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Codex - Elysian Drop Troops: /tg/'s 8th Edition
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As Elysian Drop Troops appears it will have no future support, I believe it's appropriate in a /tg/ factions to bring it up to the line with other factions. Input from the Discussion page would be appreciated. My Idea is to shift Elysian to better fit a CC Deapstrikers for the guard as Stormtrooper fit the shooting roll better ==Army Rules== *'''Defenders of Humanity:''' If your army is Battle-forged all Elysian Drop Troops troop choices have Objective Secured in 8th edition. *'''Aerial Drop:''' During deployment, you can set up this model in a high-altitude transport instead of placing it on the battlefield. At the end of any of your Movement phases, the unit can aerial drop into battle-set it up anywhere on the battlefield that is more than 9" away from any enemy models. *'''Iron Discipline:''' Any friendly {{W40Kkeyword|Elysian Drop Troops}} units within 6" of this model may re-roll morale tests. *'''Regiment- Landing in the Danger Zone:''' If your army is Battle-forged, all units in Elysian Drop Troops Detachments gain this ability. {{W40Kkeyword|Elysian Drop Troops}} units can reroll any dice for a charges roll. During the first battle round, during the shooting phase, enemies take a -1 penalty to hit when shooting at {{W40Kkeyword|Elysian Drop Troops}} and cannot fire overwatch against charging {{W40Kkeyword|Elysian Drop Troops}} units. After the first battle round, {{W40Kkeyword|Elysian Drop Troops}} units that enter from reserves, it gains this benefit until the end of that battle round. **{{W40Kkeyword|Astra Militarum}} units without the {{W40Kkeyword|Elysian Drop Troops}} but have the following keywords may be included in any {{W40Kkeyword|Elysian Drop Troops}} detachments without losing the Regiment benefits: {{W40Kkeyword|Officio Prefectus}}, {{W40Kkeyword|Scholastica Psykana}}, {{W40Kkeyword|Militarum Tempestus}},{{W40Kkeyword|Militarum Auxilla}}, {{W40Kkeyword|Adeptus Ministorum}}, {{W40Kkeyword|Aeronautica Imperialis}}, {{W40Kkeyword|Servitors}}, {{W40Kkeyword|Tech-priest}} ==Warlord Traits== ==Orders== works the same as in the Guard book *'''Bring it down!:''' Re-rolls wound rolls of 1 for all models in the ordered unit until the end of the phase. *'''First Rank, Fire! Second Rank, Fire!:''' All lasguns and hot-shot lasguns in the ordered unit change their type to Rapid Fire 2 until the end of the phase. *'''Get back in the fight!:''' The ordered unit can shoot this phase even if it Felll Back in its movement phase. *'''Hold the Line!''': The ordered unit ignores models killed during the Shooting or Fight phases when taking moral tests until the next Movement phase. *'''Move and Fire!''': All {{W40kKeyword|INFANTRY}} models in the ordered units count their weapons as being Assault weapons until the end of the turn. *'''Move! Move! Move!:''' Instead, of shooting this phase, the ordered unit immediately moves as if it were the Movement phase. it must advance as part of this move, and cannot declare a charge during this turn. *'''Take Aim!:''' Re-rolls hit rolls of 1 for all models in the ordered unit until