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==ARMY LIST AND POINTS VALUES== You can use this section to build your army list. Each entry lists the unit's size (i.e. how many models the unit can contain), what wargear and psychic powers the unit has and how many points the unit and its options cost. If an entry has a unit cost of 'x pts/model; then the unit costs x points for every model in that unit. You must then add points for each weapon, or item of wargear listed in that unit's entry (wargear with no cost listed in a unit's entry cost no additional points to include in that unit). You can only include one of each unique model in your army list. ====HQ==== '''Anrakyr the Traveller''' Unit Size: 1 Anrakyr the Traveller equipped with: tachyon arrow; warscythe. Your army can only include this unit once. Unit Cost: ??? pts. '''Catacomb Command Barge''' Unit Size: 1 Catacomb Command Barge equipped with: hyperphase sword; tesla cannon. Unit Cost: ??? pts. Options: *May replace hyperphase sword with one of the following: - Voidblade ??? pts. - Staff of light ??? pts. - Warscythe ??? pts. *May replace tesla cannon with gauss cannon ??? pts. *May take a resurrection orb ??? pts. '''Chronomancer''' Unit Size: 1 Chronomancer equipped with: aeonstave; chronotendrils. Unit Cost: ??? pts. Options: *May replace aeonstave with entropic lance ??? pts. '''Illuminor Szeras''' Unit Size: 1 Illuminor Szeras equipped with: Eldritch Lance; impaling legs. Your army can only include this unit once. Unit Cost: ??? pts. '''Imotekh the Stormlord''' Unit Size: 1 Imotekh the Stormlord equipped with: Gauntlet of Fire; Staff of the Destroyer. Your army can only include this unit once. Unit Cost: ??? pts. '''Lokhust Lord''' Unit Size: 1 Catacomb Command Barge equipped with: hyperphase sword. Unit Cost: ??? pts. Options: *May replace hyperphase sword with one of the following: - Voidblade ??? pts. - Staff of light ??? pts. - Warscythe ??? pts. *May take one of the following: - Resurrection orb ??? pts. - Phylactery ??? pts. '''Lord''' Unit Size: 1 Lord equipped with: hyperphase sword. Unit Cost: ??? pts. Options: *May replace hyperphase sword with one of the following: - Voidblade ??? pts. - Staff of light ??? pts. - Warscythe ??? pts. *May take a resurrection orb ??? pts. '''Nemesor Zahndrekh''' Unit Size: 1 Nemesor Zahndrekh equipped with: staff of light. Your army can only include this unit once. Unit Cost: ??? pts. '''Orikan the Diviner''' Unit Size: 1 Orikan the Diviner equipped with: Staff of Tomorrow. Your army can only include this unit once. Unit Cost: ??? pts. '''Overlord''' Unit Size: 1 Overlord equipped with: hyperphase sword; tesla cannon. Unit Cost: ??? pts. Options: *May replace hyperphase sword with one of the following: - Voidblade ??? pts. - Staff of light ??? pts. - Warscythe ??? pts. - Tachyon arrow and hyperphase glaive ??? pts. *May take a resurrection orb ??? pts. '''Plasmancer''' Unit Size: 1 Plasmancer equipped with: plasmic lance. Unit Cost: ??? pts. '''Psychomancer''' Unit Size: 1 Psychomancer equipped with: abyssal lance. Unit Cost: ??? pts. '''Royal Warden''' Unit Size: 1 Royal Warden equipped with: relic gauss blaster. Unit Cost: ??? pts. '''Skorpekh Lord''' Unit Size: 1 Skorpekh Lord equipped with: enmitic annihilator; flensing claw; hyperphase harvester. Unit Cost: ??? pts. '''Technomancer''' Unit Size: 1 Technomancer equipped with: staff of light. Unit Cost: ??? pts. Options: *May take one of the following: - Canoptek cloak ??? pts. - Canoptek control node ??? pts. '''Trazyn the