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Codex - Knights of Malice: /tg/'s 9th Edition
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==Army Rules== ===Universal=== *'''Death to the Believers:''' ''"They beg their idols to save them. Whether they be [[Guilliman|the offspring of a dying god]] or the gods who fool themselves into thinking that they control reality, it does not matter who our foes cry out to save them, in the end, they all fall."'' ::Each time you roll a hit roll of 6+ for a model with this ability in the Fight phase, it can, if it was targeting an {{W40kKeyword|Imperium}} or {{W40kKeyword|Chaos}} unit, immediately make an extra attack against the same unit using the same weapon. These extra attacks cannot themselves generate any further attacks. ===Detachment Rules=== *'''Dual Melee Weapons:''' ''Duality is the womb of discord. From these asymmetrical weapons, these warriors of contradictions harness the strength to slaughter all those who proclaim their faith.'' ::A unit equipped with two of the same melee weapons adds 1 to its attack characteristic. Relic melee weapons count as the weapon they replaced when considering this rule. *'''Knight Lances:''' ''Even though they long cast aside their proper alignment, the seas of malice still offer these war machines the strength of countless armies.'' ::If your army is Battle-forged, select one model in each {{W40kKeyword|Knights of Malice}} Super-heavy Detachment in your army. Each model you selected gains the {{W40kKeyword|Character}} keyword. The Command Benefit of each Knights of Malice Super-heavy Detachment is changed to βNoneβ if it does not contain at least one {{W40kKeyword|Knights of Malice}} {{W40kKeyword|Titanic}} unit, and is changed to β+6 Command Pointsβ if it contains at least three {{W40kKeyword|Knights of Malice}} {{W40kKeyword|Titanic}} units. *'''Knight Titans of Malal:''' ''These enormous engines of Malal are infused with the very essence of their God. On the field, these titans flicker as they march forward, their very weapons and souls tainted by the unnatural properties of uncertainty.'' ::If your army is battle forged then all {{W40kKeyword|Knights of Malice}} units gain this rule. All {{W40kKeyword|Knights of Malice}} units can re-roll 1's on any number of dice used to determine a random value (eg. advancing, charging, number of shots, damage, etc.). In addition, all {{W40kKeyword|Knights of Malice}} units suffer 1 fewer hit per dice (2 if the weapon automatically hits its target) from any weapons which randomly determine their number of attacks to a minimum of 1 hit per dice (eg. an assault 2D6 weapons would produce 2 fewer hits). *'''Objective Secured (Titanic):''' ''The knights of malal are so corrupted that their mere presence denies ground to their enemies. Cogitators become infested with scrap code, corrupting any data on them, those in need of rescue are dragged away by questing mechadendrites, and troops marching up a hill to capture it find themselves walking back down the hill, with no knowledge as to why.'' ::If your army is Battle-forged, units in {{W40kKeyword|Knights of Malice}} Detachments gain this ability. Such a unit that is within range of an objective marker (as specified in the mission) controls the objective marker even if there are more enemy models within range of that objective marker. If an enemy unit within range of the same objective marker has a similar ability, then the objective marker is controlled by the player who has the most models within range of it as normal. Each {{W40kKeyword|Knights of Malice}} model counts as five models for the purpose of this special rule, while {{W40kKeyword|Titanic}} {{W40kKeyword|Knights of Malice}} count as 7 instead. ==Stratagems== ===Battle Tactics Stratagems=== ===Epic Deed Stratagems=== ===Requisition Stratagems=== ===Strategic Ploy Stratagems=== ===Wargear Stratagems=== ==Warlord Traits== *'''1: Bearer of an Uncertain Mind:''' ''x'' ::This Warlord may not move in your Movement phase. Instead at the start of each Movement phase randomly assign each other unit on the battlefield a number and then randomly choose a unit. Remove this Warlord from the battlefield and redeploy it 2D6β-1β from the randomly chosen unit. *'''2: Cursed to Roam for Eternity:''' ''A knight pilot who was cursed by Malal to know no rest, to forever move from battle to battle, possessing no home, no real companions, the only constant in their life being the inside of the knight's cockpit. But as is with the way with curses, they often come with a silver lining.'' ::Your Warlord uses its highest wound level when determining its Movement distance, and moves 6β when Advancing instead of rolling a dice. In addition, when your Warlord charges, it always moves a minimum of 6β. *'''3: Impossible to Kill:''' ''x'' ::Change your Warlord's Wounds characteristic to 1 and ignore any of its degrading statlines. Whenever this Warlord wound loses a wound, roll a D6; on a 2+ the damage is ignored, while on a 1 your Warlord ignores all other damage for that phase. The next time this model would lose a wound in the same phase, roll a D6; on a 2+ the damage is ignored, while on a 1 your Warlord automatically explodes, dealing 6 mortal wounds to all units within 12β. *'''4: Randomly Reliable:''' ''This warlord's pipes and cables are filled with pure warp energy, instead of oil and electricity. Such a power source can provide its wielder incredible power, but the warp is also a fickle mistress, and can as readily leave its user a feeble mess.'' ::Your Warlord's Attacks characteristic