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==Dark Eldar Power Weapons== While many of the Dark Eldar's weapons have only cosmetic differences to those of Eldar design, there are a few that are more unique <gallery> image:DarkEldarPowerSword.png image:DEldarPowerSword.png </gallery> ===Demiklaive=== [[File:Demiklaive.jpg|200px|right|thumb|Demiklaive]] Baby Klaives essentially. Demiklaves are small Dark Eldar melee weapons. Some Incubi sects prefer demiklaives over the Klaive. Demiklaives are two power swords which can be wielded as two close combat swords or as one mighty weapon. Changing from one weapon into two is so easy for Klaivex that they can do it in the midst of battle. Perhaps the best known Dark Eldar wielding demiklaives is [[Drazhar]], the Master of Blades. On tabletop, its stats is similiar to its bigger brother, just now with a D2 on each profile of the blades. May not sound like much, but take in context that this is Drazhar we are talking about. Damage stack up is gonna rise to lethal in a single round. <gallery> image:DrazharDemiklaives.png|Drazhar's Demiklaives </gallery> {{clear}} ===Klaive=== [[File:KlaiveIncubiDE.jpg|200px|right|thumb|Klaive]] These massive two-handed swords are the staple weapon of the [[Incubus (Dark Eldar)|Incubus]] and are regarded by them as "The ultimate weapon". Every Klaive is a masterpiece of a weapon. They are perfectly balanced and in the right hands they are also extreme instruments of death. Klaives are also power weapons on their own and because of that can even cleave through Space Marine power armor. These enormous cleavers are AP2 and +1S while letting you strike at full I. Some squad leaders get the even deadlier Demi-Klaives. They grant an additional S normally, but you can choose to use them as +0S and +2A. <gallery> image:IncubiKlaive.png image:Klaive.png </gallery> ===Agoniser=== [[File:Agoniser_New.jpg|200px|right|thumb|Agoniser]] <u>''THE''</u> BDSM weapon. A weapon befitting its name, this deadly whip drives the senses of the victim haywire with pain. It is not standardized and therefore, come in many forms, such as whips or gauntlets, but they are designed to attach themselves to the victim's nervous system, take control of it and inflict immense pain which can disable or kill the victim. [[Pretend|Should in no way be confused with the]] [[Dark Eldar Combat Weapons#Electrocorrosive Whip|Electrocorrosive Whip]], [[Derp|''another'' Dark Eldar whip of a different kind.]] The size of the creature doesn't matter and often the larger the creature, the greater the potential for pain-infliction. Agonisers have the ability to [[Wat|harm vehicles as well,]] potentially disabling the crew or disrupting the vehicle's systems. It grants AP3 and wounds the enemies on a 4+, regardless of toughness. <gallery> image:SuccubusAgoniser.png|Whip it good! image:Agoniser.png </gallery> ===Huskblade=== [[File:HuskbladeDE.jpg|200px|right|thumb|Huskblade]] A very weird weapon. Possibly one of the weirdest weapons in the DEldar armory and that's saying something. This is the stock standard CCW for Dark Eldar [[Archon (Warhammer 40,000)|Archons.]] Carved from Desiccator bone, this horrid saber drains the moisture out of its victims in a fraction of a second, leaving nothing behind but a shriveled corpse. How this blade sucks the moisture of its victims despite being a sharpened bone I have no idea. Shit is so goddamned weird. It grants AP3 and Instant Death. On 8th Edition, it is a Strength +1, AP-2 and D3 Damage weapon, making it excellent for murderfucking characters and swarms due to its multi-wound attacks. Now known as the [[/d/|Suckblade.]] <gallery> image:ArchonHuskBlade.png image:Huskblade.png </gallery> ===Djin Blade=== [[image:DjinBlade.jpg|200px|right|thumb|Djin Blade]] A blade that looks annoyingly similiar to the Husk Blade although descriptions of it is somewhat different (its described as taking the form of polished crystal with a scowling bestial face upon its hilt). Only available to the most elite of nobles such as Archons, a Djin blade houses the soul of a fallen Eldar and therefore, is considered a relic weapon. This grants AP3 and +2A, but on a roll of doubles on the extra attacks the soul rebels and the attacks target the user, which usually means rolling a D6 and taking 1 mortal wound. The blade however, truly shines when given to an Archon with the Soul Thirst ability, which allows that fucker to heal that mortal wound and negate that con from the weapon. Or, if you're feeling lazy, just get a [[Sslyth]] to wield one, as that snakeboi could absorb 2+ wounds from the blade just fine. <gallery> image:Djinblade.png </gallery> {{clear}} ===Punisher=== [[File:Punisher.JPG|200px|right|thumb|Punisher]] A Dark Eldar Power Halberd and used by Dark Eldar Incubi. It is large and unwieldy but incorporates a shock field generator which is beyond the ability of the Imperium to replicate. They are often easily alterable to suit the user with an extendable shaft and a monomolecular blade attached to deliver the shock. In practice it counts as a two-handed power weapon that also gives +1 Strength, although the two-handed part doesn't matter since Incubi who use it also fight with a Tormentor Helm which counts as a splinter pistol both in and out of combat, effectively giving the Incubi an extra attack anyway since they shoot it through thought alone. <gallery> image:ClassicIncubiPunisher.png|An Incubus holding a Punisher (and wearing a "''Tormentor Helm''") </gallery> {{clear}} ===Archite Glaive=== [[File:Archite_Glaive.PNG|200px|right|thumb|Archite Glaive]] These Power Glaives are exquisitely crafted pole-arms employed to lethal effect by [[Succubi]] in both the gladiatorial arenas of Commorragh and the battlefields of realspace. They can be wielded with both hands, to bisect a foe with ease, or used in combination with another weapon to cut through a host of victims. On a curious side note, they look like a [[Cathay|Chinese Guandao,]] which was basically a giant sabre/cleaver on a pole-arms. Could easily chop people in half as it is, beheading horses. On tabletop, these weapons are S+2, AP-3. Sounds like a dream right? Nope, [[Wat|you also take a -1 penalty to your Hit rolls and only have Damage 1 for your troubles.]] That said, your Succubus has a WS of 2+ anyway so don't worry about the penalty too much, and she can functionally ignore the penalty entirely if you give her Serpentin or from Turn 3 onwards with PFP. {{40k-DEldar-Weapons}}
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