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==INTRODUCTION== '''Supplement your army of the Imperium with the flyers of the Aeronautica Imperialis. The pilots of the Aeronautica Imperialis are the shield of the Emperor, protecting the armies of the Imperium against alien and heretic aircraft. Dominate the skies Aeronautica Imperialis Warlord!''' '''DISCLAIMER''' Games Workshop in no way endorses any of the Angry Codices. No infringement is intended with the Angry Codices. The intent of the Angry Initiative is NOT to make Games Workshop go out of business, but rather to bring the game part of the hobby up to speed with the most detailed setting of any game and arguably also the best miniatures of any miniature wargame. '''THE ANGRY INITIATIVE''' The Angry Initiative is about making more fair and fun codices. The core principle of the Angry Initiative is letting you play with the miniatures you own and love and punishing people as little as possible for making the "wrong" modelling and purchasing strategies. All fluff and pictures are left out, this makes room for all Forgeworld units and supplemental rules in the main codex, meaning you only need one book for each faction you play. '''BALANCING''' The balancing system is based on 10 Space Marines with a Sergeant, the Objective Secured, 6+ Feel No Pain special rules and a single Tactical Doctrines available, as being worth 130 pts, a plasma gun for said Squad being worth 15 pts, a lascannon for said squad being worth 20 pts and a Rhino for said Squad being worth an additional 35 pts. Worth meaning that the amount of situations in which one taking the option is better is not overwhelming compared to the amount of situations in which the options is worse. For example. 130 full Tactical Squads in Rhinos should be good in as many situations as 165 full Tactical Squads without Rhinos. Units and options are put into a points range between a point value where they counter all the things they should counter (light armoured anti-armour units should counter heavy armoured anti-armour units and medium armoured anti-armour units) and get countered by all the things they should be countered by (light armoured anti-armour units should get countered by light armoured anti-light units). They are moved around within this range based on results from playtesting and debates on the discussion pages of codices. Note that while calculations have been made for the proper point range for many units and options, others have been placed based on the notions of what units are being played by competitive players in 40k at the moment. The intent is not for the costs shown to be the final costs, but rather the start of a discussion which will eventually lead to the most balanced codices possible within the framework of a game where units are meant to counter and be countered by other units. The PDF codices are updated at most once each month to allow you to get a better feel for how good units are before they are changed. Clarification and errors in grammar and wording is changed as they are found on 1d4chan. '''ABOUT''' This codex was made by the 1d4chan community and managed by the Angry Pirate. This codex was published by adding ?action=render at the end of the name of the codex' web page on 1d4chan and copy pasting the whole thing into Microsoft Word. Margins are at 0,5", the Georgia font is used for everything, except the front page which