becomes XD3-2, where X is the Warlord's original attack characteristic, to a minimum of 1. Roll to determine the characteristic each time this unit fights. *'''5: Reality Render:''' ''Some individuals were just never meant to be. Beings whose mere passing warps reality from their sheer weirdness, as some minds were just never meant to be.'' ::As this Warlord moves around the battlefield make a note of each start and end position and draw an imaginary point between each position. Whenever a unit moves across one of these imaginary lines that unit suffers D3 mortal wounds. If your Warlord crosses over these lines, consider every starting and ending point of the lines as the vertexes of an area; then make note of every unit which would be inside the area. Each unit inside suffers D3 mortal wounds while your Warlord suffers D6 mortal wounds. Once you have done this, remove all the previously noted points from the battlefield. *'''6: Spectral Colossus:''' ''x'' ::Your Warlord may move through any terrain or unit as if it was not there as long as it ends itβs move at least 1β away from any terrain or enemy unit. In addition, your Warlord counts as having 9 wounds with regards to Obscuring Terrain. ==Wargear== ===Melee Weapons=== *'''Atropos Lascutter:''' ::{| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''Atropos Lascutter (Sweep)''' || Melee || Melee || 6 || -2 || 3 || Each time an attack is made with this weapon profile, make 3 hit rolls instead of 1. |- |'''Atropos Lascutter (Focus)''' || Melee || Melee || 12 || -4 || 6 || When resolving an attack made with this weapon against a {{W40kKeyword|Vehicle}} or {{W40kKeyword|Monster}} unit, you can re-roll the wound roll. |} *'''Cerastus Shock Lance:''' ::{| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''Cerastus Shock Lance (Standard)''' || Melee || Melee || +6 || -4 || 6 || - |- |'''Cerastus Shock Lance (Charged)''' || Melee || Melee || X2 || -4 || 8 || You can only select this profile if the bearer made a charge move this turn. |} *'''Chainweapons:''' ::{| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''Reaper Chain-cleaver (Sweep)''' || Melee || Melee || User || -2 || 1 || Each time an attack is made with this weapon profile, make 2 hit rolls instead of 1. |- |'''Reaper Chain-cleaver (Strike)''' || Melee || Melee || x2 || -3 || 3 || - |- |'''Reaper Chainfist (Sweep)''' || Melee || Melee || User || -2 || 1 || Each time an attack is made with this weapon profile, make 3 hit rolls instead of 1. |- |'''Reaper Chainfist (Saw)''' || Melee || Melee || x2 || -4 || 6 || - |- |'''Reaper Chainsword''' || Melee || Melee || +6 || -3 || 6 || - |} *'''Hekaton Siege Claw:''' ::{| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''Hekaton Siege Claw (Smash)''' || Melee || Melee || User || -2 || 3 || Each time an attack is made with this weapon profile, make 3 hit rolls instead of 1. |- |'''Hekaton Siege Claw (Crush)''' || Melee || Melee || x2 || -4 || 6 || When resolving an attack made with this weapon, subtract 1 from the hit roll. In addition, when resolving an attack made with this weapon against a {{W40kKeyword|Vehicle}}, {{W40kKeyword|Building}} or {{W40kKeyword|Titanic}} unit, add 2 to the Damage characteristic for that attack. |} *'''Moirax Siege Claw:''' ::{| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''Moirax Siege Claw (Smash)''' || Melee || Melee || x2 || -1 || D3 || Each time an attack is made with this weapon profile, make 2 hit rolls instead of 1. |- |'''Moirax Siege Claw (Crush)''' || Melee || Melee || x2 || -3 || D6 || When resolving an attack made with this weapon, subtract 1 from the hit roll. In addition, when resolving an attack made with this weapon against a {{W40kKeyword|Vehicle}}, {{W40kKeyword|Building}} or {{W40kKeyword|Titanic}} unit, add 1 to the Damage characteristic for that attack. |} *'''Shattering Lance:''' ::{| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''Shattering Lance''' || Melee || Melee || +6 || -4 || 6 || You can use this weapon only in a turn in which a model equipped with it has charged. Invulnerable saves may not be taken against wounds inflicted by this weapon. When attacking a {{W40kKeyword|Daemon}} unit, double the number of damage you inflict. |} *'''Tempest Warblade:''' ::{| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''Tempest Warblade''' || Melee || Melee || +6 || -3 || 3 || Each time an attack is made with this weapon profile, make 2 hit rolls instead of 1. |} *'''Thunderstrike Gauntlet:''' ::{| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''Thunderstrike Gauntlet''' || Melee || Melee || x2|| -4 || 6 || Subtract 1 from hit rolls for attacks made with this weapon. If you slay a {{W40kKeyword|VEHICLE}} or {{W40kKeyword|Monster}} with a thunderstrike gauntlet, select an enemy unit within 9" and roll a D6: on a 4+ that unit suffers D3 mortal wounds as the dead body or debris is thrown at it. |} *'''Titanic Feet:''' ::{| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''Titanic Feet''' || Melee || Melee || User || -2 || D3 || Each time an attack is made with this weapon profile, make 3 hit rolls instead of 1. |} ===Ranged Weapons=== *'''Auto Weapons:''' ::{| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''Armiger Autocannon''' || 60" || Heavy 2D3 || 7 || -1 || 3 || - |- |'''Icarus Autocannon''' || 48" || Heavy 2 || 7 || -1 || 2 || Add 1 to all hit rolls made for this weapon against {{W40kKeyword|Flyers}}. Subtract 1 from the hit rolls made for this weapon against all other targets. |} *'''Avenger Gatling Cannon:''' ::{| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''Avenger