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Charter Master
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[[File:CharterMaster.jpg|200px|right|thumb|[[Dwarf (Warhammer Fantasy)|"Now that's a grudgin!"]]]] Charter Masters are the canny leaders of [[Necromunda]]'s [[Ironhead Squat Prospectors|Ironhead Squat Prospector]] parties. ==Overview== Charter Masters have risen the ranks of their Mining Clan to earn the favour of their ruling Charter Lord. As their name suggests, their names are added to the great Mining Charter of their clan granted long ago by the Imperium. Only the most veteran Squats rise to this level, and a Charter Master is often hundreds of years old and armed with the finest weapons and equipment. Equipment includes typically a [[Power Weapon#Power Hammer|Power Hammer]], [[Power Weapon#Power Pick|Power Pick]], [[Power Axe]], a goddamn [[Powerfist]] and a [[Stone Burner]], making him quite a lethal close-combat specialists. He is also able to wield a unique pattern of [[Ironhead Boltgun]]s (Which is twin-linked with a drum magazine, although [[derp|behaves the same like a regular bolter]]), [[Hand Flamer]]s, [[Mining Laser]]s, [[Meltagun]]s, and an [[Plasma Cutter|Arc Welder]]. Charter Masters typically wear [[Imperial Mesh Armour]] suited for a [[Squat]], because of he does. ==Crunch== On Necromunda, Charter Masters are your leaders of the Ironheads and are close-combat specialists. Whilst you can make him a bit shooty by equipping him with a Ironhead Boltgun, the majority of his weapons are suited for close-range bonking. Like all Squats, he only has Move 4β but he has Toughness 4, making him as sturdy as any member from [[House Goliath]]. His tankiness does make him survivable when he closes in for the kill, but most often than not, it is best to preserve him as a support unit due to his primary skills being '''Leadership''', '''Brawn''', and '''Shooting''', with his secondary skill being '''Wisdom of the Ancients''' which allows him to pick any useful buffs. {{Ironhead Squat Prospectors}} [[Category:Squats]] [[Category:Abhumans]]
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