is Stencil. The logo was made in paint by writing on a coloured background and then using the "fill with colour" tool on the background. After some final minor revisions, the Word document was saved as a PDF. '''FEEDBACK''' Battle reports can be posted and read [[The Angry Initiative|here]]. General feedback of the Angry Codices can be made [[Talk:The Angry Initiative|here]]. Feedback on this codex can be made [[Talk:Codex - Aeronautica Imperialis Angry Initiative Edition|here]]. ==FORCES OF THE IMPERIAL NAVY== ===FAST ATTACK=== ====ARVUS LIGHTER==== {| border="1" cellspacing="0" cellpadding="5" align="left" ! ! BS ! FA ! SA ! RA ! HP |- | Arvus Lighter | 1 | 10 | 10 | 10 | 3 |- |} <br style="clear: both; height: 0px;" /> '''UNIT TYPE:''' '''Vehicle (Flyer, Transport, Hover)''' '''UNIT COMPOSITION:''' '''1 Arvus Lighter'''...''30 pts'' '''TRANSPORT:''' *'''Transport Capacity:''' Twelve models. *'''Fire Points:''' None. *'''Access Points:''' One rear door. '''OPTIONS:''' *May replace long-barrelled autocannon with one of the following: :: - Two hellstrike missiles - 0 pts :: - Two tactical krak bombs and the Strafing Run special rule - 0 pts *May replace heavy bolter with one of the following: :: - Two twin-linked heavy stubbers - 10 pts :: - Twin-linked multi-laser - 10 pts :: - Two hellstrike missiles - 10 pts :: - Twin-linked autocannon - 15 pts *May take any of the following: :: - Extra armour - 5 pts :: - Illum flares - 15 pts :: - Searchlight - 1 pt ====AQUILA LANDER==== {| border="1" cellspacing="0" cellpadding="5" align="left" ! ! BS ! FA ! SA ! RA ! HP |- | Aquila Lander | 3 | 11 | 11 | 10 | 3 |- |} <br style="clear: both; height: 0px;" /> '''UNIT TYPE:''' '''Vehicle (Flyer, Transport, Hover)''' '''UNIT COMPOSITION:''' '''1 Lightning'''...''60 pts'' '''WARGEAR:''' *'''Heavy bolter''' '''SPECIAL RULES:''' *'''Supersonic''' '''OPTIONS:''' *May replace long-barrelled autocannon with one of the following: :: - Two hellstrike missiles - 0 pts :: - Two tactical krak bombs and the Strafing Run special rule - 0 pts *May replace heavy bolter with one of the following: :: - Multi-laser - 15 pts :: - Autocannon - 25 pts *May take any of the following: :: - Illum flares - 25 pts :: - Renowned paint scheme - 10 pts ====AVENGER STRIKE FIGHTER==== {| border="1" cellspacing="0" cellpadding="5" align="left" ! ! BS ! FA ! SA ! RA ! HP |- | Avenger Strike Fighter | 3 | 12 | 11 | 10 | 3 |- |} <br style="clear: both; height: 0px;" /> '''UNIT TYPE:''' '''Vehicle (Flyer)''' '''UNIT COMPOSITION:''' '''1 Avenger Strike Fighter'''...''145 pts'' '''WARGEAR:''' *'''Avenger bolt cannon''' *'''Two lascannons''' *'''Extra armour''' *'''Skyfire heavy stubber''' '''SPECIAL RULES:''' *'''Strafing Run''' *'''Supersonic''' '''OPTIONS:''' *May take one of the following: :: - Four hellstrike missiles - 40 pts :: - Four hellfury missiles - 40 pts :: - Six tactical krak bombs - 25 pts :: - Four skystrike missiles - 40 pts :: - Two multi-lasers - 25 pts :: - Two missile launchers with 1/2 ammunition types - 30/35 pts :: - Two autocannons - 30 pts *May take any of the following: :: - Infra red targeting - 10 pt :: - Illum flares - 25 pts :: - Renowned paint scheme - 25 pts ====THUNDERBOLT FIGHTER==== {| border="1" cellspacing="0" cellpadding="5" align="left" ! ! BS ! FA ! SA ! RA ! HP |- | Thunderbolt Fighter | 3 | 11 | 11 | 10 | 3 |- |} <br style="clear: both; height: 0px;" /> '''UNIT TYPE:''' '''Vehicle (Flyer)''' '''UNIT COMPOSITION:''' '''1 Thunderbolt Fighter'''...''150 pts'' '''WARGEAR:''' *'''Two twin-linked autocannons''' *'''Twin-linked lascannon''' '''SPECIAL RULE''' *'''Supersonic''' *'''It Will Not Die''' '''OPTIONS:''' *May take one of the following: :: - Four hellstrike missiles - 40 pts :: - Four hellfury missiles - 40 pts :: - Six tactical krak bombs - 25 pts :: - Four skystrike missiles - 40 pts *May take any of the following: :: - Flare launchers - 5 pts :: - Infra red targeting - 10 pt :: - Illum flares - 25 pts :: - Renowned paint scheme - 15 pts ====LIGHTNING==== {| border="1" cellspacing="0" cellpadding="5" align="left" ! ! BS ! FA ! SA ! RA ! HP |- | Lightning | 3 | 10 | 10 | 10 | 2 |- |} <br style="clear: both; height: 0px;" /> '''UNIT TYPE:''' '''Vehicle (Flyer)''' '''UNIT COMPOSITION:''' '''1 Lightning'''...''80 pts'' '''WARGEAR:''' *'''Long-barrelled autocannon''' *'''Twin-linked lascannon''' '''SPECIAL RULES:''' *'''Supersonic''' *'''Skilled Rider''' '''OPTIONS:''' *May replace long-barrelled autocannon with one of the following: :: - Two hellstrike missiles - 0 pts :: - Two tactical krak bombs and the Strafing Run special rule - 0 pts *May take one of the following: :: - Four hellstrike missiles - 40 pts :: - Four hellfury missiles - 40 pts :: - Six tactical krak bombs - 25 pts :: - Four skystrike missiles - 40 pts *May take any of the following: :: - Flare launchers - 5 pts :: - Infra red targeting - 10 pt :: - Illum flares - 25 pts :: - Renowned paint scheme - 15 pts ====VULTURE GUNSHIP==== {| border="1" cellspacing="0" cellpadding="5" align="left" ! ! BS ! FA ! SA ! RA ! HP |- | Vulture Gunship | 3 | 12 | 12 | 10 | 3 |- |} <br style="clear: both; height: 0px;" /> '''UNIT TYPE:''' '''Vehicle (Flyer, Hover)''' '''UNIT COMPOSITION:''' '''1 Vulture Gunship'''...''145 pts'' '''WARGEAR:''' *'''Heavy bolter''' *'''Twin-linked multi-laser''' *'''Two hellstrike missiles''' *'''Searchlight''' *'''Extra armour''' '''SPECIAL RULES:''' *'''Vector Dancer''' *'''Strafing Run''' '''OPTIONS:''' *May replace twin-linked multi laser with one of the following: :: - Twin-linked autocannon - 0 pts :: - Twin-linked missile launcher with 1/2 ammunition types - 7/10 pts :: - Twin-linked lascannon - 15 pts :: - Twin-linked multiple rocket pod - 20 pts *May replace two hellstrike missiles with one of the following: :: - Four hellfury missiles - 40 pts :: - Six tactical krak bombs - 25 pts :: - Six hunter-killer missiles - 25 pts :: - Two multiple rocket pods *May replace twin-linked multi-laser and two hellstrike missiles with a punisher gatling cannon - 10 pts *May take any of the following: :: - Flare launchers - 5 pts :: - Infra red targeting - 10 pt :: - Illum flares - 25 pts :: - Renowned paint scheme - 15 pts ====VALKYRIE SKY TALON==== {| border="1" cellspacing="0" cellpadding="5" align="left" ! ! BS ! FA ! SA ! RA ! HP |- | Valkyrie Sky Talon | 3 | 12 | 12 | 10 | 3 |- |} <br style="clear: both; height: 0px;" /> '''UNIT TYPE:''' '''Vehicle (Flyer, Hover, Transport)''' '''UNIT COMPOSITION:''' '''1 Valkyrie Sky Talon'''...''120 pts'' '''WARGEAR:''' *'''Heavy bolter''' *'''Two hellstrike missiles''' *'''Searchlight''' *'''Extra armour''' '''TRANSPORT:''' *'''Transport Capacity:''' A single Taurus, Taurus Venator or up to two Walkers with the Imperial Guard faction. If this vehicle is wrecked or suffers a Crash and Burn! result while Zooming, the embarked vehicles