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Essari Evolution Game/Post-Sapience Chronology
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A timeline of the [[Essari Evolution Game]]. == Dawn of Sapience == *Emra's self-consciousness awakening and self-naming *Brutish Grabrafs speciated from Biped Grabrafs, start using tools *Nomad Grabrafs speciated from Biped Grabrafs, also start using tools *Thinking Grabrafs start to live in closer social groups *Nomad Grabrafs settle caves and Broulders, make crude camo *Forest Grabrafs speciated from Brutish Grabrafs *Plains Grabrafs speciated from Brutish Grabrafs, start using rocks as weapons and tools *Cocky Tripods develop planned hunting tactics *Forest Grabrafs develop crude ropes, mud bodypaint, and burial of the dead *Stitchers start colonizing AA Nodes and develop language *Plains Grabrafs develop crude stone knives and blood warpaint *Nomad Grabrafs develop child care and mud bodypaint, perhaps after interacting with Forest Grabrafs *Cave Grabrafs speciated from Nomad Grabrafs, settle cave systems, start domesticating Cave Braffibushes *Stitcher Weaver mutants start developing crude crystal ornaments *Thinking Grabrafs develop language, start living in tribes *Stitcher Praetor mutants finds niche as colony protectors *Thinking Grabrafs start seed-gathering *Cave Grabrafs develops crude stone tool use and crude stone architecture *Stitchers develop crude crystalline tools and weaponry *Forest Grabrafs develop architecture in the form of tree-huts, deckings, walkways and rope ladders *Plains Grabrafs domesticate Hurkuns, start herding lifestyle *Red-Throat Tripods create writings in the form of pictograms on Braffitree wood *Plains Grabrafs start wearing Hurkun hide and bone clothes *Thinking Grabrafs start trading with Plains Grabrafs and Forest Grabrafs, develop writing on tablets containing stories (which they traded) *Plains Grabrafs improve their crude tools into primitive tools *Cave Grabrafs improve and diversify their stone tools, also developed crude fiber clothing *Forest Grabrafs develop crude bracelets from fiber, and strengthened their dwellings with fiber ropes *Thinking Grabrafs of Denui island develop tents made from waterproof Sunderal skins *Cocky Tripods develop crude multipurpose stone tools == Early Steps Toward Civilization == *Stitchers start making crystalline temples for stargazing *Stitchers discover Ruby Grass agriculture, Houses start to form from the extended families *Thinking Grabrafs of Denui develops fishing, starts to enslave Nomad Grabrafs for domestic matters *Cave Grabrafs develop language, carve houses out of rocks, use dried straw from outside for building material and fertilizer *Stitchers domesticate the Suomalainen Jewols as a beast of burden *Plains Grabrafs discover fire, earliest oral evidence being the tale "How Jodurri Traded for Fire" *Thinking Grabrafs develop the proto-Bootin religion, while the Plains Grabrafs start believing in Xerho *Red-Throat Tripods develops crude rafts made from hollow trunks, while also discovering irrigation - required for Desert Eggfruit Tree agriculture *Forest Grabrafs develop irrigation for their sky-gardens on treetops *Thinking Grabraf of Denui tried making crude rafts from Braffitree branches to get to the fabled land of Noor'land to their north, and failed *Cocky Tripods domesticate Sabretails, develop small pit mining to search for fancy jewels *'''Green Death event''' - massive and widespread coal deposits and petrified braffiwood in a single geological strata indicated towards a bacterial disease that wiped out a huge number of Braffitrees and Braffdrasils, causing turmoil in Forest Grabraf populations as their homes collapse *Some Thinking Grabraf of Denui colonize the wetlands near Denui, making floating homes on rafts *Red-Throats of Panoram started fishing in their inland sea, develop first caravan-cities on Panoram, expands to Western and Southern deserts of Panoram *Thinking Grabrafs develop irrigation for their Essarian Tallgrass agriculture, starts the Bootin, Hootin and Tootin pantheon *Plains Grabraf tribes start to organize into bigger groups after going on hunting forays into the forests devastated by the Green Death, earliest recorded legends from this time tell of chieftain Kuchal of the Tatek tribe who was the first to organize such a hunt *Yuu'ush Tribe of Cave Grabrafs start following the gas-induced hallucinative visions of a prophet *Stitchers develop rafts made from hollow crystals, Braffiwood and thin crystalline sails *Stitcher Evenness philosophy start gaining more adherents *Cave Grabrafs take to the underground ocean, learn how to dive for shiny things after gas-prophet receive vision of riches in the water *Plains