Gatling Cannon''' || 36" || Heavy 12 || 6 || -2 || 2 || - |} *'''Castigator Bolt Cannon:''' ::{| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''Castigator Bolt Cannon''' || 36" || Heavy 16 || 6 || -2 || 2 || - |} *'''Cerastus Shock Lance:''' ::{| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''Cerastus Shock Lance''' || 18" || Heavy 6 || 6 || -1 || D3 || - |} *'''Flamer Weapons:''' ::{| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''Acheron Flame Cannon''' || 18" || Heavy 2D6 || 7 || -2 || 3 || Each time an attack is made with this weapon, that attack automatically hits the target. |- |'''Conflagration Cannon''' || 18" || Heavy 3D6 || 7 || -2 || 2 || Each time an attack is made with this weapon, that attack automatically hits the target. |- |'''Heavy Flamer''' || 12" || Heavy D6 || 5 || -1 || 1 || Each time an attack is made with this weapon, that attack automatically hits the target. |} *'''Graviton Weapons:''' ::{| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''Graviton Crusher''' || 18" || Heavy D3 || * || -3 || 2 || This weapon wounds on a roll equal to the target's armor save. If the target has a Save characteristic of 3+ or better, this weapon increases its Damage to 3. |- |'''Graviton Pulsar''' || 24" || Heavy D6 || * || -3 || 2 || Blast.This weapon wounds on a roll equal to the target's armor save. If the target has a Save characteristic of 3+ or better, this weapon increases its Damage to 4. |- |'''Graviton Singularity Cannon (Contained)''' || 36" || Heavy 4 || * || -3 || 3 || This weapon wounds on a roll equal to the target's armor save. If the target has a Save characteristic of 3+ or better, this weapon increases its Damage to 4. |- |'''Graviton Singularity Cannon (Singularity)''' || 36" || Heavy D6+4 || * || -4 || 3 || This weapon wounds on a roll equal to the target's armor save. If the target has a Save characteristic of 3+ or better, this weapon increases its Damage to 4. When you select this profile to shoot with roll one D6; on a 1-3, the bearer suffers D3 mortal wounds. |} *'''Heavy Stubber:''' ::{| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''Heavy Stubber''' || 36" || Heavy 3 || 4 || 0 || 1 || A unit that suffer an unsaved wound from this weapon has to subtract 1 from its hit rolls in the subsequent Fighting phase. |} *'''Las Weapons:''' ::{| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''Atropos Lascutter''' || 9" || Heavy 1 || 12 || -4 || 6 || When resolving an attack made with this weapon against a {{W40kKeyword|Vehicle}} or {{W40kKeyword|Monster}} unit, you can re-roll the wound roll. |- |'''Laser Destructor''' || 60" || Heavy D3 || 14 || -4 || D6 || When resolving an attack made by this weapon, a wound roll of 6+ inflicts D3 mortal wounds on the target in addition to any other damage. Treat damage rolls of 1 or 2 made by this weapon as 3 instead. |} *'''Lightning Weapons:''' ::{| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''Lightning Cannon''' || 48" || Heavy 8 || 7 || -2 || 3 || Each time an attack is made with this weapon, an hit roll of 6+ scores 2 additional hits. |- |'''Lightning Lock''' || 36" || Heavy 6 || 6 || -2 || 1 || Each time an attack is made with this weapon, an hit roll of 6+ scores 2 additional hits. |} *'''Melta Weapons:''' ::{| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''Meltagun''' || 12" || Assault 1 || 8 || -4 || D6 || Each time an attack made with this weapon targets a unit within half range, that attack has a Damage characteristic of D6+2. |- |'''Thermal Cannon''' || 36" || Heavy D6 || 9 || -4 || D6 || Blast. Each time an attack made with this weapon targets a unit within half range, that attack has a Damage characteristic of D6+2. |- |'''Thermal Spear''' || 30" || Assault D3 || 8 || -4 || D6 || Blast. Each time an attack made with this weapon targets a unit within half range, that attack has a Damage characteristic of D6+2. |} *'''Missile Weapons:''' ::{| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''Ironstorm Missile Pod''' || 72" || Heavy D6 || 5 || -1 || 2 || Blast. This weapon can target units that are not visible to the bearer. |- |'''Shieldbreaker Missile''' || 48" || Heavy 1 || 10 || -4 || D6 || Each Shieldbreaker Missile can only be fired once per battle, and a model can only fire one each turn. Invulnerable saving throws cannot be made against wounds caused by a Shieldbreaker Missile. |- |'''Stormspear Rocket Pod''' || 48" || Heavy 3 || 8 || -2 || D6 || - |- |'''Voidstrike Missile''' || 48" || Heavy 1 || 8 || -4 || D6 || A model con only fire each of its Voidstrike Missiles once per battle. |} *'''Moirax Conversion Beam Cannon:''' ::{| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''Moirax Conversion Beam Cannon (Short Range)''' || 0-24" || Heavy D3 || 6 || 0 || 2 || Blast. |- |'''Moirax Conversion Beam Cannon (Mid Range)''' || 25-48" || Heavy D3 || 8 || -1 || 3 || Blast. |- |'''Moirax Conversion Beam Cannon (Long Range)''' || 49-72" || Heavy D3 || 10 || -2 || 4 || Blast. |} *'''Plasma Weapons:''' ::{| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''Plasma Decimator (Standard)''' || 48" || Heavy 2D6 || 7 || -3 || 1 || Blast. |- |'''Plasma Decimator (Supercharged)''' || 48" || Heavy 2D6 || 8 || -3 || 2 || Blast. Each time an unmodified hit roll of 1 is made for an attack with this weapon, the bearer suffers 1 mortal wound after shooting with this weapon. |- |'''Phased Plasma-Fusil''' || 24" || Rapid Fire 2 || 7 || -3 || 2 || - |} *'''Rad-cleanser:''' ::{| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''Rad-cleanser''' || 12" || Assault D6 || 2 || 0 || 3 || Each time an attack is made with this weapon, that attack automatically hits the target. Attacks made with this weapon wound on a 2+ unless the target is a {{W40kKeyword|Vehicle}} or {{W40kKeyword|Titanic}} unit. |} *'''Rapid-fire Battle Cannon:''' ::{| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''Rapid-fire Battle Cannon''' || 72" || Heavy 2D6 || 8 || -2 || D3 || Blast. |} *'''Siegebreaker Cannon:''' ::{| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''Siegebreaker Cannon''' || 48" || Heavy D3 || 7 || -1 || D3 || Blast. |} *'''Thundercoil Harpoon:''' ::{| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''Thundercoil Harpoon''' || 12" || Heavy 1 || 16 || -6 || 10 || You can re-roll failed hit rolls when targeting {{W40kKeyword|Vehicle}} or {{W40kKeyword|Monster}} units with this weapon. In addition, if this weapon inflicts any damage, the target unit suffers an additional D3 mortal wounds. |} *'''Volcano Lance:''' ::{| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''Volcano Lance''' || 80" || Heavy D6 || 14 || -5 || 3D3 || Blast. You can re-roll failed wound rolls when targeting {{W40kKeyword|Titanic}} units with this weapon. |} *'''Volkite Weapons:''' ::{| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''Volkite Chieorovile''' || 48" || Heavy 5 || 8 || -3 || D6 || Each time an unmodified wound roll of 6 is made for an attack with this weapon, that attack inflicts two mortal wounds on the target in addition to the normal damage. |- |'''Volkite Veuglaire''' || 36" || Heavy 5 || 6 || -1 || 2 || Each time an unmodified wound roll of 6 is made for an attack with this weapon, that attack inflicts one mortal wound on the target in addition to the normal damage. |} ===Heraldries of the House of Malal=== *'''Mutant Hull Mechadendrites:''' ''x'' ::This Relic replaces the model's '''Titanic Feet''' and has the following profile: ::{| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''Mutant Hull Mechadendrites''' || Melee || Melee || User || -3 || D3 || When using this weapon you may make 2D3 additional attacks with this weapon. |} *'''Greater Demon Machine Spirit:''' ''x'' ::A model with this relic gains the {{W40kKeyword|Fly}} keyword and adds 2β to its movement characteristic. *'''Reactor of Bound Souls:''' ''x'' ::A model with this relic starts the battle with 6 fewer wounds (reduce each upper damage level by 3 wounds), but this model may cast and deny two psychic powers each psychic phase and knows Smite. *'''The Whispering Hull:''' ''x'' ::All units (friend or foe) within 24β of this model subtract 2 from their leadership characteristic. In addition, all units within 24β may not reroll failed morale tests and may not not roll morale tests due to another special rule. ==Knights of Malice Wargear List== ===Knight Arm Weapons=== ::-Avenger Gatling Cannon and Heavy Flamer - 89 pts. ::-Laser Destructor - 100 pts. ::-Hekaton Siege Cannon and Twin Rad-cleanser - 55 pts. ::-Lightning Cannon - 70 pts. ::-Rapid-fire Battle Cannon and Heavy Stubber - 102 pts. ::-Reaper Chainsword - 30 pts. ::-Shattering Lance - 40 pts. ::-Thermal Cannon - 76 pts. ::-Thunderstrike Gauntlet - 35 pts. ::-Volkite Chieorovile - 80 pts. ===Knight Carapace Weapons=== ::-Ironstorm Missile Pod - 16 pts. ::-Stormspear Rocket Pod - 45 pts. ::-Twin Icarus Autocannon - 20 pts. ===Cerastus Arm Weapons=== ::-Acheron Flame Cannon - 80 pts. ::-Atropos Lascutter - 80 pts. ::-Castigator Bolt Cannon - 50 pts. ::-Cerastus Shock Lance - 60 pts. ::-Graviton Singularity Cannon - 70 pts. ::-Reaper Chainfist and Twin Heavy Bolter - 57 pts. ::-Tempest Warblade - 30 pts. ===Duplex Arm Weapons=== ::-Conflagration Cannon - 30 pts. ::-Plasma Decimator - 40 pts. ::-Thundercoil Harpoon - 30 pts. ::-Volcano Lance - 60 pts. ==Units== ===Lords of War=== <div class="toccolours mw-collapsible mw-collapsed" style="100%"> ====Armiger Dirus==== <div class="mw-collapsible-content"> ''x''</div> </div> This unit contains 1 Armiger Dirus ('''Power Rating: 7'''). It can contain 1 additional Armiger Dirus ('''Power Rating: +7'''), 2 additional Armiger Diri ('''Power Rating: +14'''), 3 additional Armiger Diri ('''Power Rating: +21'''), or 4 additional Armiger Diri ('''Power Rating +28'''). {| class=wikitable |- valign=top ! Name !! M !! WS !! BS !! S !! T !! W !! A !! Ld !! Sv !! Pts/model |- | Armiger Dirus || '''14"''' || '''3+''' || '''3+''' || 6 || 7 || 7-12 || 4 || 8 || 3+ || 140 |- | Armiger Dirus || '''10"''' || '''4+''' || '''4+''' || 6 || 7 || 4-6 || 4 || 8 || 3+ || 140 |- | Armiger Dirus || '''7"''' || '''5+''' || '''5+''' || 6 || 7 || 1-3 || 4 || 8 || 3+ || 140 |} '''Wargear:''' <div class="toccolours mw-collapsible mw-collapsed" style="100%"> '''-Heavy Stubber''' <div class="mw-collapsible-content"> {| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''Heavy Stubber''' || 36" || Heavy 3 || 4 || 0 || 1 || A unit that suffer an unsaved wound from this weapon has to subtract 1 from its hit rolls in the subsequent Fighting phase. |}</div> </div> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> '''-Reaper Chain-cleaver''' <div class="mw-collapsible-content"> {| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''Reaper Chain-cleaver (Sweep)''' || Melee || Melee || User || -2 || 1 || Each time an attack is made with this weapon profile, make 2 hit rolls instead of 1. |- |'''Reaper Chain-cleaver (Strike)''' || Melee || Melee || x2 || -3 || 3 || - |}</div> </div> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> '''-Thermal Spear''' <div class="mw-collapsible-content"> {| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''Thermal