicapping units that rely on the ability to charge after advancing. *'''Lightning call (WC7):''' The closest enemy unit within 18" takes d3 mortal wounds. Then roll a die. On a 4+, deal one additional mortal wound. rinse and repeat until you fail, with the target going up by one each time (5+ on the second roll, 6+ on the third). *'''Ride the wind (WC6):''' +2" to advance and charge. Due to the psychic phase happening after the movement phase, it will be rare to get use out of this power in both phases. If your opponent tries to fall back, you can hopefully catch them thanks to the bonus from the advance rolls (provided the unit isn't shot off the table first). **This is a very solid power that works well with a wide array of White Scar units thanks to the Chapter Tactic. Great for helping deep striking units make that 9" charge. *'''Storm-wreathed (WC6):''' Select an friendly unit within 12", enemy units cannot fire overwatch on it. In addition, roll a die for each model that charged and got within 1" of an enemy. On a 6, it causes a mortal wound. **The Mortal Wounds are a nice bonus if they happen, but the real benefit is the ability to turn off overwatch, especially if your are facing auto hitting weapons like flamers. *'''Spirit of chogoris (WC6)''' Enemy unit has -1 leadership and -1 on hit rolls. This is yet another solid power. Combine with Ride Hard, Ride Fast for an additional -1 to hit penalty. *'''Eye of the Storm (WC6):''' Roll a d6 for each enemy unit within 12". Add 1 if the enemy has fly. On a 4+, cause a mortal wound. **A very good one for a close support librarian. Keep him out of unfavourable combat via screens, give him a jump pack for supreme positioning and a combi weapon for some fire support and he'll make his points quickly especially in the MSU meta. '''Litanies of Battle - Strike Off the Head:''' Re-roll failed wound rolls in melee for friendly {{W40kKeyword|White Scars}} units within 6".
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