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====Warlord Traits==== #'''Epitome of Piety:''' The Warlord can deny one power in the Psychic Phase, and gains a +1 on his roll to do so. Grimaldus takes this one, meaning '''he gets 2 enhanced denies'''. #'''Paragon of Fury:''' Whenever the warlord finishes a charge move, add +1 to their Strength stat until the end of the turn, and roll 1d6 for each enemy model within engagement range of the warlord; on a 5+ that unit takes a mortal wound. #*Give this guy a +3S D3 sword, like a master-crafted Relic Blade or the Sword of Judgement. Now he wounds T4 on a 2+ without a hit penalty. The Emperor's Champion's sword is S+3 already, so he'll reach S8 on the charge. #'''Master of Arms:''' The Warlord Always Fights First and adds +1 to their Attacks stat. #*Black Templars don't do fall back feints, and fighting first means the enemy cannot kill you because you killed them first. Plus, it means the melee progression becomes "you fight, they fight, you fight", as opposed to "you fight, then the enemy fights twice". It remains super powerful in 9th. You can heroically intervene and strike first in the opponent's turn, saving your brothers. #*You can combine it with the '''Champion of Humanity''' WT for a character with <u>+2A, who always fights first, and has +1 to hit and +1 to wound against characters</u>. Maybe give the Sword of Judgement to this guy instead. #'''Inspirational Fighter:''' When friendly {{W40Kkeyword|Black Templars Core}} units within 6โ of this warlord roll an unmodified 6 to wound for melee weapon attacks, improve the weaponโs AP by 1. Unlike last edition, this stacks with Assault Doctrine, which means it's an easier time cutting down traitors. #*6s to wound on a 3+ to hit means "1 of 9 attacks gains -1AP". So, 3.44 attacks out of a 10-man Crusader squad charging with chainswords on everyone. Is that a lot? #'''Front-Line Commander:''' Add 1 to the Advance and Charge distances of the warlord. If the Warlord is in engagement range of an enemy unit, add 1 to the result of any {{W40Kkeyword|Black Templars Core}} charging the same unit. High Marshal Helbrecht's trait. #*Remember it doesn't stack with '''Canticle of Hate''', which has problems when the Chaplain Deep Strikes or rides up in a transport. Up to you to use a Front-Line Commander to do a turn 1 drop pod assault or be patient and wait for turn 2 with Chaplain support. #*Strictly worse than the Master of the Vanguard WLT other than working on non-Phobos. #'''Oathkeeper:''' Warlord can do 6" Horizontal, 5" Vertical Heroic Interventions. The Emperor's Champion has this as an innate rule, but unlike Grimaldus he actually cannot get this trait. Not that he'd want to anyway. A 9" inescapable intervention, now that would have been something. ''Maybe useful for characters leading Crusader squads, which are huge and may get to fight without him despite him behing within 1" of them''. #*'''BAD'''. When was the last time your enemy charged the captain's retinue but it was far away from him and he didn't get to fight? Never. When was the last time you said "I wish my character was eligible to be struck before he gets the chance to fight"? Never! <u>Taking this is not taking Paragon of Fury</u> or Master of Arms; you cannot defend that. ''Could be combined with Master of Arms to have a character that both intercedes and fights first though. Also has a niche use in getting a Judicar where he needs to be.''
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