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Dust Runner
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[[File:Dust_Runner.PNG|200px|right|thumb|When you want to commit to the cause. Start'em young.]] Dust Runners are the juves of the [[Ash Waste Nomads]] of [[Necromunda]]. ==Overview== These guys are as green as grass. They are youths willing to be inducted into the clan and must pass a trial-by-fire before being recognised as a [[Tarn’runi]]. As such, all Dust Runners must walk a spiritual journey before they are considered as 'adults'. Given the heavy family unit of each Ash Waste Nomad clans, it is safe to assume that each kid born into a clan starts off as a Dust Runner automatically, and due to the close-nit nature of said clan, an outsider cannot be inducted as a Dust Runner as they ain't 'family'. As the most inexperienced of the lot. Dust Runners aren't equipped with the best equipment. They usually carry a [[Blast Pistol]], [[Blast Rifle]] and a [[Basic Close Combat Weapons#Combat Knife|Stalking Knife]] for war, alongside a belt of [[Grenades & Explosives#Frag Grenade|Frag]] and [[Grenades & Explosives#Krak Grenade|Krak Grenades]]. However, they are forbidden to wield a [[Sniper Rifle|Long Rifle]] or any other weapons as they are not yet deemed 'ready' for it. ==Crunch== On Necromunda, Juves have very similar options to the [[Nomad Warrior]] but lack access to Long Rifles. Other than that, they behave somewhat similar to their seniors, it is just that they are even squishier but cheaper as a result. In all honesty, use the Warriors as you have the same unit but with more options and better stats. You only use Dust Runners if you literally want to plug-in the extra points. {{Ash Waste Nomads}}
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