Editing
Daemon Brute
Jump to navigation
Jump to search
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
[[File:RuinstormDaemon.jpg|300px|right|thumb|Guys so generic, they would fit right in a DOOM level if you replaced the hammer with a gun.]] '''Daemon Brutes''' or '''Ruinstorm Daemons''' are your generic lesser [[daemon]]s born from [[Chaos]] itself and serve no God. ==Overview== These hulking creatures of twisted muscle and sharpened bone act as the vanguard of the Daemonic horde, breaking the fragile ranks of mortal armies and serve as a bulwark for the smaller minions of Chaos that follow in their wake. Each of these monsters towers over even [[Space Marines]] and are capable of shrugging aside [[Bolter]] shells as if they were [[Lasgun|Flashlights]]. As they are not aligned to any of the four [[Chaos Gods]], these creatures, like their more dimwitted [[Chaos Beast]], are neutral in the Great Game. Compared to the limp-dicked [[Fury|Furies]] with which no one wants to have any association, Daemon Brutes provide as useful bodyguards with no pre-set agendas so long as they can reliably [[Rip and Tear]], which ''you'd think'' would make them [[Khorne|Khornate]] by default, but whatevs. ==Crunch== These guys only appear in the [[Horus Heresy]] under the Daemons of the Ruinstorm codex. Daemon Brutes are the elite units. While not quite as strong as a [[Greater Daemon]], these guys are still plenty strong for Infantry and possess three wounds each. In addition, you can buy up to three of these guys to act as a bodyguard for your footslogging Daemon Lord, giving a massive wall of bodies. Can guarantee to materialize in the mortal realm on the first turn. They can have up to two Emanation options. The auto arrive turn one cannot be overstated enough. In an army where you will pretty much be deploying nothing on the board, these guys stop you losing turn one right off the bat due to bad dice rolls or oppression from afar. Give them the 3+ right away, just do it. These guys are basically [[Legio Cybernetica#Castellax Class Battle-Automata|Castellax]] when they arrive just without the guns, so taking a couple of units of these with a 3+ and rending gives you some really durable units turn one that can crump mortals pretty reliably. Other emanations are good, but you really want that armour save if you can, otherwise you're at the mercy of [[autocannon]]s and [[heavy bolter]]s which are a lot more common than you think. {{Chaos-Daemons}}
Summary:
Please note that all contributions to 2d4chan may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see
2d4chan:Copyrights
for details).
Do not submit copyrighted work without permission!
Cancel
Editing help
(opens in new window)
Template used on this page:
Template:Chaos-Daemons
(
edit
)
Navigation menu
Personal tools
Not logged in
Talk
Contributions
Create account
Log in
Namespaces
Page
Discussion
English
Views
Read
Edit
Edit source
View history
More
Search
Navigation
Main page
Recent changes
Random page
Help about MediaWiki
Tools
What links here
Related changes
Special pages
Page information