Infinite''' Unit Size: 1 Trazyn the Infinite equipped with: Empathic Obliterator. Your army can only include this unit once. Unit Cost: ??? pts. '''Vargard Obyron''' Unit Size: 1 Vargard Obyron equipped with: warscythe. Your army can only include this unit once. Unit Cost: ??? pts. '''Kutlakh the World Killer''' Unit Size: 1 Kutlakh the World Killer equipped with: staff of light; Obsidax. Your army can only include this unit once. Unit Cost: ??? pts. '''Toholk the Blinded''' Unit Size: 1 Toholk the Blinded equipped with: transdimensional beamer; aeonstave. Your army can only include this unit once. Unit Cost: ??? pts. ====TROOPS==== '''Immortals''' Unit Size: 5-10 Immortals equipped with: gauss blaster. Unit Cost: ??? pts. Options: *All of the models in the unit can have their gauss blaster replaced with 1 tesla carbine each ??? pts. '''Necron Warriors''' Unit Size: 10-20 Necron Warriors equipped with: gauss flayer. Unit Cost: ??? pts. Options: *Any model may replace their gauss flayer replaced with 1 gauss reaper ??? pts. ====DEDICATED TRANSPORT==== '''Ghost Ark''' Unit Size: 1 Ghost Ark equipped with: 2 gauss flayer arrays. Unit Cost: ??? pts. ====ELITES==== '''C’tan Shard of the Deceiver''' Unit Size: 1 Catacomb Command Barge equipped with: golden fists. Your army can only include this unit once. Unit Cost: ??? pts. '''C’tan Shard of the Nightbringer''' Unit Size: 1 C’tan Shard of the Nightbringer equipped with: Scythe of the Nightbringer. Your army can only include this unit once. Unit Cost: ??? pts. '''C’tan Shard of the Void Dragon''' Unit Size: 1 C’tan Shard of the Void Dragon equipped with: Spear of the Void Dragon; Canoptek tail blades. Your army can only include this unit once. Unit Cost: ??? pts. '''Canoptek Plasmacyte''' Unit Size: 1 Canoptek Plasmacyte equipped with: monomolecular proboscis. Unit Cost: ??? pts. '''Canoptek Reanimator''' Unit Size: 1 Canoptek Reanimator equipped with: 2 atomiser beams; reanimator's claws. Unit Cost: ??? pts. '''Canoptek Spyders''' Unit Size: 1-3 Canoptek Spyders equipped with: automaton claws. Unit Cost: ??? pts. Options: *Any number of models can each be equipped with 2 particle beamers. *Any number of models can each be equipped with 1 fabricator claw array. *Any number of models can each be equipped with 1 gloom prism. '''Cryptothralls''' Unit Size: 2 Cryptothralls equipped with: scouring eye; scythed limbs. Unit Cost: ??? pts. '''Deathmarks''' Unit Size: 5-10 Deathmarks equipped with: synaptic disintegrator. Unit Cost: ??? pts. '''Flayed Ones''' Unit Size: 5-20 Flayed Ones equipped with: flayer claws. Unit Cost: ??? pts. '''Hexmark Destroyer''' Unit Size: 1 Hexmark Destroyer equipped with: 6 enmitic disintegrator pistols. Unit Cost: ??? pts. '''Lychguard''' Unit Size: 5-10 Lychguard equipped with: warscythe. Unit Cost: ??? pts. *All of the models in the unit can have their warscythe replaced with 1 hyperphase sword; 1 dispersion shield each ??? pts. '''Skorpekh Destroyers''' Unit Size: 3-6 Skorpekh Destroyers. For every 3 models in this unit, one model is equipped with: hyperphase reap-blade. Every other model is equipped with: hyperphase threshers. Unit Cost: ??? pts. '''Transcendent C’tan''' Unit Size: 1 Transcendent C’tan equipped with: crackling tendrils. Unit Cost: ??? pts. Options: *May take one of the following:: - Cosmic Tyrant ??? pts. - Immune to Natural Law ??? pts. - Sentinent Necrodermis ??? pts. - Transdimensional Displacement ??? pts. - Untamed Power ??? pts. - Writhing Worldscape ??? pts. '''Triarch Stalker''' Unit Size: 1 Triarch Stalker