Spear''' || 30" || Assault D3 || 8 || -4 || D6 || Blast. Each time an attack made with this weapon targets a unit within half range, that attack has a Damage characteristic of D6+2. |}</div> </div> '''Special Rules:''' <tabs> <tab name="Armiger Squadron"> When this unit is set up, all of its models must be placed within 6" of each other. From that point onwards, each operates independently and is treated as a separate unit. </tab> <tab name="Death to the Believers"> See Army Rules - Universal </tab> <tab name="Explodes"> If this model is reduced to 0 wounds, roll a D6 before removing it from the battlefield. On a 6 it explodes, and each unit within 6" suffers D3 mortal wounds. </tab> <tab name="Ion Shield"> This model has a 5+ invulnerable save against attacks made with ranged weapons. </tab> </tabs> '''Options:''' <div class="toccolours mw-collapsible mw-collapsed" style="100%"> Any model may replace its '''Reaper Chain-cleaver''' for one item from the ''Armiger Arm Weapons'' list. <div class="mw-collapsible-content"> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> -'''Armiger Autocannon''' - free <div class="mw-collapsible-content"> {| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''Armiger Autocannon''' || 60" || Heavy 2D3 || 7 || -1 || 3 || - |}</div> </div> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> -'''Graviton Pulsar''' - free <div class="mw-collapsible-content"> {| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''Graviton Pulsar''' || 24" || Heavy D6 || * || -3 || 2 || Blast.This weapon wounds on a roll equal to the target's armor save. If the target has a Save characteristic of 3+ or better, this weapon increases its Damage to 4. |}</div> </div> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> -'''Lightning Lock''' - free <div class="mw-collapsible-content"> {| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''Lightning Lock''' || 36" || Heavy 6 || 6 || -2 || 1 || Each time an attack is made with this weapon, an hit roll of 6+ scores 2 additional hits. |}</div> </div> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> -'''Moirax Conversion Beam Cannon''' - +10 pts. <div class="mw-collapsible-content"> {| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''Moirax Conversion Beam Cannon (Short Range)''' || 0-24" || Heavy D3 || 6 || 0 || 2 || Blast. |- |'''Moirax Conversion Beam Cannon (Mid Range)''' || 25-48" || Heavy D3 || 8 || -1 || 3 || Blast. |- |'''Moirax Conversion Beam Cannon (Long Range)''' || 49-72" || Heavy D3 || 10 || -2 || 4 || Blast. |}</div> </div> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> -'''Moirax Siege Claw and Rad-cleanser''' - +10 pts. <div class="mw-collapsible-content"> {| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''Moirax Siege Claw (Smash)''' || Melee || Melee || x2 || -1 || D3 || Each time an attack is made with this weapon profile, make 2 hit rolls instead of 1. |- |'''Moirax Siege Claw (Crush)''' || Melee || Melee || x2 || -3 || D6 || When resolving an attack made with this weapon, subtract 1 from the hit roll. In addition, when resolving an attack made with this weapon against a {{W40kKeyword|Vehicle}}, {{W40kKeyword|Building}} or {{W40kKeyword|Titanic}} unit, add 1 to the Damage characteristic for that attack. |- |'''Rad-cleanser''' || 12" || Assault D6 || 2 || 0 || 3 || Each time an attack is made with this weapon, that attack automatically hits the target. Attacks made with this weapon wound on a 2+ unless the target is a {{W40kKeyword|Vehicle}} or {{W40kKeyword|Titanic}} unit. |}</div> </div> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> -'''Thermal Spear''' - +5 pts. <div class="mw-collapsible-content"> {| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''Thermal Spear''' || 30" || Assault D3 || 8 || -4 || D6 || Blast. Each time an attack made with this weapon targets a unit within half range, that attack has a Damage characteristic of D6+2. |}</div> </div> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> -'''Volkite Veuglaire''' - +5 pts. <div class="mw-collapsible-content"> {| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''Volkite Veuglaire''' || 36" || Heavy 5 || 6 || -1 || 2 || Each time an unmodified wound roll of 6 is made for an attack with this weapon, that attack inflicts one mortal wound on the target in addition to the normal damage. |}</div> </div></div> </div> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> Any model may replace its '''Thermal Spear''' for one item from the ''Armiger Arm Weapons'' list. <div class="mw-collapsible-content"> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> -'''Armiger Autocannon''' - free <div class="mw-collapsible-content"> {| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''Armiger Autocannon''' || 60" || Heavy 2D3 || 7 || -1 || 3 || - |}</div> </div> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> -'''Graviton Pulsar''' - free <div class="mw-collapsible-content"> {| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''Graviton Pulsar''' || 24" || Heavy D6 || * || -3 || 2 || Blast.This weapon wounds on a roll equal to the target's armor save. If the target has a Save characteristic of 3+ or better, this weapon increases its Damage to 4. |}</div> </div> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> -'''Lightning Lock''' - free <div class="mw-collapsible-content"> {| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''Lightning Lock''' || 36" || Heavy 6 || 6 || -2 || 1 || Each time an attack is made with this weapon, an hit roll of 6+ scores 2 additional