suffers a Strength 10 hit on their rear armour; if this model is Hovering, the hit is Strength 4 instead. *'''Fire Points:''' None. *'''Access Points:''' This model's entire base is an Access Point. '''SPECIAL RULES:''' *'''Vector Dancer''' '''OPTIONS:''' *May replace two hellstrike missiles with a twin-linked multiple rocket pod - 20 pts ===LORDS OF WAR=== ====MARAUDER BOMBER==== {| border="1" cellspacing="0" cellpadding="5" align="left" ! ! BS ! FA ! SA ! RA ! HP |- | Marauder Bomber | 3 | 11 | 11 | 10 | 9 |- |} <br style="clear: both; height: 0px;" /> '''UNIT TYPE:''' '''Vehicle (Super-heavy Flyer)''' '''UNIT COMPOSITION:''' '''1 Marauder Bomber'''...''400 pts'' '''WARGEAR:''' *'''Twin-linked lascannon''' *'''Two twin-linked skyfire heavy bolters''' *'''Twelve krakstorm bombs''' '''SPECIAL RULES:''' *'''High Altitude Flyer''' '''OPTIONS:''' *May replace twelve krakstorm bombs with two hellstorm bombs - 0 pts *May take any of the following: :: - Flare launchers - 10 pts :: - Infra red targeting - 10 pt :: - Illum flares - 25 pts :: - Renowned paint scheme - 25 pts ====MARAUDER DESTROYER==== {| border="1" cellspacing="0" cellpadding="5" align="left" ! ! BS ! FA ! SA ! RA ! HP |- | Marauder Destroyer | 3 | 11 | 11 | 10 | 9 |- |} <br style="clear: both; height: 0px;" /> '''UNIT TYPE:''' '''Vehicle (Super-heavy Flyer)''' '''UNIT COMPOSITION:''' '''1 Marauder Destroyer'''...''425 pts'' '''WARGEAR:''' *'''Three Twin-linked autocannons''' *'''Twin-linked skyfire assault cannon''' *'''Twin-linked skyfire heavy bolter''' *'''Six krakstorm bombs''' '''Special Rules:''' *'''High Altitude Flyer''' *'''Strafing Run''' '''Options:''' *May replace six krakstorm bombs with eight hellstrike missiles - 40 pts *May take any of the following: :: - Flare launchers - 10 pts :: - Infra red targeting - 10 pt :: - Illum flares - 25 pts :: - Renowned paint scheme - 25 pts ==APPENDIX== ===LEVELS OF ALLIANCE=== Models with the Aeronautica Imperialis faction may be included in Detachments and Formations of the following armies: Adepta Sororitas, Adeptus Mechanicus, Grey Knights, Imperial Guard, Inquisition, Legion of the Damned, Officio Assasinorum, Space Marines, Space Wolves. When included in a Detachment or Formation of one of these armies models with the Aeronautica Imperialis faction change their faction to that of the other models in the Detachment or Formation they are included in. If their faction is changed following the rule outlined above, Aeronautica Imperialis models use the Levels of Alliance of the faction they are changed into. Models with the Aeronautica Imperialis Faction have the following levels of alliance with other units from different Factions in the same army: '''Battle Brothers:''' Adepta Sororitas, Aeronautica Imperialis, Adeptus Mechanicus, Grey Knights, Imperial Guard, Inquisition, Legion of the Damned, Officio Assasinorum, Space Marines, Space Wolves, Triumvirate of the Imperium. '''Allies of Convenience:''' None. '''Desperate Allies:''' Craftworld Eldar, Eldar Corsairs, Eldar Exodites, Harlequins, Orks, Tau Empire. '''Come the Apocalypse:''' Chaos Daemons, Chaos Space Marines, Dark Eldar, Genestealer Cults, Mutants and Heretics, Necrons, Tyranids. ===SPECIAL RULES=== ====HIGH ALTITUDE FLYER==== During any of your Movement phases in which this model is Zooming, you may elect to enter High Altitude or Low Orbit until the Flyer's next movement phase. Doing so causes all weapons