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Delaque Ghost
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[[File:DGhost.PNG|200px|right|thumb|Yes, contrary to popular belief. The Baldmen group do indeed have women in their team, who is just as bald.]] Delaque Ghosts are the rank and file Gangers of [[House Delaque]] gangs. Though there is nothing common about their appearance and skills, each Ghost is unique in their [[Derp|unremarkability.]] ==Overview== As they are rank and file, Ghosts typically all look the same. Although to be fair, every member of Delaque, whether they be [[Delaque Master of Shadow|Masters of Shadow]] or [[Delaque Shadow|regular new Shadows]] are pretty hard to discern. This can prove to be an advantage as adversaries would have literally no fucking clue on who to assassinate due to their levels of blandness. Given their unremarkability, there is a downside to this. Ghosts as well as nearly any members from the 'regular Delaque' gang are painfully boring to build and look at from a modelling perspective. There is no interesting quirks that sets each unit apart other than looking like an army of the Malding community. Due to being...well...''generic'', Ghosts aren't as well armed as their superiors. Carrying a [[Longrifle]], [[Lasgun]], [[Grav-Pistol]], [[Plasma Pistol]], [[Web Pistol]] or a [[Webber]]. They can also carry some grenades, ranging from [[Grenades & Explosives#Frag Grenade|Frag]], [[Grenades & Explosives#Krak Grenade|Krak]] or [[Grenades & Explosives#Smoke Grenade|Smoke Grenades]]. ==Crunch== On Necromunda, Ghosts as far as troops go, are very well-rounded and competitively priced compared to some of their contemproaries. The conventional wisdom is that a Ghost is a very good deal over a Shadow. These fighters have the more basic of the Basic Weapons with no discounts, a worse situation than in some gangs, but they do have access to some powerful pistols (Grav, Plasma and Web) which can make them pseudo-special weapon carriers, while actual Specialists can access most of the really good special weapons in the game. {{House Delaque}}
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