Editing
4E Campaign Char Edgar
Jump to navigation
Jump to search
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
==General== *<b>Name:</b> 'Edgar' *<b>Level:</b> 2 *<b>Race:</b> Kenku *<b>Total XP:</b> 0 *<b>Class/Multiclass/Paragon Path/Epic Destiny:</b> Bard *<b>Age:</b> 23 *<b>Gender:</b> Male *<b>Height:</b> 5'3" *<b>Weight:</b> 130 lb. *<b>Alignment:</b> Neutral Good *<b>Deity:</b> (Kenku racial deity) *<b>Background:</b> Wealthy (11 secrets), Arcane Sentinel ==tl;dr== ===Cool Backstory, Bro=== Edgar grew up in a wealthy (by Kenku definition thereof) family. Was even better than most Kenku at vocalization and honed this natural talent into an aptitude in the harmonics based bardic magic. As part of the Kenku rite of passage into adulthood, Edgar has been entrusted with an important secret that he charged with safeguarding. Driven by a desire to learn more of the world beyond the isolated Kenku homeland, Edgar has set out to travel and see as much as he can. ===Appearance=== Typical of Kenku in build and general appearance, Edgar does value hygeine more than the typical adventurer might and relishes any chance to get himself properly clean, thus he often smells slightly of soap and has a particularly glossy sheen to his feathers. He wears a simple but practical set of equipment, designed for someone who travels large distances on foot. This consists of, aside from general clothing (fitted for a Kenku), a short sword, a small buckler, hide armor, and a forest-green cloak with hood that he usually keeps down. ==Ability Scores== {| border="1" ! Ability Score !! Base !! Racial !! Level !! Epic Destiny !! Total !! Ability Modifier |- | Strength || 11 || - || - || - || 11 || +0 |- | Constitution || 13 || - || - || - || 13 || +1 |- | Dexterity || 14 || - || - || - || 14 || +2 |- | Intelligence || 16 || 2 || - || - || 18 || +4 |- | Wisdom || 11 || - || - || - || 11 || +0 |- | Charisma || 18 || 2 || - || - || 20 || +5 |- |} ==Combat== ===Initiative, Movement, and Senses=== *<b>Initiative:</b> +3 *<b>Speed:</b> 6 *<b>Passive Insight:</b> *<b>Passive Perception:</b> *<b>Vision:</b> Low-light ===Hit Points and Healing Surges=== *<b>Maximum Hit Points:</b> 30/30 *<b>Bloodied:</b> 15 *<b>Healing Surge Value:</b> 7 *<b>Healing Surges Per Day:</b> 8/8 *<b>Save Bonus:</b> +2 Vs Disease *<b>Resist:</b> - ===Attack and Damage Notes=== *<b>Weapon/Implement:</b> Shortsword *<b>Attack Bonus:</b> +5 *<b>Damage:</b> 1d6 *<b>Bonus Damage</b> - *<b>Critical Extra Damage:</b> - ===Defenses=== {| border="1" ! Defense !! Base !! 1/2 Level !! Ability Modifier !! Racial !! Class !! Armor !! Shield !! Enhancement !! Feat !! Total |- | Armor Class || 10 || 1 || 4 || - || - || 3 || 1 || 0 || - || 19 |- | Fortitude || 10 || 1 || 1 || - || - || - || - || 1 || 1 || 14 |- | Reflex || 10 || 1 || 4 || - || 1 || - || 1 || 1 || 1 || 19 |- | Will || 10 || 1 || 5 || - || 1 || - || - || 1 || 1 || 19 |- |} ==Languages and Skills== *<b>Languages Known:</b> Common, Kenku *<b>Scripts Known:</b> Common, Kenku ===Skills=== {| border="1" ! Skills !! Training !! 1/2 Level !! Ability Modifier !! Racial !! Items !! Other !! Total |- | Acrobatics (Dex) || - || 1 || 2 || - || - || 1 || +4 |- | Arcana (Int) || 5 || 1 || 4 || - || - || - || +10 |- | Athletics (Str) || - || 1 || 0 || - || - || 1 || +2 |- | Bluff (Cha) || 5 || 1 || 5 || 2 || - || - || +13 |- | Diplomacy (Cha) || - || 1 || 5 || - || - || 1 || +7 |- | Dungeoneering (Wis) || - || 1 || 0 || - || - || 1 || +2 |- | Endurance (Con) || - || 1 || 1 || - || - || 1 || +3 |- | Heal (Wis) || - || 1 || 0 || - || - || 1 || +2 |- | History (Int) || - || 1 || 4 || - || - || 1 || +6 |- | Insight (Wis) || 5 || 1 || 0 || - || - || 3 || +9 |- | Intimidate (Cha) || - || 1 || 5 || - || - || 1 || +7 |- | Nature (Wis) || - || 1 || 0 || - || - || 1 || +2 |- | Perception (Wis) || 5 || 1 || 0 || - || - || - || +6 |- | Religion (Int) || - || 1 || 4 || - || - || 1 || +6 |- | Stealth (Dex) || - || 1 || 2 || 2 || - || 1 || +6 |- | Streetwise (Cha) || 5 || 1 || 5 || - || - || - || +11 |- | Thievery (Dex) || - || 1 || 2 || - || - || 1 || +4 |} ==Proficiencies and Feats== ===Armor, Shield, Weapon, and Implement Proficiencies=== *<b>Armor:</b> Cloth, Leather, Hide, Chainmail *<b>Shield:</b> Light Shield *<b>Melee Weapon:</b> Simple Melee, Longsword, Scimitar, Shortsword *<b>Ranged Weapon:</b> Simple Ranged, Military Ranged *<b>Implement:</b> Wands ===Feats=== <b>Heroic:</b> *Expertise (Shortsword) *Impoved Defenses *Advantage of Cunning (When using Virtue of Cunning, may slide enemy adjacent to slid ally into the space previously occupied by the ally) *Distant Advantage (Gain CA against opponents