Grabrafs made their own script derived from Thinking Grabraf pictograms for their own use and developed the scribe caste, make books and records using leather as medium, ink made of Ruby Grass dye or Ink Solibee ink, and bronze claws as writing implement *Stitchers discover crystal grafting in agriculture, which made multicolored harvests *Thinking Grabrafs develop better homes made from rocks and mud-based plaster, and also martial arts in the face of increasing Plains Grabrafs aggression *'''Horux Winter event''' - global ash deposits in a single geological strata indicate a volcanic winter caused by the devastating eruption of Mt. Horux in Shatturne after massive pressure buildup caused by an AA Node growing in its caldera, and recorded by all sapients; caused famine and genetic bottlenecking of the Cocky Tripods, more grief for the Forest Grabrafs as their forest homes once again crumble under a natural disaster, conflicts between the Plains, Forest and Thinking Grabrafs as mass die-offs of Hurkun and plantlife occurred; Survivors were saved by Emra and its AA Nodes *Cocky Tripods start making fire pits, fur clothing, and temples to Emra *Grabraf tribes of Denui selectively bred plants, resulting in new crops: Skreesh Thornberries, Denuian Puffblade, Innbralo Tuber, and Pailbloom Dryfruit *Cave Grabrafs explore more of the underground sea, develop writing (earliest examples were legends of Zuurash the Bold, Twaado the Swift, and Guutuu the Visionary), along with records of the laws of early priest-kings, and starting glowing lichen agriculture *Stitchers develop mining to gain natural gems *Cave Grabrafs start making adobe dwellings, develop a scribe citizen class, make rudimentary torches and fishing using torchlight, records indicate belief in the god Shuluu became widespread *Plains Grabrafs discover mining, as well as copper, tin, gems, gold, silver and iron *Cave Grabrafs find copper, zinc, nickel, tin, iron, as well as other metals and gems, rare gems include fossilized Jewols, Quartz, Dolomite, Unaktite, Malachite and Opal *Cocky Tripods find copper, tin, limestone, slate, iron, and magnetite *Stitchers find copper, tin, ruby, quartz, aquamarine, and opal *Red-Throat Tripods discover log rollers and wheels, domesticate the Ferocitail, and start making mobile cart-homes for nomads *'''Starfall impact event''' on Jobani, recorded by the Grabrafs as "Starfall", "Blessing of the Azurian Lights" by Stitchers, and "The Tears of the Heavens" by Tripods *Cave Grabrafs start mining opal from the Pool of Knowledge, names them "Mountain-Stars" and consider them holy, miner career become equal to scribes in social esteem, explorers wane in standing as more and more Cave Grabrafs turn into the sedentary lifestyle *Thinking Grabrafs learn fire from Plains Grabrafs during their joint shelter after Horux Winter, creates a calendar based on agricultural cycles, associates winter with Hootin, late spring/early summer with Tootin, and fall with Bootin == Advent of City-Building == *Cave Grabrafs invent the wheel, start using it on carts, expands tunnel-roads and having a population boom *Emra reduces AA Node predation on living sapients, start to kidnap and return individuals with no memory of being Emra-taken *Red-Throat Tripods start to make better tools, also discover fire *Cocky Tripods start assigning Emra-taken individuals as spiritual leaders, making primitive theocracies as a result *Plains Grabrafs discover bronzeworking, use more bronze and leather bands with written receipts and promissory notes in their fashion, scribes start amassing power in some tribes, semi-permanent cities start to form around bronzeworking ovens, great chieftains start wearing gold, silver and plenty of dye for their clothing, slavery of Forest and Plains Grabrafs started in some tribes but were treated with suspicion in others *Thinking Grabrafs domesticate Silva Broulders as beast of burden *Red-Throat Tripods start to build up their sedentary villages with masonry, making early cities *Cave Grabrafs take to slavery by buying Forest Grabraf slaves from Plains Grabrafs, number of slaves become an indication of social status, and abusing slaves is generally frowned upon *Red-Throat Tripods domesticate and selectively bred Fluffback Landlords into Domestic Landlords for their meat, wool and secretions, invent wind-driven carriages for desert transportation *Cave Grabrafs build cave-ceiling Braffibush and lichen plantations using enormous tower-scaffolds *'''Mystery Box Out-Of-Place Artifact''' discovered by Cocky Tripods in Nihiloram, previously extinct organisms start reappearing in the global fossil records, possible connection of the two indicated in the legends of Luo'ly the Architect, Tau'seh the First