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===Acts of Faith=== Unique to your faction are the Faith Points that your codex have and what your power-armored superiors should have had. As before, you can spend these Faith Points to perform various miracles for your sisters. You gain 3 Faith Points each turn and gain more through the following: *A friendly Combat operative kills an enemy in close combat *A friendly Marksman operative kills an enemy with their gun *A friendly Staunch operative performs an objective action *A friendly Scout operative activates within pentagon/6" of the enemy's edge of the table. As in Bighammer, your points are cumulative and you aren't forced to spend them on the turn they're generated. The only major restriction is that you can only use one act (unless otherwise noted) once per activation. *'''Faithful Blessing:''' 1 FP. Your most utilitarian act, which is why it's the only one you can use multiple times in an activation, even if you've used another act. Each use lets you re-roll one attack or defense die in combat or shooting. While trying to turn a bad roll will cost you Faith, it can be vital in making a merely good turn of combat turn into one that kills the enemy. On the plus side, it also lets you save Command Re-roll for the operatives that need it. *'''Guiding Light:''' 2 FP. Turns one bad hit roll in combat or shooting into a normal hit. Likely the one to turn to if you really just want something dead and don't care about crits. *'''Vengeful Strike:''' 3 FP. Turns a hit into a critical hit in combat or shooting. This is incredibly useful for those weapons with special effects like Reap or Stun. *'''Divine Shield:''' 2 FP. Turns a bad saving throw into a successful one, which you'd like since your women aren't as untouchable as their betters. *'''Armour of Contempt:''' 3 FP. Turns a good saving throw into a crit, which can render them immune to one crit. *'''Emperor's Protection:''' 1 FP. Negates one mortal wound, which can offset something like the auto-chastiser but is less useful against things like meltaguns and snipers. Fortunately, you can use it multiple times in an activation so you can cancel out snipers. *'''Blessed Rejuvenation:''' 2 VP. An operative restores d3 wounds, something so unexpected that you may want to use it two times to save an injured or dying sister's life. *'''Blinding Light:''' 2 VP. When shot at by an enemy over 2"/circle of the operative, that operative counts as hiding within cover for the activation.
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