hits. |}</div> </div> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> -'''Moirax Conversion Beam Cannon''' - +10 pts. <div class="mw-collapsible-content"> {| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''Moirax Conversion Beam Cannon (Short Range)''' || 0-24" || Heavy D3 || 6 || 0 || 2 || Blast. |- |'''Moirax Conversion Beam Cannon (Mid Range)''' || 25-48" || Heavy D3 || 8 || -1 || 3 || Blast. |- |'''Moirax Conversion Beam Cannon (Long Range)''' || 49-72" || Heavy D3 || 10 || -2 || 4 || Blast. |}</div> </div> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> -'''Moirax Siege Claw and Rad-cleanser''' - +10 pts. <div class="mw-collapsible-content"> {| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''Moirax Siege Claw (Smash)''' || Melee || Melee || x2 || -1 || D3 || Each time an attack is made with this weapon profile, make 2 hit rolls instead of 1. |- |'''Moirax Siege Claw (Crush)''' || Melee || Melee || x2 || -3 || D6 || When resolving an attack made with this weapon, subtract 1 from the hit roll. In addition, when resolving an attack made with this weapon against a {{W40kKeyword|Vehicle}}, {{W40kKeyword|Building}} or {{W40kKeyword|Titanic}} unit, add 1 to the Damage characteristic for that attack. |- |'''Rad-cleanser''' || 12" || Assault D6 || 2 || 0 || 3 || Each time an attack is made with this weapon, that attack automatically hits the target. Attacks made with this weapon wound on a 2+ unless the target is a {{W40kKeyword|Vehicle}} or {{W40kKeyword|Titanic}} unit. |}</div> </div> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> -'''Reaper Chain-cleaver''' - free <div class="mw-collapsible-content"> {| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''Reaper Chain-cleaver (Sweep)''' || Melee || Melee || User || -2 || 1 || Each time an attack is made with this weapon profile, make 2 hit rolls instead of 1. |- |'''Reaper Chain-cleaver (Strike)''' || Melee || Melee || x2 || -3 || 3 || - |}</div> </div> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> -'''Volkite Veuglaire''' - +5 pts. <div class="mw-collapsible-content"> {| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''Volkite Veuglaire''' || 36" || Heavy 5 || 6 || -1 || 2 || Each time an unmodified wound roll of 6 is made for an attack with this weapon, that attack inflicts one mortal wound on the target in addition to the normal damage. |}</div> </div></div> </div> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> Any model may replace its '''Heavy Stubber''' with a '''Meltagun''' - +5 pts. <div class="mw-collapsible-content"> {| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''Meltagun''' || 12" || Assault 1 || 8 || -4 || D6 || Each time an attack made with this weapon targets a unit within half range, that attack has a Damage characteristic of D6+2. |}</div> </div> '''Keywords''': *Faction:{{W40kKeyword|Malal}}, {{W40kKeyword|Heretic Astartes}}, {{W40kKeyword|Knights of Malice}} *{{W40kKeyword|Lord of War}}, {{W40kKeyword|Vehicle}}, {{W40kKeyword|Armiger Dirus}} <div class="toccolours mw-collapsible mw-collapsed" style="100%"> ====Knight Divalent==== <div class="mw-collapsible-content"> ''x''</div> </div> This unit contains 1 Knight Divalent ('''Power Rating: 21'''). It can contain 1 additional Knight Divalent ('''Power Rating: +21''') or 2 additional Knight Divalents ('''Power Rating: +42'''). {| class=wikitable |- valign=top ! Name !! M !! WS !! BS !! S !! T !! W !! A !! Ld !! Sv !! Pts/model |- | Knight Divalent || '''12"''' || '''3+''' || '''3+''' || 8 || 8 || 13-24 || 4 || 9 || 3+ || 420 |- | Knight Divalent || '''9"''' || '''4+''' || '''4+''' || 8 || 8 || 7-12 || 4 || 9 || 3+ || 420 |- | Knight Divalent || '''6"''' || '''5+''' || '''5+''' || 8 || 8 || 1-6 || 4 || 9 || 3+ || 420 |} '''Wargear:''' *Avenger Gatling Cannon *Heavy Flamer *Heavy Stubber *Thunderstrike Gauntlet *Titanic Feet '''Special Rules:''' <tabs> <tab name="Death to the Believers"> See Army Rules - Universal </tab> <tab name="Divalent Squadron"> When this unit is set up, all of its models must be placed within 6" of each other. From that point onwards, each operates independently and is treated as a separate unit. </tab> <tab name="Explodes"> If this model is reduced to 0 wounds, roll a D6 before removing it from the battlefield. On a 6 it explodes, and each unit within 2D6" suffers D6 mortal wounds. </tab> <tab name="Ion Shield"> This model has a 5+ invulnerable save against attacks made with ranged weapons. </tab> <tab name="Super-heavy Walker"> This model is eligible to declare a charge in a turn in which it Fell Back. Each time this model makes a Normal Move, Advances or Falls Back, it can be moved across other models (excluding {{W40kKeyword|Monster}} and {{W40kKeyword|Vehicle}} models) as if they were not there, and when it does it can be moved within Engagement Range of such models, but cannot finish its move within Engagement Range of any of them. </tab> </tabs> '''Options:''' *This model may replace its Avenger Gatling Cannon and Heavy Flamer for one item from the ''Knight Arm Weapons'' list. *This model may replace its Thunderstrike Gauntlet for one item from the ''Knight Arm Weapons'' list. *This model may take one item from the ''Knight Carapace Weapons'' list. *This model may replace its Heavy Stubber with one of the followings: ::-Graviton Crusher - 25 pts. ::-Meltagun - 14 pts. ::-Phased Plasma-Fusil - 20 pts. '''Keywords''': *Faction:{{W40kKeyword|Malal}}, {{W40kKeyword|Heretic Astartes}}, {{W40kKeyword|Knights of Malice}} *{{W40kKeyword|Lord of War}}, {{W40kKeyword|Vehicle}}, {{W40kKeyword|Knight Divalent}}, {{W40kKeyword|Titanic}} <div