Seer, and Elder Sage Omir'ah *Stitchers discover how to excrete bronze by eating tin and copper, use them to create weapons such as the <nowiki>''k'k''''' mace, R''iii'k'k curved blade, R'ee'l'eek spear, Lii''iikk shield, Eee''ii'k'</nowiki> dagger, which they use to fight Scutum Scorpibrafs and each other *Cave Grabrafs of Yu'wsh domesticate Faceted Tourmalines for Braffibush pollination, end up being bred for variety and prestige *'''Panoramic Sea Megatsunami''' following a catastrophic earthquake estimated to be 9.5 in Richter scale, archeological finds indicate an estimated 50,000 Red-Throat Tripods died and countless coastal settlements disappeared all across Panoram *A Plains Grabrafs tribe of southeastern plains of Sujardin that call themselves the Xerho Korexar (Sons of Xerho) conquers neighboring tribes after inventing Lek'tsh Chi inksoil bombs *A Thinking Grabraf warlord by the name of Di'Rado conquers all of Denui island and calls himself Ruler of De'wardi, historical and archaeological finds estimate that a third of Denuian population died in the process *Meanwhile in Sujardin, the Thinking Grabraf religion of Hootianism expands its theology with Paths a devotee should try to follow in life to be closer to their gods in death, that being Bootin-influenced Notiano's Path (followed by farmers, "politicians" and priests and priestesses of Bootin), Hootin-influenced Honokia's Path (followed by warriors, Broulder-keepers, builders and priests and priestesses of Hootin), and Tootin-influenced Kohotio's Path (followed by writers, musicians, dancers, and priests and priestesses of Tootin), Hootianism also spread to the Forest Grabrafs and some Cave Grabrafs *Red-Throat Tripods discover surface mining, permanent settlements start to grow around forges *Cave Grabrafs discover bronze by way of trade with Plains Grabrafs, use them as jewelry and status symbol *Red-Throat Tripods discover bronzeworking, cities on grassland hills grow around forge-plazas while their desert counterparts, lacking in readily available metal, develop around water sources or food distribution stands *Cave Grabrafs start to notice a depletion of accessible metal and gems, their elites develop a monetary system based around the idea of smooth, reflective (shiny) things being very valuable *Plains Grabrafs bred the Pailbloom into the Pailbloosh, start having dedicated farmers, meanwhile slings has been invented to hurl Inksoil Grenades, and thin sheets of zinc has been used inside some of the more corrosive ones *A small group of Forest Grabrafs adopt Thinking Grabrafs' calendar, a historical curiosity *Plains Grabrafs bred the Hurkun into bigger Bull Hurkuns to drag carts around with, which they castrate to reduce their increased aggressive tendencies *Forest Grabrafs create their own written script, develop weaponry in the form of three Takii and the Gogaw: Gokow Takii (or just Takii) short stake, Kagaw Takii defense stake, Kagakii Takii fortification stake, and Gogaw Kakow bow - they also upgraded their bodypainting tradition into tattooing, and organize their villages around hereditary chieftains called Tatow, whose administrative duties gets taken over by their eldest son, who takes on the title of Togaa Jaw (while the Tatow title stays until death) - while other elders, the Gataa, teaches herblore to the young *Thinking Grabrafs' numbers grow big enough that the three biggest settlements have become cities: Honoke, Kohote, and Tootine; Some Forest Grabrafs former slaves also lived with them, and the increasing size of cities meant that they are now governed by the Voice of Bootin, a female Thinking Grabraf who walks Notiano's Path, whose eyes are ritually taken when the role of Voice of Bootin is bestowed on her *'''Climate shift''', theorized to be caused by a reversal of the major current that is the Suitan Oceanic Gyre, causes a widespread crystgrass crop failure in Torray island Stitcher societies *Curious case of Emra 'raining seeds' on the forests of Sujardin could be found in some Forest Grabraf carvings - could be linked to the migration of 15,000 Forest Grabrafs to the plains; evidence of stilt houses built on the plains support this theory *Red-Throat Tripods develop shamanistic herbalism, quickly diverging into two distinct medicinal fields: the grassland herbalist tradition and the desert herbalist tradition *Red-Throat Tripods of the Bushdar adopted the Work as an ideology, domesticated the Dwarf Oasis tree and the Mountainous Aromatree; adobe buildings, hieroglyphs, and bronze-accented fashion proliferated and became more complex *Cave Grabrafs discover and expand into the Great Underground Sea, as well as creating new settlements around it
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