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[[File:Chakax-Portrait.png|thumb|right|350px|"FUCKING [[Skaven|RATS]]! GET THE FUCK OUT OF MY TEMPLE CITY!"]] Chakax is a Lizardman character from Warhammer Fantasy and the oldest Temple Guard in the [[Temple City]] of Xlanhuapec ''(and possibly anywhere)''. He doesn't have much of a cult following like the other Lizardmen characters like [[Kroq-Gar]] and [[Gor-Rok]], as unlike those two he doesn't leave his Temple City much and is less of an amazing General or unstoppable force and more of a really good body-guard and a very good duellist. He's like a scaly version of [[Vargard Obyron]] but he guards a [[Slann|dementia ridden frog]], instead of a dementia ridden robot. Because of his seniority and his skill as a Temple Guardian he holds the title of '''The Eternity Warden''' which means he has the duty of standing in the same room as a <s>sleeping</s> meditating Slann for centuries at a time and making sure no one stabs the him while he <s>naps</s> contemplates the [[Old Ones]] great plan. However when ever his Slann charge leaves the temple he follows him and plays a game of "whack a bitch" with his magical club '''The Star-stone Mace''' which was created before the first Temple cities were constructed, and is made out of some unknown stone. He also wears the '''Helm of the Prime Guardian''' which is apparently made of the skull of the first Temple Guard ''(which judging by its size means the original Temple Guards were approaching the size of Kroxigors and had horns)'' and which also has a spirit that helps Chakax sense hidden foes and assassins approaching him and his charge. Finally he has a Magical key '''the key to the Eternity Chamber''' which means he can lock the Slanns bed room and it double as a magical time device that protects Chakax and slows down time when he is fighting someone so that everything ''(including himself, his opponent(s) and any projectile/spell existing or being fired in his general vicinity)'' moves at the same speed, [[munchkin|on top of that he has a fun little item that gives him a speed boost AFTER this equalization happens]]. ==Tabletop== ===7th=== {| class=wikitable ! || M || WS || BS || S || T || W || I || A || Ld |- | '''Chakax:''' || 4 || 5 || 0 || 5 || 5 || 2 || 3 || 4 || 8 |} Chakax rules make him an improved Temple Guard ''(which makes sense since that's what he is fluff wise)'' and is pretty much designed to lead units of Temple Guards while they protect a Slann. He has a 4+ Scaly Skin armour save and the same ''Sacred Duty'' rule as other Temple Guard meaning he must be attached to a Slann and he can't leave the Slanns unit, and gains ''Immune to psychology'' and ''Stubborn'' when attached to the Slann. He also comes with ''Ultimate Bodyguard'' which means he MUST issue and accept challenges and while in a challenge he can re-roll failed hit rolls and any Temple Guards in the same unit as him gain ''Unbreakable'' and re-roll ''look out sir'' rolls as long as Chakax and the Slann they are guarding is alive. His equipment decent with the '''Star-stone Mace''' forcing a model that has been hit by it to reveal its Magical Items, and the '''Helm of the Prime Guardian''' means all ''Hidden'' units must reveal themselves when they are within 20" of Chakax. However his final item '''The key to the Eternity Chamber''' is his best as it grants him a 5+ Ward Save and in a challenge and any enemy that tries to hit him automatically strikes last, ignoring and overriding any rules that improves their initiative or lets them strike first, meaning Chakaxs' slow Lizardman initiative isn't a problem in challenges. He's generally decent against low to mid generic hero's and lords, but will probably fall apart against a full kitted out Chaos kill Lord and his WS is just average and will be matched by most characters ''(and is surpassed by plenty as well)''. But his biggest drawback is his price. He costs 335 points which is really expensive and not really worth it in most cases. ===8th=== [[File:Chakax-Model.png|thumb|right|300px|His quite cool looking, [[Finecast|Failcast]] model.]] {| class=wikitable ! || M || WS || BS || S || T || W || I || A || Ld |- | '''Chakax:''' || 4 || 5 || 0 || 5 || 5 || 2 || 3 || 4 || 8 |} For 8th edition Chakax got a point decrease down to 270 points, which is still a bit expensive but most of his equipment actually go buffed to make him nearly worth spending the points on him. '''The Star-stone Mace''' is now a Great Weapon so increases increases his Strength by +2 but means he has ''Always strikes last'' which sucks but he's already a slow Lizard so not something to cry about. However it's gimmick of revealing magical items has now been improved since when you hit a model with any Magical items ''(he just has to hit them, not wound them)'', on a roll of 5+ one of the magical items is destroyed and can't be used anymore which means he can reduce the effectiveness of some characters like Empire Generals with a [[Runefang]] or a Chaos lord with a Magical sword. '''The Helm of the Prime Guardian''' still reveals ''hidden'' models that are 20" away but it also increases his armour save by one, which added to his +5 Scaly Skin and Light Armour means he now has a 3+ armour save. '''The key to the Eternity Chamber''' is unchanged but since the '''Star-stone Mace''' now inflicts ''Always strike last'' it means Chakax will strike at the same time as the model he is in a challenge with. Special Rules wise ''Eternity Warden'' means he must accept and issue challenges if he is able to and he gets to re-roll failed hit rolls and ''Ultimate Bodyguard'' gives a unit of Temple Guard he is attached to ''Unbreakable'', as long as he and a Slann are part of the same unit. He has both the Lizardmen army rules ''Cold Blooded'' and ''Predatory Fighters'' along with the Temple Guard rule ''Guardians'' meaning he auto-passes ''Look out sir'' when taking a bullet for the Slann but he no longer has the other Templar Guard rule ''Sacred Duty''. Over all he's a better pick for your hero slot in 8th than he was in 7th, but he will still struggle against high WS models and unless your armies victory is reliant on a Slann Mage Priest surviving to the end of the game he's probably best left at home for most games. {{Template:Lizardmen_Characters}} [[Category:Warhammer Fantasy]] [[Category:Lizardmen (Warhammer Fantasy)]]
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