the end of the phase. *'''Into the jaws of Death!:''' instead, of shooting this phase, the ordered unit immediately charges as if its the charge phase even if it advanced this turn. ==Tactical Objectives== ==Stratagems== *'''Crush them! (1 CP):''' Use this stratagem at the start of your charge phase. A Vehicle Unit may charge, even if it has advanced this turn. In addition, all attacks made by the vehicle will hit on a 2+. *'''Defensive Gunners (1 CP):''' Use this stratagem when a charge is declared against one of your vehicles. When it fires Overwatch for the rest of the phase, it hits on a roll of 5 or 6. *'''Fight to the Death (1 CP):''' Any Imperial Guard unit can take a morale test on 1d3 instead of 1d6. *'''Fire on my position! (3 CP):''' Use when the last model is slain from an Astra Militarum unit equipped with a vox-caster, before removing it from the table; for each unit (friend and foe) within 3", on a 4+ that unit suffers 1d3 mortal wounds. *'''Go! Recon! (1 CP):''' Use this stratagem at the beginning of your shooting phase; select a unit of Scout Sentinels. They immediately move 2d6", but cannot shoot or charge this turn. *'''Grenadiers (1 CP):''' Use this stratagem before an ASTRA MILITARUM INFANTRY unit either shoots or fires overwatch. Up to ten models in the unit that are armed with grenades can throw a grenade this phase, instead of only one model being able to do so. *'''Jury Rigging (1 CP):''' Use this stratagem at the start of your turn. Select a AM Vehicle in your army, that vehicle can't move, charge or pile in this turn but immediately heals 1 wound. Can only be used once per turn. *'''Imperial Commander's Armoury (1/3 CP):''' One use only. Use "before the battle" and you may take 1 additional relic for 1 CP, or two additional relics for 3 CP; all relics must be different and given to different characters. *'''Inspired Tactics (1 CP):''' An officer can issue 1 more order. You can only bring so many Platoon and Tank Commanders *'''Opening Bombardment (2 CP):''' One use only. After deployment but before the first battle round, each enemy unit on the battlefield suffers a mortal wound on a 1d6 roll of 6+. *'''Strike First, Strike Hard (1 CP):''' In the shooting phase of the first battle round, select a unit of Armored Sentinels or Scout Sentinels. Their attacks gain +2 to hit. *'''Take Cover! (1 CP):''' Use this stratagem in your opponents shooting phase if they target one of your Infantry units. That unit immediately adds 1 to their armor saves until the end of the phase. *'''Vengeance for Cadia! (1 CP):''' Any Imperial Guard unit can re-roll failed hits and wounds versus CHAOS. *'''Relentless (1CP):''' Non-TITANIC unit may use top bracket of damage table. *'''Concentrated Fire (1CP):''' Heavy weapons team gains +1 to hit and wound when targeting a single enemy unit. *'''Experienced Eye (1CP):''' When shooting with veterans improve AP of all ranged weapons by -1 for a single shooting phase. ==Wargear== ===Sargent Melee Weapons=== ::{| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''Chainsword''' || Melee || Melee || User || - || 1 || Each time the bearer fights, it can make 1 additional attack with this weapon. |- |'''Power Sword''' || Melee || Melee || User || -3 || 1 || |- |'''Force Axe''' || Melee || Melee || +1 || -2 || D3 || - |- |'''Force Maul''' || Melee || Melee || +3 || 0 || D3 || - |- |'''Power Fist''' || Melee || Melee || x2 || -3 || D3 || When attacking with this weapon, you must subtract 1 from the hit roll. |- |'''Lightning Claw''' || Melee || Melee || User || -2 || 1 || You can re-roll failed wound rolls for this weapon. If a model is armed with two Lightning Claws, each time it fights it can make 1 additional attack with them. |} ===Sargent Range Weapon List=== ::{| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''Lasgun''' || Rapidfire 1 || 24" || 3 || - || 1 || - |- |'''Bolt Pistol''' || Pistol 1 || 12" || 4 || - || 1 || |- |'''Boltgun''' || Rapidfire 1 || 24" || 4 || - || - || - |- |'''Plasma Pistol''' || Choose one profile |- |''' Normal''' || Pistol 1 || 24" || 7 || -3 || 1 || - |- |''' Overcharge''' || Pistol 1 || 24" || 8 || -3 || 2 || on a hit roll of 1, the user is slayn after shooting is resoled |- |'''Shotgun''' || Assault 2 || 12" || 3 || - || 1 || this weapons becomes Str4 while the target is in half range. |} ===Special Weapon List=== ::{| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''Flamer''' || Assault 1d6 || 8" || 4 || - || 1 || This weapon automaticly Hits its targest. |- |'''Bolt Pistol''' || Pistol 1 || 12" || 4 || - || 1 || - |- |'''Grenade Launcher''' || Choice a profile |- |''' Frag''' || Assault 1d6 || 24" || 3 || 0 || 1 ||- |- |''' Krak''' || Assault 1 || 24" || 6 || -1 || 1d3 || - |- |'''Plasma Gun''' || Choose one profile |- |''' Normal''' || Rapidfire 1 || 24" || 7 || -3 || 1 || - |- |''' Overcharge''' || Rapidfire 1 || 24" || 8 || -3 || 2 || On a hit roll of 1, the bearer is slain after all of this weapon's shots have been resolved. |- |'''Shotgun''' || Assault 2 || 12" || 3 || - || 1 || this weapons becomes Str4 while the target is in half range. |- |'''Meltagun''' || Assault 1 || 12" || 8 || -4 || D6 || If the target is within half range of this weapon, roll two dice when inficting damge with it and discard the lowest result. |- |'''Breacher charges''' || Melee || Melee || - || - || - || one use per battle. when you make a melee attack with this weapon, do not roll to hit; instead roll a D6, on a 3+ deal d3 mortal wound. If the target was a Vehciel or Fortification, Deal D6 mortal Wounds intead. |- |'''Lascutters''' || Melee || Melee || 9 || -3 || 1d3 || If this weapon targets a Non-flying vehicle or Fortification, this weapon automaticly hits on a 3+ and increase its damage characteristic to 1d6 |} ===Heavy Weapon List=== ::{| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''Heavy bolter''' || Heavy || 36" || 5 || -1 || 1 || - |- |'''Missile Launcher''' || Choice a profile |- |''' Frag missile''' || Heavy D6 || 48" || 4 || 0 || 1 ||- |- |''' Krak missile''' || Heavy 1 || 48" || 8 || -2 || D6 || - |} ===Other Wargear Weapon List=== Long Range ground scanner: one use per battle. when an enemy unit deploys within 12" of a unit(s) within 3" of a character with a Long Range ground scanner or 18" if unit has a vox-caster and the character is within 3" of a unit with a vox-caster, those units can shoot at them as if it was the shooting phase. ===Heirlooms