Editing
Codex - Necrons: /tg/'s 8th Edition
(section)
Jump to navigation
Jump to search
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
====Tomb Harvester==== [[File:Tomb_Harvester.jpg|thumb|Another of The Warsinger's beautiful conversions. The rules written here are inspired by this model and its creator's custom rules.]] This unit contains 1 Tomb Harvester ('''Power Rating 60'''). {| class=wikitable |- valign=top ! Name !! M !! WS !! BS !! S !! T !! W !! A !! Ld !! Sv |- | Tomb Harvester || * || * || * || 9 || 10 || 50 || 6 || 10 || 2+ |} {| class=wikitable |- valign=top ! Remaining W !! M !! WS !! BS |- | 41-50+ || 24β || 4+ || 2+ |- | 31-40 || 20β || 4+ || 3+ |- | 21-30 || 16β || 5+ || 3+ |- | 11-20 || 12β || 5+ || 4+ |- | 1-10 || 8β || 6+ || 5+ |} '''Wargear:''' *Canoptek Claws *Heat Ray Devastator *Repair Nanoscarabs *Two Particle Beamers *Two Synaptic Annihilators '''Special Abilities:''' *'''Advanced Living Metal:''' At the beginning of your turn this model regains D3 wounds lost previously in the battle. *'''Canoptek Forge:''' Each time this model kills a {{W40kKeyword|Vehicle}} in the Fight phase or when it finds itself within 6" of a place where a {{W40kKeyword|Vehicle}} lost its last wound, this model gains one ''Material Token''. At the beginning of your turn, you may expend any number of Tokens to produce a Canoptek unit. Choose one of the following and then roll a die; if the result is equal or higher the unit is spawned, place it within 6" of this model; if the roll fails, this model suffers D3 mortal wounds. The units spawned by this rule count as reinforcements for all intents and purposes. ::'''-Canoptek Scarabs (X Tokens):''' Roll a die for any Token spent, then place a new unit composed of that many models. ::'''-Canoptek Spyder (2 Tokens/model):''' Roll a die, on a 6 you may give the spawned Canoptek Spider any upgrade (The '''Flayed Constructs''' upgrade may not be taken). ::'''-Canoptek Acanthrites (2 Tokens/3 models):''' Roll a die, on a 6 you may give any spawned Canoptek Acanthrite any upgrade (The '''Flayed Constructs''' upgrade may not be taken). ::'''-Canoptek Wraiths (2 Tokens/3 models):''' Roll a die, on a 6 you may give any spawned Canoptek Wraith any upgrade (The '''Flayed Constructs''' upgrade may not be taken). ::'''-Canoptek Tomb Stalker (3 Tokens/model):''' Roll a die, on a 6 you may give the spawned Canoptek Tomb Stalker any upgrade (The '''Flayed Constructs''' upgrade may not be taken). ::'''-Canoptek Tomb Sentinel (3 Tokens/model):''' Roll a die, on a 6 you may give the spawned Canoptek Tomb Sentinel any upgrade (The '''Flayed Constructs''' upgrade may not be taken). *'''Necrodermis Repair System:''' At the end of your Movement phase this model can repair a single {{W40kKeyword|<Dynasty>}} {{W40kKeyword|Vehicle}} within 1". That model regains D6 wounds lost earlier in the battle. A model can only be repaired once per turn. *'''Titanic Containment Field:''' This model has a 4+ invulnerable save. Add 1 to the result against Macro weapons. In addition, if this model is reduced to 0 wounds, roll a D6 before removing it from the battlefield. On a 4+ it explodes, and each unit within 2D6" suffers D6 mortal wounds. *'''Towering Construct:''' A model with this rule can Fall Back in the movement phase and still shoot and/or charge during its turn. When this model Falls Back, it can even move over enemy models as long as they don't possess the {{W40kKeyword|Titanic}} keyword and as long as it ends it's moving more than 1β from enemy models. This model may still shoot if there are enemy models within 1β of it as long as they don't possess the {{W40kKeyword|Titanic}} keyword. In this case, it can shoot at enemies within 1β of itself or any other visible enemy unit that is not within 1β of a friendly unit. Finally, this model only gains a cover bonus to its armour save if at least half of it is obscured from the firing unit. '''Upgrades:''' *'''Null Prisms:''' This model can attempt to deny up to three psychic powers in each enemy Psychic phase in the same manner as a {{W40kKeyword|PSYKER}}. In addition, a model equipped with these can never be targeted or affected by psychic powers in any way. In addition, enemy {{W40kKeyword|PSYKERs}} must subtract 3 from Psychic tests and Deny the witch tests they take for each unit with this ability that is within 24" of them. '''Options:''' *May take the '''Null Prisms''' upgrade - 50 pts. '''Keywords''': *Faction: {{W40kKeyword|<Dynasty>}}, {{W40kKeyword|Necrons}}, {{W40kKeyword|Canoptek}} *{{W40kKeyword|Lord of War}}, {{W40kKeyword|Fly}}, {{W40kKeyword|Tomb Harvester}}, {{W40kKeyword|Titanic}}, {{W40kKeyword|Vehicle}}
Summary:
Please note that all contributions to 2d4chan may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see
2d4chan:Copyrights
for details).
Do not submit copyrighted work without permission!
Cancel
Editing help
(opens in new window)
Navigation menu
Personal tools
Not logged in
Talk
Contributions
Create account
Log in
Namespaces
Page
Discussion
English
Views
Read
Edit
Edit source
View history
More
Search
Navigation
Main page
Recent changes
Random page
Help about MediaWiki
Tools
What links here
Related changes
Special pages
Page information