equipped with: particle shredder; Stalker's forelimbs. Unit Cost: ??? pts. Options: *May replace particle shredder with one of the following: - Heat ray ??? pts. - Twin heavy gauss cannon ??? pts. '''Canoptek Tombstalker''' Unit Size: 1 Canoptek Tombstalker equipped with: 2 gauss slicers; tomb stalker claws; gloom prism. Unit Cost: ??? pts. ====FAST ATTACK==== '''Canoptek Scarab Swarms''' Unit Size: 3‑9 Scarab Swarms equipped with: feeder mandibles. Unit Cost: ??? pts. '''Canoptek Wraiths''' Unit Size: 3-6 Canoptek Wraiths equipped with: vicious claws. Unit Cost: ??? pts. Options: *Any number of models may take one of the following: - Particle caster ??? pts. - Transdimensional beamer ??? pts. *Any number of models may replace vicious claws with whip coils ??? pts. '''Ophydian Destroyers''' Unit Size: 3-6 Ophydian Destroyers. For every 3 models in this unit, one model is equipped with: 2 hyperphase reap-blades; ophydian claws. Every other model is equipped with: hyperphase threshers; ophydian claws. Unit Cost: ??? pts. '''Tomb Blades''' Unit Size: 3-9 Tomb Blades equipped with: particle beamer. Unit Cost: ??? pts. Options: *Any model may replace particle beamer with one of the following: - 2 gauss blasters ??? pts. - 2 tesla carbines ??? pts. *Any model may take shieldvanes ??? pts. *Any model may take one of the following - Nebuloscope ??? pts. - Shadowlooom ??? pts. '''Triarch Praetorians''' Unit Size: 5-10 Triarch Praetorian equipped with: rod of covenant. Unit Cost: ??? pts. Options: *All of the models in the unit can have their rod of covenant replaced with 1 particle caster and 1 voidblade each ??? pts. '''Canoptek Acanthrites''' Unit Size: 3-6 Canoptek Acanthrites equipped with: cutting beam; voidblade. Unit Cost: ??? pts. '''Canoptek Tomb Sentinel''' Unit Size: 1 Canoptek Tomb Sentinel equipped with: exile cannon; tomb sentinel claws; gloom prism. Unit Cost: ??? pts. ====FLYERS==== '''Doom Scythe''' Unit Size: 1 Doom Scythe equipped with: heavy death ray; 2 tesla destructors. Unit Cost: ??? pts. '''Night Scythe''' Unit Size: 1 Night Scythe equipped with: 2 tesla destructors. Unit Cost: ??? pts. '''Night Shroud''' Unit Size: 1 Night Shroud equipped with: 2 tesla destructors. Unit Cost: ??? pts. ====HEAVY SUPPORT==== '''Annihilation Barge''' Unit Size: 1 Catacomb Command Barge equipped with: 2 tesla destructors; tesla cannon. Unit Cost: ??? pts. Options: *May replace tesla cannon with gauss cannon ??? pts. '''Canoptek Doomstalker''' Unit Size: 1 Canoptek Doomstalker equipped with: doomsday blaster; twin gauss flayer. Unit Cost: ??? pts. '''Doomsday Ark''' Unit Size: 1 Catacomb Command Barge equipped with: doomsday cannon; 2 gauss flayer arrays. Unit Cost: ??? pts. '''Lokhust Destroyers''' Unit Size: 1-6 Lokhust Destroyer equipped with: gauss cannon. 0-1 Lokhust Heavy Destroyer equipped with gauss destructor. Unit Cost: ??? pts. Options: *Lokhust Heavy Destroyer may replace gauss destructor with 1 Enmitic exterminator ??? pts. '''Lokhust Heavy Destroyers''' Unit Size: 1-3 Lokhust Heavy Destroyers equipped with: gauss destructor. Unit Cost: ??? pts. Options: *Any model may replace gauss destructor with 1 Enmitic exterminator ??? pts. '''Tesseract Ark''' Unit Size: 1 Tesseract Ark equipped with: tesseract singularity chamber; 2 tesla cannons. Unit Cost: ??? pts. Options: *May replace 2 tesla cannons with one of the following: - 2 gauss cannons ??? pts. - 2 particle beamers ??? pts. ====LORDS OF WAR==== '''Monolith''' Unit Size: 1 Monolith equipped with: 4 gauss flux arcs; particle whip; portal