class="toccolours mw-collapsible mw-collapsed" style="100%"> ====Cerastus Latens==== <div class="mw-collapsible-content"> ''x''</div> </div> This unit contains 1 Cerastus Latens ('''Power Rating: 24'''). It can contain 1 additional Cerastus Latens ('''Power Rating: +24''') or 2 additional Cerastus Latensis ('''Power Rating: +48'''). {| class=wikitable |- valign=top ! Name !! M !! WS !! BS !! S !! T !! W !! A !! Ld !! Sv !! Pts/model |- | Cerastus Latens || '''12"''' || '''3+''' || '''3+''' || 8 || 8 || 14-26 || 4 || 9 || 3+ || 480 |- | Cerastus Latens || '''10"''' || '''4+''' || '''4+''' || 8 || 8 || 7-13 || 4 || 9 || 3+ || 480 |- | Cerastus Latens || '''8"''' || '''5+''' || '''5+''' || 8 || 8 || 1-6 || 4 || 9 || 3+ || 480 |} '''Wargear:''' *Castigator Bolt Cannon *Tempest Warblade *Titanic Feet '''Special Rules:''' <tabs> <tab name="Death to the Believers"> See Army Rules - Universal </tab> <tab name="Explodes"> If this model is reduced to 0 wounds, roll a D6 before removing it from the battlefield. On a 6 it explodes, and each unit within 2D6" suffers D6 mortal wounds. </tab> <tab name="Ion Shield"> This model has a 5+ invulnerable save against attacks made with ranged weapons. </tab> <tab name="Latens Squadron"> When this unit is set up, all of its models must be placed within 6" of each other. From that point onwards, each operates independently and is treated as a separate unit. </tab> <tab name="Super-heavy Walker"> This model is eligible to declare a charge in a turn in which it Fell Back. Each time this model makes a Normal Move, Advances or Falls Back, it can be moved across other models (excluding {{W40kKeyword|Monster}} and {{W40kKeyword|Vehicle}} models) as if they were not there, and when it does it can be moved within Engagement Range of such models, but cannot finish its move within Engagement Range of any of them. </tab> </tabs> '''Upgrades:''' *'''Ion Gauntlet Shield:''' This model has a 5+ invulnerable save. This increases to a 4+ invulnerable save against attacks made with melee weapons. In addition, subtract 1 from hit rolls for attacks made with melee weapons by {{W40kKeyword|Titanic}} units that target this model. '''Options:''' *This model may replace its Castigator Bolt Cannon for one item from the ''Cerastus Arm Weapons'' list. *This model may replace its Tempest Warblade for one item from the ''Cerastus Arm Weapons'' list. *This model may replace its Castigator Bolt Cannon or Tempest Warblade for the '''Ion Gauntlet Shield''' Upgrade - 20 pts. '''Keywords''': *Faction:{{W40kKeyword|Malal}}, {{W40kKeyword|Heretic Astartes}}, {{W40kKeyword|Knights of Malice}} *{{W40kKeyword|Lord of War}}, {{W40kKeyword|Vehicle}}, {{W40kKeyword|Cerastus Latens}}, {{W40kKeyword|Titanic}} <div class="toccolours mw-collapsible mw-collapsed" style="100%"> ====Knight Duplex==== <div class="mw-collapsible-content"> ''x''</div> </div> This unit contains 1 Knight Duplex ('''Power Rating: 31'''). It can contain 1 additional Knight Duplex ('''Power Rating: +31''') or 2 additional Knight Duplexs ('''Power Rating: +62'''). {| class=wikitable |- valign=top ! Name !! M !! WS !! BS !! S !! T !! W !! A !! Ld !! Sv !! Pts/model |- | Knight Duplex || '''10"''' || '''4+''' || '''3+''' || 8 || 8 || 28 || 4 || 9 || 3+ || 620 |- | Knight Duplex || '''8"''' || '''5+''' || '''4+''' || 8 || 8 || 28 || 4 || 9 || 3+ || 620 |- | Knight Duplex || '''4"''' || '''6+''' || '''5+''' || 8 || 8 || 28 || 4 || 9 || 3+ || 620 |} '''Wargear:''' <div class="toccolours mw-collapsible mw-collapsed" style="100%"> '''-Four Shieldbreaker Missiles''' <div class="mw-collapsible-content"> {| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''Shieldbreaker Missile''' || 48" || Heavy 1 || 10 || -4 || D6 || Each Shieldbreaker Missile can only be fired once per battle, and a model can only fire one each turn. Invulnerable saving throws cannot be made against wounds caused by a Shieldbreaker Missile. |}</div> </div> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> '''-Plasma Decimator''' <div class="mw-collapsible-content"> {| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''Plasma Decimator (Standard)''' || 48" || Heavy 2D6 || 7 || -3 || 1 || Blast. |- |'''Plasma Decimator (Supercharged)''' || 48" || Heavy 2D6 || 8 || -3 || 2 || Blast. Each time an unmodified hit roll of 1 is made for an attack with this weapon, the bearer suffers 1 mortal wound after shooting with this weapon. |}</div> </div> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> '''-Thundercoil Harpoon''' <div class="mw-collapsible-content"> {| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''Thundercoil Harpoon''' || 12" || Heavy 1 || 16 || -6 || 10 || You can re-roll failed hit rolls when targeting {{W40kKeyword|Vehicle}} or {{W40kKeyword|Monster}} units with this weapon. In addition, if this weapon inflicts any damage, the target unit suffers an additional D3 mortal wounds. |}</div> </div> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> '''-Titanic Feet''' <div class="mw-collapsible-content"> {| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''Titanic Feet''' || Melee || Melee || User || -2 || D3 || Each time an attack is made with this weapon profile, make 3 hit rolls instead of 1. |}</div> </div> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> '''-Twin Siegebreaker Cannons''' <div class="mw-collapsible-content"> {| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''Siegebreaker Cannon''' || 48" || Heavy D3 || 7 || -1 || D3 || Blast. |}</div> </div> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> '''-Two Twin Meltagun''' <div