fired by this model to have their range reduced by 24" (High Altitude) or 48" (Low Orbit) when shooting at anything but Zooming Flyers or Swooping Flying Monstrous Creatures. All weapons fired at this model, except those fired by Zooming Flyers or Swooping Flying Monstrous Creatures are reduced by 24" when in High Altitude, or 48" when in Low Orbit. In addition any Bombs dropped by this scatter an additional D6" (High Altitude) or 2d6" (Low Orbit). ====LONG-BARRELLED==== A weapon with long-barrelled in its name increases its range by 24". ==WARGEAR OF THE AERONAUTICA IMPERIALIS== ===RANGED WEAPONS=== ====AUTO WEAPONS==== ::{| border="1" cellspacing="0" cellpadding="5" align="left" ! ! Range ! S ! AP ! Type |- | Skyfire assault cannon | 24" | 6 | 4 | Heavy 4, Rending, Skyfire |- | Autocannon | 48" | 7 | 4 | Heavy 2 |- | Skyfire heavy stubber | 36" | 4 | 6 | Heavy 3, Skyfire |- |}<br style="clear: both; height: 0px;" /> ====BOLT WEAPONS==== ::{| border="1" cellspacing="0" cellpadding="5" align="left" ! ! Range ! S ! AP ! Type |- | Skyfire heavy bolter | 36" | 5 | 4 | Heavy 3, Skyfire |- |}<br style="clear: both; height: 0px;" /> ====BOMB WEAPONS==== ::{| border="1" cellspacing="0" cellpadding="5" align="left" ! ! Range ! S ! AP ! Type |- | Tactical krak bomb | - | 6 | 4 | Bomb 1, Blast |- | Krakstorm bomb | - | 8 | 3 | Bomb X, Apocalyptic Barrage, Heavy Bombing Run |- | Hellstorm bomb | - | 6 | 4 | Bomb 3, Apocalyptic Blast, Soul Blaze |- |}<br style="clear: both; height: 0px;" /> ::'''Heavy Bombing Run:''' You may use any number of krakstorm bombs in any one bombing run, X is equal to the number of bombs used. ====MISSILE WEAPONS==== ::{| border="1" cellspacing="0" cellpadding="5" align="left" ! ! Range ! S ! AP ! Type |- | Skystrike missile | 72" | 8 | 2 | Primary Weapon 1, Heat Seeker, Skyfire, One use only |- | Hellstrike missile | 72" | 8 | 2 | Primary Weapon 1, One use only |- | Hellfury missile | 72" | 4 | 5 | Heavy 1, Large Blast, Soul Blaze, One use only |- |Hunter-Killer missile |Infinite |8 |2 |Heavy 1, Twin-linked |- |}<br style="clear: both; height: 0px;" /> ::'''Heat Seeker:''' A weapon with this special rule has the Twin-linked special rule when fired at a Flyer. ====LASCANNON==== ::{| border="1" cellspacing="0" cellpadding="5" align="left" ! Range ! S ! AP ! Type |- | 48" | 9 | 2 | Heavy 1 |- |}<br style="clear: both; height: 0px;" /> ===VEHICLE WARGEAR=== ====FLARE LAUNCHER==== Once per game, instead of using its Jink special rule, a unit composed entirely of models armed wtih flare launchers may use them. During a turn in which a unit uses its flare launchers it has a 4+ invulnerable save against weapons listed under the missile weapons category in the relevant codex. ====ILLUM FLARES==== Once per game a model armed with illum flares may launch them. Enemy units with the Stealth or Shrouded special rules lose them while within 12" of a vehicle armed with illum flares on the turn the vehicle launches its illum flares. ====RENOWNED PAINT SCHEME==== Once per game a friendly unit with line of sight to a vehicle with this upgrade may re-roll a failed Leadership test. ====INFRA RED TARGETING==== A model armed with infra red targeting has the '''Night Vision''' special rule. While shooting at Flyers, Fast Skimmers or Flying Monstrous Creatures, the model rerolls To Hit rolls of 1. [[Category: Angry Codices]]
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