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{{dnd-stub}} '''Anch么rom茅''' is a Native American-themed campaign setting for [[Dungeons & Dragons 5th Edition]] that is officially a sub-setting of the [[Forgotten Realms]], having been released on [[DM's Guild]] by the same hard-working fans who updated its neighboring sub-setting of [[Maztica]] to 5th edition. ==First Party== ===Meta-History=== The name "Anchorome" (without all the fancy accentuation used for the 5e setting) first appeared in [[Dragon Magazine]] #63, where [[Ed Greenwood]] mentioned it as a "legendary lost land" of the [[Forgotten Realms]], in which his own players were ultimately stranded upon in the form of a mysterious archipelago. When [[Maztica]] brought a South America pastiche to the Realms, [[TSR]] decided to plant seeds for a more northerly neighboring land. The splatbook '''FMQ1: City of Gold''' has the party traveling to the Mexico-flavored northernmost reaches of Maztica, with mysterious lands revealed as lying even further north. The general [[Forgotten Realms]] [[splatbook]] '''FR15: Gold & Glory''' then explicitly stated that whilst the archipelago of Greenwood's table may exist somewhere in the uncharted seas of the Realms, the "real" Anchorome was a continent to the north of Maztica - the North America to its South America. ==Third Party== {{3rd Party}} {{Main|True World Campaign}} Nothing would ever be done with Anchorome by [[WotC]], but when the "Maztica Alive!" group got onto [[DM's Guild]], eventually, they decided to go for something more ambitious: now calling it ''Anch么rom茅'', which admittedly means nothing to anybody who doesn't know what those little squiggles above the letters indicate for tonal changes, they devoted themselves to tackling it and fleshing it out in as much detail as they had done the South American-based [[Maztica]]. ===Setting=== Anch么rom茅 is a very different beast to the [[Historical Fantasy]]-based "Native American" settings that [[TSR]] attempted... which isn't a bad thing, considering how badly TSR's efforts have come to be received. Instead, it's more like similar fan-made setting [[Arkadia]]; an attempt to find a balance between the myths and "feel" of native cultures and the classic tropes of D&D. Most notably, instead of being a human-only continent, Anch么rom茅 is home to a wide variety of races; some of them recognizably D&D based, others more unique. In addition to several distinct human ethnic cultures - the Azuposi, the Metahel, the Nahopaca, and the Dog People - the mainland of Anch么rom茅 is home to the Poscadari Elves, the Desert Dwarves, native [[Hill Giant]]s, "The Short Ones" (druidic [[halfling]]s), [[Thri-Kreen]], the [[Minnenewah]] (an Anch么rom茅 analogue to the [[Spirit Folk]] of [[Kara-tur]]), [[Aarakocra]], [[Alaghi]], [[Dragonborn]], and [[Half-Elf|Half-Elves]]. The region known as the Land of the Insect Men is dominated by the [[Thri-Kreen]] (in a multitude of subraces), [[Abeil]] and a race of humanoid ants called [[Bacar]]. A cultural offshoot of the Abeil, known as the Bee Tribe, pursues a nomadic existence that ranges from the plains of the Unole to the Land of the Insect Men. [[Darfellan]] inhabit the waters of the northwestern coasts of Anch么rom茅, having been driven there from their original home on the eastern coast by the [[sahuagin]]. [[Snow Elf|Snow Elves]] (ancestral stock of the Poscadari) and [[Urskan]]s (a race of semi-humanoid polar bears) inhabit Blacktoe Glacier, in the far north of Anch么rom茅. ==Publications== Currently, the following books have been written for the Anch么rom茅 setting: * ANC1: The Anch么rom茅 Campaign Guide: A basic guideline to the geography and cultures of Anch么rom茅, including new races (Minnenewah and Alaghi), subraces (dragonborn, dwarf, elf, half-elf, halfling), a new base class (the [[Spirit Shaman]]), new subclasses, new backgrounds, new magic items, new spells, and new monsters. * ANM1: The Bee Tribe of Anch么rom茅: A brief guide to the Bee Tribe splinter-race of [[Abeil]], including PC stats, new magic items, and stats for the Howler Wasp monster. * ANM2: Kci Athussos, the Great Snail Dragon: Lore and stats for the titular unique monster. * ANM3: The Orca Folk: Lore, PC stats and magical items for [[Darfellan]], stats for several new monsters (War Orca, Necro Orca, Infernal Megalodon, Ocean Strider). * ANM4: The Ecology of the Odopi: Expanded lore and 5e stats for the [[Odopi]], a tumbleweed-like monster of arms and eyes introduced in 3e. * ANM5: The Herd of Epona: Details on a unique collection of assorted magical equines from throughout D&D's history, gathered by the goddess-turned-Great Spirit Epona. Contains monster stats for all species. * ANS1: Land of the Insect Men: Expanded history and mechanics for the titular region of Anch么rom茅, with PC stats for [[Thri-Kreen]], [[Abeil]] and [[Bacar]], new magic items, the Ankheg Dragoon [[ranger]] subclass, and new monsters. * ANS2: Monsters of Anch么rom茅: A bestiary of new monsters for the Anch么rom茅 setting. * ANS3: Blacktoe Glacier: Expanded history and mechanics for the titular region of Anch么rom茅, with stats for [[Snow Elf]] and [[Urskan]] PCs, new subclasses, spells and magic items, environmental hazards, and monsters. {{D&D-Settings}} [[Category:Dungeons & Dragons]] [[Category:Forgotten Realms]]
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