of exile. Unit Cost: ??? pts. Options: *May replace 4 gauss flux arcs with 4 death rays ??? pts. '''Obelisk''' Unit Size: 1 Obelisk equipped with: 4 tesla spheres. Unit Cost: ??? pts. '''Tesseract Vault''' Unit Size: 1 Tesseract Vault equipped with: 4 tesla spheres. Unit Cost: ??? pts. '''The Silent King''' Unit Size: 1 The Silent King equipped with: Sceptre of Eternal Glory; Staff of Stars; Scythe of Dust. Every Triarchal Menhir is equipped with: annihilator beam. Your army can only include this unit once. Unit Cost: ??? pts. '''Gauss Pylon''' Unit Size: 1 Gauss Pylon equipped with: gauss annihilator; tesla arc. Unit Cost: ??? pts. '''Seraptek Heavy Construct''' Unit Size: 1 Seraptek Heavy Construct equipped with: 2 singularity generators; titanic forelimbs. Unit Cost: ??? pts. Options: *May replace 2 singularity generators with 2 synaptic obliterators and 2 transdimensional projectors ??? pts. ====FORTIFICATIONS==== '''Convergence of Dominion''' Unit Size: 3 Starstele equipped with: transdimensional abductor. Unit Cost: ??? pts. '''Sentry Pylon''' Unit Size: 1-3 Sentry Pylons equipped with: gauss exterminator. Unit Cost: ??? pts. Options: *May replace gauss exterminator with one of the following: - 1 focussed death ray ??? pts. - 1 heat cannon ??? pts. '''Tomb Citadel Walls''' Unit Size: 1 Tomb Zigurrat. 1 Power Crucible. 2 Gun Emplacement Mounts equipped with: gauss exterminator. Unit Cost: ??? pts. Options: *Any model may replace gauss exterminator with 1 tesla destructor ??? pts. ==WARGEAR== ===MELEE WEAPONS=== {| border=1 cellspacing=0 cellpadding=4 align=left |- valign=top ! WEAPON !! RANGE !! TYPE !! S !! AP !! D !! ABILITIES |- | *Biting blade || Melee || Melee || User || -1 || 1 || - |- |} <br style="clear: both; height: 0px;" /> ===OTHER WARGEAR=== {| border=1 cellspacing=0 cellpadding=4 align=left |- valign=top ! NAME !! EFFECT |- | *Ark of Sotek || In your Command phase, one destroyed model from each SWARM unit from your army within 6" of this unit is returned to the unit in unit coherency and more than 1" from enemy models. Each unit can only be affected by this ability once per phase. The bearer gains the following ability 'Snake Effigy (Aura): While a unit from your army is within 6" of this model, each time a melee attack is made for that unit, a hit roll of 6 automatically wounds unless the target is a VEHICLE.' |- |} <br style="clear: both; height: 0px;" /> ===RANGED WEAPONS=== {| border=1 cellspacing=0 cellpadding=4 align=left |- valign=top ! WEAPON !! RANGE !! TYPE !! S !! AP !! D !! ABILITIES |- | *Bane head javelin || 12" || Assault 1 || 3 || - || 2 || Each time an attack is made with this weapon against an enemy unit (excluding VEHICLE units), an unmodified hit roll of 6 automatically wounds the target. Each time you select a target for this weapon, you can ignore the Look Out, Sir rule. |- |} <br style="clear: both; height: 0px;" /> ==RELICS== AMULET OF TLAZCOTL *Each time an attack is made against the bearer, an unmodified wound roll of 1-3 always fails, irrespective of any abilities that the weapon or the model making that attack may have. *The bearer has the following ability: 'Amulet of Tlazcotl (Aura): While a unit from your army is within 6" of this model, each time a Combat Attrition test is taken for that unit, ignore any or all modifiers.' ==WARLORD TRAITS== If a LIZARDMEN CHARACTER model is your WARLORD, you can use the appropriate Warlord Traits table below based on whether the model has the SAURUS, SLANN or SKINK keyword to determine what Warlord Trait they have. You can either roll one D3 to randomly generate one, or you can select one. 1 Intimidating Presence Subtract 1 from the Leadership of enemy units within 6" of your WARLORD. In addition, each time your opponent uses a Stratagem roll a D6 if you haven't already gained any CP this turn, on a roll of 5+ you gain 1 CP. 2 Master of the Vanguard Units from your army within 6" of your WARLORD add 2" to their Charge rolls. 