flanked by allies with Ranged and Area attacks; counts as flanking and Kenku racial applies) <b>Paragon:</b> * * <b>Epic:</b> * * <b>Multiclass:</b> * * ==Passive Features== <b>Racial Features:</b> *+3 from CA granted by flanking instead of +2 *May mimic voices and sounds with a successful bluff check <b>Class Features:</b> *Multiclass Versatility (no multiclass feat limit) *Bardic Training (Ritual Casting; 1 free bard ritual/day) *Virtue of Cunning (1/Round when enemy attack misses an ally within 9 squares, may slide that ally 1 square as a free action) *+1 to untrained skill checks *Additional 5 HP restored when spending healing surges after a short rest for party <b>Paragon Path Features:</b> * * <b>Epic Destiny Features:</b> * * ==Powers== <b>Racial Power:</b> *Flock Tactics (Encounter) **Action: Minor **Target: Personal **Effect: Choose one of the following effects each time this power is used. ***Gain CA against an enemy adjacent to an ally until SoNT ***Use an aid another or aid attack action. If successful the bonus is +3 <b>Class Features:</b> *Majestic Word (Encounter; Special) **Keywords: Arcane, Healing **Action: Minor **Target: Self or One Ally in burst; Close Burst 5 **Effect: Target may spend a healing surge, regains 5 additional hitpoints, and may slide 1 square. **Special: This power may be used 2/Encounter but only 1/Round. *Words of Friendship (Encounter) **Keywords: Arcane **Action: Minor **Target: Personal **Effect: +5 power bonus to next diplomacy check before EoNT. <b>At-Will:</b> *Melee Basic Attack (Basic Attack) **Keywords: Weapon **Action: Standard **Target: One Creature, Melee ** +5 Vs AC **Hit: 1d6 damage *Ranged Basic Attack (Basic Attack) **Keywords: Weapon **Action: Standard **Target: One Creature, Ranged ** - Vs AC **Hit: - *Vicious Mockery **Keywords: Arcane, Charm, Implement, Psychic **Action: Standard **Target: One Creature, Ranged 10 ** +6 Vs Will **Hit: 1d6+5 psychic damage; -2 penalty to attack rolls until EoNT *Guiding Strike **Keywords: Arcane, Weapon **Action: Standard **Target: One Creature, Melee ** +10 Vs AC **Hit: 1d6+5 damage; -2 penalty to one defense until EoNT <b>Encounter Attacks:</b> *Blunder **Keywords: Arcane, Charm, Implement **Action: Standard **Target: One Creature, Ranged 5 ** +6 Vs Will **Hit: 1d6+5 damage; slide target 2 squares; at any point along the slide, self or one ally may make a MBA against the target as a free action with a +5 power bonus to the attack roll. <b>Daily Attacks:</b> *Stirring Shout **Keywords: Arcane, Healing, Implement, Psychic **Action: Standard **Target: One Creature, Ranged 10 ** +6 Vs Will **Hit: 2d6+5 psychic damage **Effect: Until end of encounter, allies regain 5 HP when they hit the target. <b>Encounter Utilities:</b> *Beak Mask **Keywords: Illusion, Shadow **Action: Minor **Target: Personal **Effect: Creates illusion, changing target's appearance to that of a medium humanoid of their choice (including any notable features, such as scars). May mimic the appearance of a specific observed individual. The illusion does not change clothing or equipment. Lasts for 1 hour, may be ended as a minor action, and must maintain the same appearance for the duration. An Insight Check Vs target's Bluff (+5 Power bonus) may see through the illusion. <b>Daily Utilities:</b> * * * * ==Items== ===Equipment=== {| border="1" ! Item Slot !! Item !! Item Level !! Cost |- | Armor || Hide Armor || Level 1 || gp |- | Main Hand || Short Sword || Level 1 || gp |- | Off-Hand || Light Shield || Level 1 || gp |- | Shard || - || Level - || - gp |- | Arms || - || Level - || - gp |- | Feet || - || Level - || - gp |- | Hands || - || Level - || - gp |- | Head || - || Level - || - gp |- | Neck || Periapt of Health +1 || Level - || - gp |- | Ring 1 || - || Level - || - gp |- | Ring 2 || - || Level - || - gp |- | Waist || - || Level - || - gp |- | Tattoo || - || Level - || - gp |- |} ===Wondrous Items, Consumables, Adventuring Gear, and Loose Change=== *Adventuring Kit *Ritual Book *Ritual Components (10 GP) *70 GP ==Ritual Book== *Unseen Servant *Traveler's Chant *Comprehend Language *
Summary:
Please note that all contributions to 2d4chan may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see
2d4chan:Copyrights
for details).
Do not submit copyrighted work without permission!
Cancel
Editing help
(opens in new window)
Navigation menu
Personal tools
Not logged in
Talk
Contributions
Create account
Log in
Namespaces
Page
Discussion
English
Views
Read
Edit
Edit source
View history
More
Search
Navigation
Main page
Recent changes
Random page
Help about MediaWiki
Tools
What links here
Related changes
Special pages
Page information