Editing
Battlemind
Jump to navigation
Jump to search
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
[[Image:Zephyr Blade Battlemind.png|thumb|right|Movement powers can sure be handy.]] [[Image:384 debut battlemind.jpg|thumb|right|4E Battlemind, so smart he has a halo!]] The '''Battlemind''' is a warrior who blends physical prowess with psionic powers in order to kick ass and chew bubble gum, the latter of which he may or may not be out of. Also known as the Fightbrain, Carnagebellum, and Sloggernoggin, paradoxical names used to mock [[Wizards of the Coast|Wizards]]' dubious naming conventions (although the term Battlemind has been around since [[Advanced Dungeons & Dragons#AD&D 2nd Edition|2e]], it's not like that will stop anyone). ==d20 Modern== ''[[D20 Modern|d20 Modern]]'' used the name, but with a space, for a blend of [[Psychic Warrior]] and [[Soulknife]]. Generally they are considered a great advanced class, since in that system full BAB and magic items are rare, hiding weapons is an actual concern, and any casting like ability at all is a massive boon. As far as [[Psionics|Psionic]] [[Gish]] are concerned. Look no further, ESPECIALLY not the [[Mesmerist]]. ==Dungeons & Dragons: Fourth Edition== The Battlemind is standard where D&D psionic characters are concerned; they're melee combatants that have honed their mind as much as their body to tap into their psionic powers and use them in combat to their advantage. Generally, Battleminds consider themselves to be the ultimate warriors, laughing at puny fighters who master silly "weapons" or Wardens who grow flowers on their foes to death. And don't get them started on Paladins! Mechanically, Battleminds are the undisputed best Defender class available in 4E. While most Defenders can mark their opponents and hinder their ability to attack their allies, Battleminds liberally punish their foes, and themselves are generally impervious to damage. This is due to the fact that their mark mechanic, Battlemind's Demand, doesn't just penalize them -2 for attacking allies; it also enables them the ability to use the Mind Spike power as an immediate reaction should the foe hit. So while many defenders may try to cushion the blows or prevent them from hitting their allies altogether, Battleminds simply return all the damage dealt back to the attacker. This, paired with their various powers that grant them Resist All towards damage, and the Iron Guardian Paragon Path that makes them further impervious to harm so long as they don't attack. Adding in some methods to power up Mind Spike, they can pretty much turn themselves invincible and attack enemies through their own damage when they harm the Battlemind's allies. In short, don't fuck with Battleminds. {{D&D4-Classes}}
Summary:
Please note that all contributions to 2d4chan may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see
2d4chan:Copyrights
for details).
Do not submit copyrighted work without permission!
Cancel
Editing help
(opens in new window)
Templates used on this page:
Template:D&D4-Classes
(
edit
)
Template:D&D4e-Classes
(
edit
)
Navigation menu
Personal tools
Not logged in
Talk
Contributions
Create account
Log in
Namespaces
Page
Discussion
English
Views
Read
Edit
Edit source
View history
More
Search
Navigation
Main page
Recent changes
Random page
Help about MediaWiki
Tools
What links here
Related changes
Special pages
Page information