class="mw-collapsible-content"> {| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''Meltagun''' || 12" || Assault 1 || 8 || -4 || D6 || Each time an attack made with this weapon targets a unit within half range, that attack has a Damage characteristic of D6+2. |}</div> </div> '''Special Rules:''' <tabs> <tab name="Death to the Believers"> See Army Rules - Universal </tab> <tab name="Dual Plasma Core Explosion"> If this model is reduced to 0 wounds, roll 2D6 before removing it from the battlefield. If you roll a 6 on either dice, it explodes, and each unit within 2D6" suffers D6 mortal wounds; if you roll a 6 on both dice, each unit within 3D6" suffers D6 mortal wounds instead. </tab> <tab name="Duplex Squadron"> When this unit is set up, all of its models must be placed within 6" of each other. From that point onwards, each operates independently and is treated as a separate unit. </tab> <tab name="Ion Shield"> This model has a 5+ invulnerable save against attacks made with ranged weapons. </tab> <tab name="Super-heavy Walker"> This model is eligible to declare a charge in a turn in which it Fell Back. Each time this model makes a Normal Move, Advances or Falls Back, it can be moved across other models (excluding {{W40kKeyword|Monster}} and {{W40kKeyword|Vehicle}} models) as if they were not there, and when it does it can be moved within Engagement Range of such models, but cannot finish its move within Engagement Range of any of them. </tab> </tabs> '''Options:''' <div class="toccolours mw-collapsible mw-collapsed" style="100%"> Any model may replace its '''Plasma Decimator''' for one item from the ''Duplex Arm Weapons'' list. <div class="mw-collapsible-content"> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> -'''Conflagration Cannon''' - +10 pts. <div class="mw-collapsible-content"> {| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''Conflagration Cannon''' || 18" || Heavy 3D6 || 7 || -2 || 2 || Each time an attack is made with this weapon, that attack automatically hits the target. |}</div> </div> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> -'''Thundercoil Harpoon''' - free <div class="mw-collapsible-content"> {| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''Thundercoil Harpoon''' || 12" || Heavy 1 || 16 || -6 || 10 || You can re-roll failed hit rolls when targeting {{W40kKeyword|Vehicle}} or {{W40kKeyword|Monster}} units with this weapon. In addition, if this weapon inflicts any damage, the target unit suffers an additional D3 mortal wounds. |}</div> </div><div class="toccolours mw-collapsible mw-collapsed" style="100%"> -'''Volcano Lance''' - +10 pts. <div class="mw-collapsible-content"> {| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''Volcano Lance''' || 80" || Heavy D6 || 14 || -5 || 3D3 || Blast. You can re-roll failed wound rolls when targeting {{W40kKeyword|Titanic}} units with this weapon. |}</div> </div></div> </div> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> Any model may replace its '''Thundercoil Harpoon''' for one item from the ''Duplex Arm Weapons'' list. <div class="mw-collapsible-content"> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> -'''Conflagration Cannon''' - +10 pts. <div class="mw-collapsible-content"> {| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''Conflagration Cannon''' || 18" || Heavy 3D6 || 7 || -2 || 2 || Each time an attack is made with this weapon, that attack automatically hits the target. |}</div> </div> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> -'''Plasma Decimator''' - free <div class="mw-collapsible-content"> {| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''Plasma Decimator (Standard)''' || 48" || Heavy 2D6 || 7 || -3 || 1 || Blast. |- |'''Plasma Decimator (Supercharged)''' || 48" || Heavy 2D6 || 8 || -3 || 2 || Blast. Each time an unmodified hit roll of 1 is made for an attack with this weapon, the bearer suffers 1 mortal wound after shooting with this weapon. |}</div> </div> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> -'''Volcano Lance''' - +10 pts. <div class="mw-collapsible-content"> {| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''Volcano Lance''' || 80" || Heavy D6 || 14 || -5 || 3D3 || Blast. You can re-roll failed wound rolls when targeting {{W40kKeyword|Titanic}} units with this weapon. |}</div> </div></div> </div> Any model may replace two of its '''Shieldbreaker Missiles''' with '''Twin Siegebreaker Cannons''' - +10 pts. '''Keywords''': *Faction:{{W40kKeyword|Malal}}, {{W40kKeyword|Heretic Astartes}}, {{W40kKeyword|Knights of Malice}} *{{W40kKeyword|Lord of War}}, {{W40kKeyword|Vehicle}}, {{W40kKeyword|Knight Duplex}}, {{W40kKeyword|Titanic}} =Crusade Rules= ==Agendas== *'''X:''' ''x'' ::X ==Requisitions== *'''X:''' ''x'' ::X ==Battle Traits== ==={{W40kKeyword|Knights of Malice}} Units=== *'''1) X:''' ''x'' ::X ==={{W40kKeyword|Knights of Malice}} {{W40kKeyword|Titanic}} Units=== *'''1) X:''' ''x'' ::X ==Weapon Enhancements== ===x Weapons=== '''-1) X:''' ''x'' :x ==Battle Scars== ==={{W40kKeyword|Knights of Malice}} Units Only=== *'''X:''' ''x'' *X ==Crusade Relics== ===Artificer Relics=== *'''X:''' ''x'' ::X ===Antiquity Relics=== *'''X:''' ''x'' ::X ===Legendary Relics=== *'''X:''' ''x'' ::X [[Category:/tg/ 40,000]] [[Category:Awesome]] [[Category:Codex /tg/'s Edition]] [[Category:Malal]] [[Category:Warhammer 40,000]] [[Category:Warhammer Homebrew]] [[Category:Warhammer 40,000]] [[Category:Malal]] [[Category:/tg/ 40,000]] [[Category:Codex /tg/'s Edition]] [[Category:Warhammer Homebrew]] [[Category:Awesome]]
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