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{{dnd-stub}} {{NeedsImages}} [[File:Blue Goblin.jpeg|300px|right|thumb]] '''Blues''' are a playable sub-race of furry, blue, psionic [[goblinoid]]s from the ''Psionics Handbook'' and ''Expanded Psionics Handbook''. They're basically Beast from X-Men, if he was the size of a gnome and had psychic powers. Of the four non-monstrous races whose favored class is the Psion, blues are notable for being the only ones who aren't just modified humans. Blues have very dominant genes and, combined with the quick generation cycle of Goblins, if not killed or exiled quickly they will soon come to dominate the tribe and turn it all Blue. This makes the tribe stronger mechanically, but Goblins being the evil race they are tend to not like this. A such Blues have a tendency to disguise themselves as "normal" goblins, impregnate females of Goblin tribes and leave. Basically an entire race of baby daddies. Their stats from the EPH are as follows: ::-2 str, +2 int, -2 cha ::Small size ::Base land speed 30 feet ::Darkvision out to 60 feet ::Naturally psionic: 1 bonus power point at first level ::+4 to Move Silently and Ride checks ::Automatic languages: Common, Goblin ::Bonus languages: Draconic, Elven, Giant, Gnoll, Orc ::[[Favored Class]]: [[Psion]] ::[[Level Adjustment]]: +1 As an OGL part of psionics, they were updated to [[Pathfinder]] by Dreamscarred Press. In keeping with Pathfinder's higher baseline for race power and not having an exotic race tax, not to mention the number of options Pathfinder added for goblins, Blues are much more playable. ::-2 Strength, +2 Intelligence, +2 Dexterity ::Small size ::Base land speed 30 feet ::Darkvision out to 60 feet ::Naturally Psionic: Blues gain the Wild Talent feat as a bonus feat at 1st level. If a blue takes levels in a psionic class, he instead gains the Psionic Talent feat.. ::Psionic Aptitude: When a blue takes a level in a favored class, he can choose to gain an additional power point instead of a hit point or skill point. ::Pariah: The appearance of the blue can affect the reactions of those nearby. A blue takes a -1 penalty to Charisma-based skill checks when dealing with non-goblinoid humanoids, but gains a +1 bonus to Charisma-based skill checks while interacting with goblins. ::Repletion (Su): A blue can sustain his body without need of food or water. If he spends 1 power point, a blue does not need to eat or drink for 24 hours. ::Keen Senses: Blues receive a +2 racial bonus on Perception skill checks. ::Stealthy: Blues receive a +2 racial bonus on Stealth and Ride checks, and blues always treat Stealth as a class skill ::Weapon Familiarity: Blues treat any weapon with the word βgoblinβ in its name as a martial weapon. (Note: No such weapons exist) ==See Also== *[[Dungeons & Dragons 3rd Edition races]] [[Category: Dungeons & Dragons Races]] [[Category: Monsters]][[Category: Goblin]]
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