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''(Italicized text is just a comment, don't keep it in your sheet.)'' Template from [http://www.big-metto.net/RP_Wiki/index.php?title=Exalted_2nd_Edition_Character_Sheet_Template] == Basics == *'''Campaign:''' Something [[Exalted]] *'''Name:''' *'''Concept:''' *'''Caste/Aspect:''' *'''Motivation:''' *'''Positive intimacies:''' *'''Negative intimacies:''' *'''Anima:''' *'''Experience:''' / ''(Write experience points as "unspent / total", plx.)'' === Background === ''(Write your background here. I like short, concise, to-the-point backgrounds that tell me all the important things you want me to know about your character. This space is meant mostly for character history, but try and talk a bit about his personality as well.)'' === Appearance === ''(What other people see when they look at your character.)'' == Attributes == STR-βββββ CHAR-βββoo PER-βββoo DEX-ββββo MAN-ββββo INT-ββooo STA-βββoo APP-ββooo WITS-ββooo == Abilities == o-Archery_____ooooo o-Integrity___βoooo o-Craft_________oooo β-Athletics βββoo o-Bureaucracy_ββooo β-Martial Arts ββββo β-Performance_βββoo o-Investigation_ooooo β-Awareness βββoo o-Linguistics_βoooo o-Melee ooooo β-Presence____ββooo o-Lore__________ββooo β-Dodge_____βββoo o-Travel______βoooo o-Thrown ooooo β-Resistance__βoooo o-Medicine______ooooo β-Larceny___βoooo β-Socialize___βoooo o-War ooooo β-Survival____ββooo o-Occult________ooooo β-Stealth___ββββo LANGAGES : Skytongue, High Realm ANIMA EFFECT : -when expends periferal essence, i can spend additional motes in order to prevent the expenditure from adding to my anima banner. *doen't alow the character to mute essence displays cause by the use of sorcery but, To prevent the motes spent on a charm that is not obvious ( see p 183 ) when using an obvious charm, must spend twice the normal mote cost of the charm to prevent it from adding to the anima banner. -extende muted anima like imperceptible veil around me/ last for an entire scene/ 10 motes to evoke. *mutes the sences of thoses attempting to perceive me, as well as the evidence i leaves behind for people that would follow my trail. -my shadow is darker -sound i muffed -sent and footprints are much lighter than normal *increases the difficulty of all rolls to notice or track me by the half the caracter'S essence ( round up ) -Once spends 11-15 motes, though i am just as obvious as any other exalted, my features are compleatly obscured by my aniama display even if people saw me befor my anima started, they will be aware a solar had been in theire midst but not my identity CAST ABILITIES: -excel at noticing stuff people missed -ingoing places where i'm not wanted == Backgrounds == Background 1: β Background 2: β Background 3: β == Charms == *(Ability) '''Charm Name''' (Abil 4 Ess 2 p42): 1m, Reflexive (Step 1), Combo-OK, Instant. Cause gem to explode. === Combos === '''Combo Name''' 1wp 0m+ *Charm Name *Adamant Skin Technique *:Cause gem to explode. == Essence == '''Essence:''' ββ<br/> '''Regeneration:''' ''(Twice the rating of your hearthstone(s) when active, 4/hour more when relaxed, 8/hour more when sleeping.)''<br/> '''Personal Essence Pool:''' /<br/> '''Peripheral Essence Pool:''' /<br/> '''Committed Essence:''' <br/> ''(Write your essence pools as "current / maximum". Current should be lower than maximum if you have motes committed to artifacts or if you finished a session while not at your maximum essence. Commit from peripheral.)'' == Willpower == '''Willpower:''' β<br/> Temporary: 1/1<br/> == Virtues == '''Virtues:''' <br/> Compassion β Conviction β Temperance β Valor β '''Virtue flaw:''' RAEG (Valor)<br/> '''Limit:''' β‘β‘β‘β‘β‘ β‘β‘β‘β‘β‘<br/> '''Limit Break Condition:''' Seeing flamebait.<br/> == Inventory == ''(Here is where you write down all your stuff. You write your artifacts, too: name, fluff and stats. You have to specify, for each item, what background (resources, arsenal, artifact...) it came out of. Don't itemize your tacklebox; this isn't D&D.)'' === Manses and Hearthstones === ''(Write what hearthstones (if any) you have, and write some stuff about the manses too: a bit of description, where they are and so on.) == Combat == '''Dodge DV:''' ''(Dex+dodge+Ess)/2, round up''<br/> '''Dodge MDV:''' ''(Will+integ+Ess)/2, round down''<br/> '''Soak:''' 0A/0L/0B ''(Add armor and 0A/(Sta/2, round down)L/(Sta)B)''<br/> '''Pierced''': 0A/0L/0B ''(Add half from armor and full from stamina.)''<br/> '''Hardness:''' 0A/0L/0B ''(armor only)''<br/> === Attacks === ''(example:)''<br/> ''Example Attack'' (Speed X, Accuracy X, Damage XL, Parry DV X, Rate X, Tags X, Y, Z)<br/> ''Clinch'' (Speed 6, Accuracy +0, Damage +0B, Parry DV -, Rate 1, Tags C, N, P)<br/> ''Kick'' (Speed 5, Accuracy +0, Damage +3B, Parry DV -2, Rate 2, Tags N)<br/> ''Punch'' (Speed 5, Accuracy +1, Damage +0B, Parry DV +2, Rate 3, Tags N)<br/> === Health === β‘ -0<br/> β‘ -1<br/> β‘ -1<br/> β‘ -2<br/> β‘ -2<br/> β‘ -4<br/> β‘ Incapacitated<br/> β‘ Dying<br/> ''(one Dying level per dot of Stamina)'' == Advancement == ''(It's helpful if you write down how you spent your BP and XP.)'' === Shopping list === ''(It's also helpful (but optional) if you write out charms you intend to buy.)'' [[Category:Exalted]]
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