of Conquest=== ==Unit Analysis== In addition to their unique units, Elysian Drop Troops can only take the following: === HQ=== ====Elysian Company Commander==== ('''Power Rating 3'''). {| class=wikitable |- valign=top ! Name !! M !! WS !! BS !! S !! T !! W !! A !! Ld !! Sv |- | Elysian Company Commander || 6" || 3+ || 3+ || 3 || 3 || 4 || 3 || 9 || 5+ |} '''Wargear:''' *Laspistol - free *Chainsword - free *Krak and Frag Grenades '''Special Rules:''' *Aerial Drop *Iron Discipline *Refractor Field: this model has a 5+ invulnerable save. *Voice of Command: *Senior Officer: '''Options:''' *The Elysian Company Commander with a Laspistol may take an Auxiliary Grenade Launcher or replace it with an item from the ''Sergeant ranged Weapons list''. *The Elysian Company Commander may replace their Chainsword with an item from the ''Sergeant Melee Weapons list''. '''Keywords''': *Faction: {{W40kKeyword|Imperium}}, {{W40kKeyword|Astra Militarum}}, {{W40kKeyword|Elysian Drop Troopers}} *{{W40kKeyword|HQ}},{{W40kKeyword|Character}}, {{W40kKeyword|Infantry}}, {{W40kKeyword|Officer}}, {{W40kKeyword|Elysian Company Commander}} ====Elysian Lord Commissar==== ('''Power Rating 4'''). {| class=wikitable |- valign=top ! Name !! M !! WS !! BS !! S !! T !! W !! A !! Ld !! Sv |- | Elysian Lord Commissar || 6" || 2+ || 2+ || 3 || 3 || 4 || 3 || 9 || 5+ |} '''Wargear:''' *Bolt Pistol - 1pt. *Chainsword - free *Krak and Frag Grenades '''Special Rules:''' *Aerial Drop *Iron Discipline *Refractor Field: *Aura of Discipline: *Summary Execution: '''Options:''' *The Elysian Lord Commissar with a Laspistol may take an Auxiliary Grenade Launcher or replace it with an item from the ''Sergeant ranged Weapons list''. *The Elysian Lord Commissar may replace their Chainsword with an item from the ''Sergeant Melee Weapons list''. '''Keywords''': *Faction: {{W40kKeyword|Imperium}}, {{W40kKeyword|Astra Militarum}}, {{W40kKeyword|Officio Prefectus}}, {{W40kKeyword|Elysian Drop Troopers}} *{{W40kKeyword|HQ}},{{W40kKeyword|Character}}, {{W40kKeyword|Infantry}}, {{W40kKeyword|Commissar}}, {{W40kKeyword|Elysian Lord Commissar}} === Troops=== ====Elysian Drop Trooper Squad:==== This unit contains 1 Sergeant and 9 Guardsmen ('''Power Rating 4'''). {| class=wikitable |- valign=top ! Name !! M !! WS !! BS !! S !! T !! W !! A !! Ld !! Sv |- | Guardsmen || 6" || 4+ || 4+ || 3 || 3 || 1 || 1 || 7 || 5+ |- | Sergeant || 6" || 4+ || 4+ || 3 || 3 || 1 || 2 || 8 || 5+ |} '''Wargear:''' *Sergeant **Laspistol - free **Chainsword - free **Krak Grenades - free **Frag Grenades - free *Guardsmen **Lasgun - free **Frag Grenades - free '''Special Rules:''' *Aerial Drop *vox Caster '''Options:''' *one Guardsmen may take a Vox caster *The Sergeant may replace their Laspistol with a Laspistol may take an Auxiliary Grenade Launcher or replace it with an item from the ''Sergeant ranged Weapons list''. *The Sergeant may replace their Chainsword with an item from the ''Sergeant Melee Weapons list''. *one Guardsmen may replace their Lasgun with a Weapon from the ''Special Weapon list''. *Any other Guardsmen may replace their Lasguns with a Shotgun. '''Keywords''': *Faction: {{W40kKeyword|Imperium}}, {{W40kKeyword|Astra