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Delaque Shadow
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[[File:DShadow.PNG|200px|right|thumb|To overcompensate in being given small sidearms, go full akimbo.]] [[File:DelaqueShadow.jpg|left|thumb|250px|Double pistols. [[Meme|This is the way.]]]] Delaque Shadows are the Juves of [[Necromunda]]'s [[House Delaque]] and the lowest ranked [[Indrick Boreale|Astartes-pattern baldness]] you will ever see in 40k. ==Overview== When the Delaque inducts new members, they are brought into contact with the Psychoterica. Upon doing so, the ancient [[Xenos]] psychic devices wash away their previous lives. When its finished, the new members become known as Shadows, perhaps as a reference to what they have become. Given that Shadows are the lowest ranked malders in an army of malders that all look the same, trying to pick apart between a inexperienced Shadow to the ''far more dangerous'' [[Delaque Master of Shadow|Master of Shadow]] is a risk not worth saving. The only way one can even try to identify a Shadow is in their armaments. As the youngest and noobiest of the lot, a Shadow is only armed with sidearms. This range from a [[Web Pistol]], [[Autopistol]] or a [[Flechette Pistol]]. They also carry a range of grenades, from [[Grenades & Explosives#Frag Grenade|Frag]], [[Grenades & Explosives#Krak Grenade|Krak]] and [[Grenades & Explosives#Smoke Grenade|Smoke Grenades]]. Sometimes, they will go akimbo to look badass. ==Crunch== On Necromunda, Shadows have a reduced BS & WS, as well as the mental stats, in return for increased Movement and Initiative like the Juves from [[House Orlock]]. You might consider the Juves as meatshields, to run ahead and Coup de Grace injured enemy fighters, or to chuck smoke grenades, but there’s not much reason to take them unless you simply can’t bear to roll random advances. Note that Shadows have a Skills table which states they can take Cunning Skills as their only Primary skill set, but also that [[Wat|"a Delaque Shadow may not gain additional skills".]] [[Skub|Opinion is split]] as to [[Derp|what on earth the rules mean,]] most groups in our experience do allow Shadows to take Cunning skills, but it’s worth discussing with your Arbitrator before a campaign starts. {{House Delaque}}
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