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Codex - Necrons: /tg/'s 9th Edition
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====Doom Scythe==== This unit contains 1 Doom Scythe ('''Power Rating: 8'''). {| class=wikitable |- valign=top ! Name !! M !! WS !! BS !! S !! T !! W !! A !! Ld !! Sv !! Pts/model |- | Doom Scythe || '''20"-50"''' || 6+ || '''3+''' || 6 || 7 || 7-12 || '''3''' || 10 || 3+ || 165 |- | Doom Scythe || '''20"-40"''' || 6+ || '''4+''' || 6 || 7 || 4-6 || '''D3''' || 10 || 3+ || 165 |- | Doom Scythe || '''20"-30"''' || 6+ || '''5+''' || 6 || 7 || 1-3 || '''1''' || 10 || 3+ || 165 |} '''Wargear:''' <div class="toccolours mw-collapsible mw-collapsed" style="100%"> '''-Heavy Death Ray''' <div class="mw-collapsible-content"> {| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''Heavy Death Ray''' || 24" || Heavy 3 || 12 || -4 || D3+3 || - |}</div> </div> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> '''-Two Tesla Destructors''' <div class="mw-collapsible-content"> {| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''Tesla Destructor''' || 36" || Heavy 5 || 7 || 0 || 1 || Each time an attack is made with this weapon, a hit roll of 6+ scores 2 additional hits. |}</div> </div> '''Special Rules:''' <tabs> <tab name="Airborne"> You cannot declare a charge with this model and it can only be chosen as a target of a charge if the unit making the charge can {{W40kKeyword|Fly}}. You can only fight with this model if it is within Engagement range of any enemy units that can {{W40kKeyword|Fly}}, and this model can only make melee attacks against units that can {{W40kKeyword|Fly}}. Enemy units can only make melee attacks against this model if they can {{W40kKeyword|Fly}}. </tab> <tab name="Command Protocols"> See Army Rules - Detachment Rules </tab> <tab name="Crash and Burn"> If this model is reduced to 0 wounds, roll a D6 before removing it from the battlefield. On a 6 it crashes and explodes, and each unit within 6" suffers D3 mortal wounds. </tab> <tab name="Living Metal"> See Army Rules - Universal </tab> <tab name="Hard to Hit"> Each time a ranged attack is made against this unit, subtract 1 from that attack's hit roll. </tab> <tab name="Supersonic"> Your opponent must subtract 1 from hit rolls for attacks that target this model in the Shooting phase. In addition, each time this model moves, firstly pivot it on the spot up to 90 degrees (this does not contribute to how far the model moves) and then move the model straight forwards. Note that it cannot pivot again after the initial pivot. When this model Advances, increase its Move characteristic by 20" until the end of the phase - do not roll any dice. </tab> </tabs> '''Keywords:''' *Faction: {{W40kKeyword|<Dynasty>}}, {{W40kKeyword|Necrons}} *{{W40kKeyword|Aircraft}}, {{W40kKeyword|Vehicle}}, {{W40kKeyword|Doom Scythe}}, {{W40kKeyword|Fly}}
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