Militarum}}, {{W40kKeyword|Elysian Drop Troopers}} *{{W40kKeyword|Troops}}, {{W40kKeyword|Infantry}}, {{W40kKeyword|Core}}, {{W40kKeyword|Elysian Drop Troopers Squad}} ===Elites=== ====Elysian Special Weapons Squad:==== This unit contains 3 Guardsmen ('''Power Rating 3'''). {| class=wikitable |- valign=top ! Name !! M !! WS !! BS !! S !! T !! W !! A !! Ld !! Sv |- | Guardsmen || 6" || 4+ || 4+ || 3 || 3 || 1 || 1 || 7 || 5+ |} '''Wargear:''' *Lasgun - free *Frag Grenades '''Special Rules:''' *Aerial Drop '''Options:''' *Any Guardsmen may replace their Lasgun with a Shotgun or a Weapon from the ''Special Weapon list''. '''Keywords''': *Faction: {{W40kKeyword|Imperium}}, {{W40kKeyword|Astra Militarum}}, {{W40kKeyword|Elysian Drop Troopers}} *{{W40kKeyword|Troops}}, {{W40kKeyword|Infantry}}, {{W40kKeyword|Core}}, {{W40kKeyword|Elysian Special Weapons Squad}} ====Elysian Veteran Squad==== This unit contains 1 Veteran Sergeant and 9 Veteran Guardsmen ('''Power Rating 6'''). {| class=wikitable |- valign=top ! Name !! M !! WS !! BS !! S !! T !! W !! A !! Ld !! Sv |- | Veteran Guardsmen || 6" || 4+ || 3+ || 3 || 3 || 1 || 1 || 7 || 5+ |- | Veteran Sergeant || 6" || 4+ || 3+ || 3 || 3 || 1 || 2 || 8 || 5+ |- | Veteran weapon Team || 6" || 4+ || 3+ || 3 || 3 || 1 || 2 || 7 || 5+ |} '''Wargear:''' *Sergeant **Laspistol - free **Chainsword - free **Krak Grenades - free **Frag Grenades - free *Guardsmen **Lasgun - free **Frag Grenades - free '''Special Rules:''' *Aerial Drop *vox Caster '''Options:''' *up to 3 Veteran Guardsmen may replace their Lasguns with an item from the ''Special Weapons list''. *one Another Veteran Guardsmen may Replace their Lasgun with a Heavy Flamer. *one Another Veteran Guardsmen may take a Vox caster. *You can replace two Veteran Guardsmen with Lasguns with a Veteran weapon Team and it must take a weapon from the ''Heavy Weapons list''. *Any Other Veteran Guardsmen may Replace their Lasgun with a Shotgun or Laspistol. *The Veteran Sergeant may replace their Laspistol with a Laspistol may take an Auxiliary Grenade Launcher or replace it with an item from the ''Sergeant ranged Weapons list''. *The Veteran Sergeant may replace their Chainsword with an item from the ''Sergeant Melee Weapons list''. *one Guardsmen may replace their Lasgun with a Weapon from the ''Special Weapon list''. '''Keywords''': *Faction: {{W40kKeyword|Imperium}}, {{W40kKeyword|Astra Militarum}}, {{W40kKeyword|Elysian Drop Troopers}} *{{W40kKeyword|Troops}}, {{W40kKeyword|Infantry}}, {{W40kKeyword|Core}}, {{W40kKeyword|Elysian Veteran Squad}} ====Elysian Sniper Squad==== This unit contains 3 Elysian Sniper Team ('''Power Rating 3'''). {| class=wikitable |- valign=top ! Name !! M !! WS !! BS !! S !! T !! W !! A !! Ld !! Sv |- | Elysian Sniper Team || 6" || 4+ || 3+ || 3 || 3 || 2 || 2 || 7 || 5+ |} '''Wargear:''' *Sniper Rifle *Frag Grenades '''Special Rules:''' *Aerial Drop '''Keywords''': *Faction: {{W40kKeyword|Imperium}}, {{W40kKeyword|Astra Militarum}}, {{W40kKeyword|Elysian Drop Troopers}} *{{W40kKeyword|Troops}}, {{W40kKeyword|Infantry}}, {{W40kKeyword|Core}}, {{W40kKeyword|Elysian Sniper Squad}} ====Elysian Command Squad==== This unit contains 4 Veteran Guardsmen ('''Power Rating 4'''). {| class=wikitable |- valign=top ! Name !! M !! WS !! BS !! S !! T !! W !! A !! Ld !! Sv |- | Veteran Guardsmen || 6" || 4+ || 3+ || 3 || 3 || 1 || 1 || 7 || 5+ |- | Veteran weapon Team || 6" || 4+ || 3+ || 3 || 3 || 1 || 2 || 7 || 5+ |} '''Wargear:''' *Veteran Guardsmen **Lasgun - free **Frag Grenades - free **Krak Grenades - free '''Special Rules:''' *Aerial Drop *vox Caster '''Options:''' *up to 4 Veteran Guardsmen may replace their Lasguns with an item from the ''Special Weapons list''. *one Another Veteran Guardsmen may take a Medi-pack. *one Another Veteran Guardsmen may take a Vox caster. *one Another Veteran Guardsmen may take a Regimental Standard. *one Another Veteran Guardsmen may take Breaching Charges. *Any Veteran Guardsmen may Replace their Lasgun with a Shotgun or Laspistol. '''Keywords''': *Faction: {{W40kKeyword|Imperium}}, {{W40kKeyword|Astra Militarum}}, {{W40kKeyword|Elysian Drop Troopers}} *{{W40kKeyword|Troops}}, {{W40kKeyword|Infantry}}, {{W40kKeyword|Core}}, {{W40kKeyword|Elysian Command Squad}} ====Elysian Platoon Commander==== ('''Power Rating 2'''). {| class=wikitable |- valign=top ! Name !! M !! WS !! BS !! S !! T !! W !! A !! Ld !! Sv |- | Elysian Platoon Commander || 6" || 3+ || 3+ || 3 || 3 || 4 || 3 || 9 || 5+ |} '''Wargear:''' *Laspistol - free *Chainsword - free *Krak and Frag Grenades '''Special Rules:''' *Aerial Drop *Iron Discipline *Refractor Field: this model has a 5+ invulnerable save. *Voice of Command: '''Options:''' *The Elysian Platoon Commander with a Laspistol may take an Auxiliary Grenade Launcher or replace it with an item from the ''Sergeant ranged Weapons list''. *The Elysian Company Commander may replace their Chainsword with an item from the ''Sergeant Melee Weapons list''. *may take a Meltabomb. '''Keywords''': *Faction: {{W40kKeyword|Imperium}}, {{W40kKeyword|Astra Militarum}}, {{W40kKeyword|Elysian Drop Troopers}} *{{W40kKeyword|Character}}, {{W40kKeyword|Infantry}}, {{W40kKeyword|Officer}}, {{W40kKeyword|Elysian Platoon Commander}} ====Elysian Drop Sentinels==== ('''Power Rating 3''') this unit contains 1 Elysian Drop Sentinel. it can include 1 addtional Elysian Drop Sentinel ('''Power Rating +3''') or 2 addtional Elysian Drop Sentinel ('''Power Rating +6''') {| class=wikitable |- valign=top ! Name !! M !! WS !! BS !! S !! T !! W !! A !! Ld !! Sv |- | Elysian Drop Sentinel || 9" || 4+ || 4+ || 5 || 5 || 6 || 1 || 7 || 4+ |} '''Wargear:''' *Multi-laser '''Special Rules:''' *Aerial Drop *Explodes(6+/3"/1): *scout Vehicle *Smoke Launchers '''Options:''' *Any model may replace their Multi-laser with a Heavy Bolter, Heavy Flamer, or Multi-Melta. *Any model may take a Sentinal Chainsaw *Any model may take a Hunter-killer Missile. '''Keywords''': *Faction: {{W40kKeyword|Imperium}}, {{W40kKeyword|Astra Militarum}}, {{W40kKeyword|Elysian Drop Troopers}} *{{W40kKeyword|Vehicle}}, {{W40kKeyword|Scout Sentinels}}, {{W40kKeyword|Elysian Drop Sentinels}} ====Elysian Commissar==== ('''Power Rating 2'''). {| class=wikitable |- valign=top ! Name !! M !! WS !! BS !! S !! T !! W !! A !! Ld !! Sv |- | Elysian Commissar || 6" || 3+ || 3+ || 3 || 3 || 3 || 3 || 8 || 5+ |} '''Wargear:''' *Bolt Pistol *Chainsword *Krak and Frag Grenades '''Special