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===HC Campaign Additions=== <tabs> <tab name="Tac Ops"> *'''Purge with Flame:''' Score 1 VP if you kill two or more operatives by a weapon with the Inferno crit effect. You score a VP it you manage to down an enemy {{W40kKeyword|Leader}} with the weapon. This requires you to field either the Purgatus or Exactor, who are your only sources of this effect if you lack the Inferno Rounds Rare Equipment. *'''Reconsecrate Ground:''' Revealed during the first turning point. Mark an objective not within 6"/pentagon of your DZ. You win 1 VP if you take this objective at the end of any turn and score a second if the game ends with you claiming the objective. *'''Glory to the Martyrs:''' Revealed when one of your operatives die within 2"/circle of an objective. If another operative is within 2"/circle of that same objective, you score 1 VP. The upside is that this can be repeated, though for obvious reasons this shouldn't be something to aspire to, fluff be damned. </tab> <tab name="Spec Ops - Purge the Unclean"> ''Note - This counts as the Purge Order Spec Op for terms of repeating'' #''Track Down the Heretic'': Win six games. While you can pick out which spec ops you want to accomplish, you need to actually ''win'' these games. #''Purge with Fire'': Finish one last game where you win VP through the Purge with Flame Tac Op. Better keep the flamers handy for this one. Completing this Spec Op scores 1 RP for each enemy that died while suffering from Inferno and 1 XP for each operative that you used. In addition, you gain 1 XP to share between your operatives with the Inferno rules if you managed to kill the enemy leader by a weapon with the Inferno rule. </tab> <tab name="Spec Ops - Reclamation Sweep"> ''Note - This counts as the Extraction Spec Op for terms of repeating'' #''Recon Sweep'': Finish five games where you scored VP from the Reconsecrate Ground or Triangulate Tac Ops. #''Collect and Keep Safe'': Finish one last game where you score VP from the Retrieval Tac Op. Completing this Spec Op scores either up to three pieces of Rare Equipment or expand your Asset cap by one. In addition, you gain a relic if you have a Sanctum Asset. </tab> <tab name="Battle Honors"> #'''Devout:''' During your first turn, this operative can spend an action to gain an extra CP for an additional ploy. #'''Pious:''' Whenever you use an Act of Faith on this operative, you can regain a Faith Point on a 5+. #'''Righteous Purpose:''' Whenever this operative suffers a crit, you can degrade that hit to deal normal damage. #'''Glare of Condemnation:''' Whenever an enemy within 3"/square of this operative casts a psychic power, this ability forces the target to spend an additional AP to channel their power. While highly situational based on your opponent, this can be very powerful in limiting your enemy's options for their psyker. #'''Determined:''' This operative gains +1 to their APL when activated within 2"/circle of an objective, giving them a necessary push to claim something. #'''Quick of Thought and Action:''' This operative can gain a free Dash action when not engaged with an enemy. Note that this triggers at the start ''of the turning point'', allowing you to cut off an enemy. </tab> <tab name="Requisition"> *'''Blessed Martyrdom (1 RP):''' Whenever an operative dies and fails their casualty check, another operative gains 1XP in honor of their sacrifice. This repeats for every operative that fails their casualty check, saving you some RP. *'''Field Punishment (1 RP):''' When you have an operative that died and did not perform an objective action, you can turn them into a Novitiate Penitent. This operative will retain her XP and Battle Scars, but their Battle Honors have to be reselected. *'''Saint Potentia (1 RP):''' When you have an operative reach Revered rank, you can slap on the {{W40kKeyword|Saint Potentia}} keyword if you don't already have one with it. This operative gives +1 Fate Point each turn while alive and gives an extra relic for the Sanctum Asset. Considering how critical your Acts of Faith are, having a spare point to blow on the repeatable ones is pretty big deal while also slapping on a fancy badge of "Baddest Bitch on the Team". </tab> <tab name="Assets"> *'''Incendiary Bombs:''' When setting up operatives, you can bomb one Vantage Point or Punishing Vantage Point terrain. Anyone on top of that point eats a mortal wound for their arrogance. *'''Sanitorium:''' Requires both a Med Bay asset and a Novitiate Hospitaller on your roster. This asset rides off both of these by letting you remove a Battle Scar from an operative after rolling recovery checks. *'''Sanctum:''' After a battle where you used your Novitiate Pronatus, you can roll a d6, adding +1 if the operative did any mission actions; on a 6 you count as having dug up a (functionally useless) relic for the collection. Whenever you start any future games, you add in a number of Faith Points equal to how many relics you own, which can build up to be quite powerful, especially late game with a {{W40kKeyword|Saint Potentia}} for another relic. </tab> <tab name="Rare Equipment"> #'''Relic Gunsight (3 EP):''' One autogun improves its BS by +1 and provides the bearer with a special action that lets them count a visible enemy as having the Engage Order. This might be some good incentives to pick up a ranged Novitiate Warrior, which is the only person who can use this item. #'''Blessed Blade (2 EP):''' One novitiate blade (Meaning melee Novitiate Warriors only) improves its WS by +1 and adds +1 to their critical damage. #'''Blessed Incense (2 EP):''' Novitiate Preceptor only. Their big mace gains both Rending and Brutal, a lethal combination that makes it hard to ignore. #'''Inferno Rounds (3 EP):''' One autopistol or autogun gains the Inferno 1 crit effect. #'''Saint-Touched Cloth (2 EP):''' Novitiate Reliquarius only. Their not-Shroud of Turin boosts the range of their aura by 3"/square. #'''Proclamation Broadcaster (2 EP):''' Once per game the bearer can turn this on, immediately scoring a number of Faith Points equal to the number of friendly operatives within 3"/square of the bearer to a max of 4. </tab> </tabs>
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