Editing
Dogs in the Vineyard
Jump to navigation
Jump to search
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
[[Image:Dogs.jpg|right]] ''Hello, my name is Elder Fa/tg/uy, and I would like to share with you the most amazing game...'' A fairly short indie RPG written by [[Vincent Baker]], set in the "[[Western|west]] [[Weird West|that never quite was]]" a fictional, yet not unrealistic version of the Kingdom of Deseret (Utah under Mormon rule in the 19th century). The game is widely praised for its unique feeling and its intriguing system, which is a prime example of narrative mechanics. The players create their characters by assigning values measured in height and number of dice (for example: a trait might have a [[D4|d4]] value or a 3d6 value and so on) to four primary attributes, possessions and various traits that players can invent themselves and describe who the character is (examples would include: "I fear the night.", "You should all listen to me!", "I was a horse-rustler with my brother.", "I'm a good shot." and so on). All these qualities are measured with the same values and can all be brought in to give the character advantages in a given conflict, which can always escalate either through the Game Master or other players. As of the editing of this article, Dogs in the Vineyard is no longer available to purchase, and must be found online, the reason for this is Baker's dissatisfaction with the game's setting, he toyed with the idea of releasing a 2nd edition without the setting, but is to busy jamming his thumb up his ass. == Stats == [[Image:Dogs wheel.gif|left]] Divide your Stat Dice among the four stats: Acuity, Body, Heart, and Will. The minimum for each Stat is 2d6; there’s no maximum. * Acuity: More dice in Acuity means a character who’s perceptive, alert, educated, clever, savvy or well-read. * Body: More dice in Body means a character who’s big, healthy, strong, wiry, muscular, tall, graceful, quick, or steady. * Heart: More dice in Heart means a character who’s compassionate, attractive, charming, gentle, courageous, enduring, faithful, or likable. * Will: More dice in Will means a character who’s tenacious, aggressive, confident, unflinching, strong-willed, or unshakable. You won’t usually roll any Stat alone. Usually you roll them in pairs: * If your character’s speaking, roll Acuity and Heart * If your character’s doing something physical but not fighting, roll Body and Heart * If your character’s fighting hand to hand, roll Body and Will * If your character’s gun fighting, roll Acuity and Will {{lumpley-games}}
Summary:
Please note that all contributions to 2d4chan may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see
2d4chan:Copyrights
for details).
Do not submit copyrighted work without permission!
Cancel
Editing help
(opens in new window)
Template used on this page:
Template:Lumpley-games
(
edit
)
Navigation menu
Personal tools
Not logged in
Talk
Contributions
Create account
Log in
Namespaces
Page
Discussion
English
Views
Read
Edit
Edit source
View history
More
Search
Navigation
Main page
Recent changes
Random page
Help about MediaWiki
Tools
What links here
Related changes
Special pages
Page information