Rules:''' *Aerial Drop *Iron Discipline *Aura of Discipline: *Summary Execution: '''Options:''' *The Elysian Commissar with a Laspistol may take an Auxiliary Grenade Launcher or replace it with an item from the ''Sergeant ranged Weapons list''. *The Elysian Lord Commissar may replace their Chainsword with an item from the ''Sergeant Melee Weapons list''. '''Keywords''': *Faction: {{W40kKeyword|Imperium}}, {{W40kKeyword|Astra Militarum}}, {{W40kKeyword|Officio Prefectus}}, {{W40kKeyword|Elysian Drop Troopers}} *{{W40kKeyword|Character}}, {{W40kKeyword|Infantry}}, {{W40kKeyword|Commissar}}, {{W40kKeyword|Elysian Commissar}} ===Fast Attack=== ====Tauros Assault Vehicle==== ('''Power Rating 3''') this unit contains 1 Tauros Assault Vehicle. it can include 1 addtional Tauros Assault Vehicle ('''Power Rating +3''') or 2 addtional Tauros Assault Vehicle ('''Power Rating +6''') {| class=wikitable |- valign=top ! Name !! M !! WS !! BS !! S !! T !! W !! A !! Ld !! Sv |- | Tauros Assault Vehicle || 15" || 4+ || 4+ || 4 || 5 || 6 || 2 || 7 || 4+ |} '''Wargear:''' *Heavy Flamer '''Special Rules:''' *Galvanic Motor: if this model moved over 10" during the last moment phase, it gains a 5+ invulnerable save until the start of your next turn. *Explodes(6+/3"/1): *Vehicle Squadron: '''Options:''' *Any model may replace their Heavy Flamer with a Tauros Grenade Launcher. *Any model may take a Hunter-killer Missile. '''Keywords''': *Faction: {{W40kKeyword|Imperium}}, {{W40kKeyword|Astra Militarum}}, {{W40kKeyword|Elysian Drop Troopers}} *{{W40kKeyword|Vehicle}}, {{W40kKeyword|Tauros Assault Vehicle}} ====Tauros Venator==== ('''Power Rating 4''') this unit contains 1 Tauros Venator. it can include 1 addtional Tauros Venator ('''Power Rating +4''') or 2 addtional Tauros Venator ('''Power Rating +8''') {| class=wikitable |- valign=top ! Name !! M !! WS !! BS !! S !! T !! W !! A !! Ld !! Sv |- | Tauros Venator || 15" || 4+ || 4+ || 4 || 5 || 6 || 2 || 7 || 4+ |} '''Wargear:''' *Twin Multi-laser '''Special Rules:''' *Galvanic Motor: if this model moved over 10" during the last moment phase, it gains a 5+ invulnerable save until the start of your next turn. *Explodes(6+/3"/1): *Vehicle Squadron: '''Options:''' *Any model may replace their Twin Multi-laser with a Twin Lascannon. *Any model may take a Hunter-killer Missile. '''Keywords''': *Faction: {{W40kKeyword|Imperium}}, {{W40kKeyword|Astra Militarum}}, {{W40kKeyword|Elysian Drop Troopers}} *{{W40kKeyword|Vehicle}}, {{W40kKeyword|Tauros Venator}} ===Heavy Support=== ====Cyclops Demolition Vehicle==== ('''Power Rating 3''') this unit contains 1 Cyclops. it can include 1 addtional Cyclops ('''Power Rating +3''') or 2 addtional Cyclops ('''Power Rating +6''') {| class=wikitable |- valign=top ! Name !! M !! WS !! BS !! S !! T !! W !! A !! Ld !! Sv |- | Cyclops || 10" || 6+ || 4+ || 4 || 6 || 4 || 1 || 7 || 3+ |} '''Wargear:''' *Cyclops Demolition Charge.: R:*; Heavy:2D6; S9; Ap-2; D:d3; This weapon automatically hits its target. This weapon may only be used once per battle. '''Special Rules:''' *Cyclops Demolition Charge: During the start of your shooting phase, if this unit had not Advanced in the previous moment phase, you can choose to detonate