3 Legendary Fighter Add 1 to your WARLORD's Attacks characteristic. In addition, your WARLORD can make a Heroic Intervention when enemy units are within 6" rather than 3" and can move up to 6" when making a Heroic Intervention. ==UNIT DATASHEET== {| border=1 cellspacing=0 cellpadding=4 align=left |- valign=top ! Name !! Quality !! Defence !! Equipment !! Special Rules |- | *Anrakyr the Traveller || 2+ || 2+ || tachyon arrow; warscythe || Hero, Living Metal, Royal March, Tough(3) |- |} <br style="clear: both; height: 0px;" /> Aircraft: These models fly far above the battlefield, and don’t physically interact with any other models or terrain, can’t seize objectives, and can’t be moved in base contact with. Units that shoot at Aircraft get -12” range and -1 to hit rolls. When an Aircraft is activated, it must move a full 18” to 36” in a straight line (without turning). If this move brings it off the table edge, then its activation ends immediately, and it must be placed back on any table edge you choose. Note that Aircraft must also complete their mandatory move, regardless of being Pinned or any other effects. Ambush: You may choose not to deploy a model with this special rule with your army, but instead keep it off the table in reserve. At the beginning of any round after the first, you may place the model anywhere on the table, over 9” away from enemy units. If both players have units with Ambush, they must roll-off to see who deploys first, and then alternate in placing them. AP(X): Enemy units taking hits from weapons with this special rule get -X to Defense rolls. Deadly(X): Whenever a model takes wounds from a weapon with this special rule, multiply the amount of wounds suffered by X. Note that wounds suffered by that model don’t carry over to other models if it is killed. Fast: Models with this special rule move +2” when using Advance actions, and +4” when using Rush or Charge actions. Fearless: Models with this special rule get +1 to their morale test rolls. Living Metal: when you activate this unit it regains 1 wound lost earlier in the battle. Reanimation Protocols: Unless this unit is missing half or more of its models roll one die for each wound it takes from attacks. On a 5+ the wound is ignored. Ignore the restrictions on what this unit can spend its activation on while it is pinned and hit rolls being restricted to unmodified 6s. Royal March: The hero's unit may ignore the Slow special rule. ==ABILITIES== {| border=1 cellspacing=0 cellpadding=4 align=left |- valign=top ! NAME !! EFFECT |- | *Aquatic || If this unit has the INFANTRY keyword it treats terrain features like rivers and lakes as open ground during the Movement and Charge phase. While within a terrain feature of this kind this model benefits from light cover if it has the INFANTRY keyword. |- |} <br style="clear: both; height: 0px;" /> ==STRATAGEMS== ALIEN LOGIC 1CP - Use this Stratagem in your Psychic phase. Select one LIZARDMEN unit from your army that is currently performing a Psychic action. That unit can still cast Psychic powers as normal in this phase.
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