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[[File:Chymist.PNG|170px|right|thumb|Breaking Bad. 40k Edition.]] Chymists (GeeDubs' way of [[derp|obnoxiously trying to make a trademark of]] the word ''Chemist'') are [[House Escher]] agents that fight on the frontline with various toxins. If they are fortunate enough, they may be able to aid in the creation of a [[Death-Maiden]]. ==Overview== Chymists often spend their apprenticeships in the Underhive, where they learn how best to concoct and apply toxins, and experiment on fighters with their elixirs. In a House that is effectively Narcos in space, the Chymist is the Walter White of Walter Whites, your residential [[drug|crack dealer and user]]. Due to their profession, when in battle, a Chymist typically applies her experimental toxins to her fine [[Basic Close Combat Weapons#Sword|Escher blade,]] with additional flasks and potion bottles strapped to her belt alongside a holstered [[Needle Pistol]]. She's clad in goggles, a rebreather mask, and a coat and long gloves to guard against the alchemical spills of her profession. ==Crunch== On Necromunda, these chicks cost 75 credits to hire. As a support unit, she knocks 10-60 credits off of the cost of every single dose of Chems that a gang purchases (to a minimum of 10), making multi-effect concoctions far more cost-effective and economical. Moreover, true to the fluff, a Chymist can also turn a deceased champion or leader into a Death-Maiden as a last laugh. The Chymist even has the '''Fixer''' rule too, allowing her to basically pay for herself in the long run. Overall, in an army of drug addicts, the drug dealer is one of the best units for Escher, especially given the fact that as aforementioned, the Chymist can make money for herself, turning her into a mobile piggy bank. Of course, she is not ''really'' a fighter to begin with, so you better start protecting her at all cost. {{House Escher}}
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