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====Tomb Jackal==== [[File:Tomb_Jackal.jpg|thumb|Yet another of The Warsinger's Necron models. This thing's look and rules sure are a beast!]] This unit contains 1 Tomb Jackal ('''Power Rating 250'''). {| class=wikitable |- valign=top ! Name !! M !! WS !! BS !! S !! T !! W !! A !! Ld !! Sv |- | Storm Pyramid || - || - || - || - || 16 || 20 || - || - || 2+ |- | Tomb Jackal || * || * || * || 14 || 16 || 80 || 6 || 10 || 2+ |} {| class=wikitable |- valign=top ! Remaining W !! M !! WS !! BS |- | 61-80+ || 20β || 4+ || 2+ |- | 41-60 || 16β || 4+ || 3+ |- | 21-40 || 12β || 5+ || 4+ |- | 1-20 || 8β || 6+ || 5+ |} '''Wargear:''' *Repair Nanoscarabs *Six Particle Whips *Six Tesla Destructors *Storm Pyramid *Titanic Limbs *Two Gauss Exterminators '''Special Rules''': *'''Advanced Living Metal:''' At the beginning of your turn this model regains D3 wounds lost previously in the battle. *'''Energy Core Failure:''' If this model is reduced to 0 wounds, roll a D6 before removing it from the battlefield. On a 4+ it explodes, and each unit within 2D6" suffers D3+6 mortal wounds. *'''Macro-Gravitational Killer:''' If this model hasn't advanced and hasn't shot with its Storm Pyramid in this Shooting phase, it can use this ability. Select a unit that is directly below this model and roll a dice; if the result is equal or higher than that unit's highest Armor Save value, the unit suffers 4D6 mortal wounds. *'''Storm Pyramid:''' The Storm Pyramid provides the following three additional abilities: Gravitational Well, Null Zone and Quantic-Void Shields. When this component drops below 10 wounds, choose one of these three abilities; the effects of that ability immediately stop being applied. When this component drops below 5 wounds, choose one of the remaining two abilities; the effects of that ability immediately stop being applied. As soon as this component reaches 0 wounds the Tomb Jackal may no more fire its Storm Pyramid or use its ''Macro-Gravitational Killer'' special rule. In addition, roll a die; on a 4+ the Tomb Jackal suffers D6 mortal wounds. ::'''-Gravitational Well:''' At the start of your Shooting phase, roll a dice for each enemy unit that can {{W40kKeyword|Fly}} and is within 18" of this model; on a 4+ that unit suffers 2D6 mortal wounds. ::'''-Null Zone:''' This model can never be targeted or affected by psychic powers in any way. In addition, enemy {{W40kKeyword|PSYKERS}} must subtract 6 from Psychic tests and Deny the witch tests they take for each model with this ability that is within 24" of them and they automatically suffer Perils of the Warp. ::'''-Quantic-Void Shields:''' Each time this model fails a saving throw, roll a D6. If the result is equal or less than the damage inflicted by that attack, the damage is ignored (e.g. if this model suffers 4 damage and you then roll a 3 or less the damage is ignored). This also provides a 4+ save against mortal wounds. *'''Tesla Amplifier:''' When friendly {{W40kKeyword|<Dynasty>}} unit within 24" shoot with weapons from the ''Tesla Weaponry'' list, consider their hit roll as 1 point higher to see if the weapons special effect triggers. *'''Towering Construct:''' A model with this rule can Fall Back in the movement phase and still shoot and/or charge during its turn. When this model Falls Back, it can even move over enemy models as long as they don't possess the {{W40kKeyword|Titanic}} keyword and as long as it ends it's moving more than 1β from enemy models. This model may still shoot if there are enemy models within 1β of it as long as they don't possess the {{W40kKeyword|Titanic}} keyword. In this case, it can shoot at enemies within 1β of itself or any other visible enemy unit that is not within 1β of a friendly unit. Finally, this model only gains a cover bonus to its armour save if at least half of it is obscured from the firing unit. '''Keywords''': *Faction: {{W40kKeyword|<Dynasty>}}, {{W40kKeyword|Necrons}} *{{W40kKeyword|Lord of War}}, {{W40kKeyword|Tomb Jackal}}, {{W40kKeyword|Titanic}}, {{W40kKeyword|Vehicle}}
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