its Cyclpse Demolition charge. every unit within D6+2" Automatically hit by this weapon using the profile stated above - roll separately for each unit. After resolving each attack, this model is automatically slain. (any Cyclops Demolition Vehicle slaying this way dose does not award Victory point for slaying models). *Explodes(3+/6"/D3): if this model is reduced to 0 wounds and did not use its detonate its Cyclpse Demolition charge this turn, roll a D6 before removing it from the battlefield and before any embarked models disembark. On a 6 it explodes, and each unit within 6" suffers D3 mortal wounds. *Vehicle Squadron: '''Keywords''': *Faction: {{W40kKeyword|Imperium}}, {{W40kKeyword|Astra Militarum}}, {{W40kKeyword|Elysian Drop Troopers}} *{{W40kKeyword|Vehicle}}, {{W40kKeyword|Cyclops Demolition Vehicle}} ====Elysian Heavy Weapons Squad==== This unit contains 3 Heavy Weapon Team ('''Power Rating 3'''). {| class=wikitable |- valign=top ! Name !! M !! WS !! BS !! S !! T !! W !! A !! Ld !! Sv |- | Heavy Weapon Team || 6" || 4+ || 4+ || 3 || 3 || 2 || 2 || 7 || 5+ |} '''Wargear:''' *Lasgun *Frag Grenades '''Special Rules:''' *Aerial Drop '''Options:''' *Each model must take an item the ''Heavy Weapon list''. '''Keywords''': *Faction: {{W40kKeyword|Imperium}}, {{W40kKeyword|Astra Militarum}}, {{W40kKeyword|Elysian Drop Troopers}} *{{W40kKeyword|Infantry}}, {{W40kKeyword|Core}}, {{W40kKeyword|Elysian Heavy Weapons Squad}} ====Tarantula Battery==== This unit contains 1 Tarantula Battery ('''Power Rating 3'''). it can include 1 addtional Tarantula Battery (Power Rating +3) or 2 addtional Tarantula Battery (Power Rating +6) {| class=wikitable |- valign=top ! Name !! M !! WS !! BS !! S !! T !! W !! A !! Ld !! Sv |- | Tarantula Sentry gun || 0" || - || 4+ || 4 || 5 || 5 || - || 7 || 4+ |} '''Wargear:''' *Twin Heavy Bolter '''Special Rules:''' *Artillery Battery *Automated Artillery *Explodes *Immobile '''Options:''' *Each model may replace Twin Heavy Bolter with a Twin Lascannon. '''Keywords''': *Faction: {{W40kKeyword|Imperium}}, {{W40kKeyword|Astra Militarum}}, {{W40kKeyword|Elysian Drop Troopers}} *{{W40kKeyword|Artillery}}, {{W40kKeyword|Tarantula Battery}} ====Sentinel Powerlifters==== ('''Power Rating 3''') this unit contains 1 Sentinel Powerlifter. it can include 1 addtional Sentinel Powerlifter ('''Power Rating +3''') or 2 addtional Sentinel Powerlifter ('''Power Rating +6''') {| class=wikitable |- valign=top ! Name !! M !! WS !! BS !! S !! T !! W !! A !! Ld !! Sv |- | Elysian Drop Sentinel || 9" || 4+ || 4+ || 5 || 5 || 6 || 3 || 7 || 4+ |} '''Wargear:''' *Powerlifer: R:Melee; Type:Melee; Sx2, Ap:-2; D:d3 '''Special Rules:''' *Explodes(6+/3"/1): *scout Vehicle *Smoke Launchers '''Options:''' '''Keywords''': *Faction: {{W40kKeyword|Imperium}}, {{W40kKeyword|Astra Militarum}}, {{W40kKeyword|Elysian Drop Troopers}} *{{W40kKeyword|Vehicle}}, {{W40kKeyword|Scout Sentinels}}, {{W40kKeyword|Sentinel Powerlifters}} == Tactics== [[Category:Warhammer 40,000]] [[Category:Imperial]] [[Category:Elysian Drop Troops]] [[Category:/tg/ 40,000]] [[Category:Codex /tg/'s Edition]] [[Category:Warhammer Homebrew]] [[Category:Awesome]]
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