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{{stub}} GUMSHOE is a [[RPG]] system by Robin D. Laws. Its first appearance was in the [[Esoterrorists]] game. GUMSHOE is a simple, skill-based system which uses d6 dice. It was devised specifically for investigative games, because it sports an extended list of investigative abilities from laboratory forensics to questioning people. To gain a vital clue from a scene, players just need to activate one of their investigative abilities to get it. This does away with a traditional problem of investigative games - when players got stuck because of some bad rolls and didn't pick up on an important clue. Since it has a System Reference Document, anybody can publish their own material for the game (with some minor restrictions). == Settings == GUMSHOE has a bunch of settings published for it. Many of them include additional rules to expand your options. * Ashen Stars: The sci-fi setting. Has rules for space combat, aliens, etc. * Cthulhu Confidential: Eldritch horror/noir. Includes rules for solo play. *Casting the Runes: ghost stories. Mainly inspired by M.R. James's works, therefore set in the Edwardian Era with vampires and creepy faeries. * The [[Esoterrorists]]: The first setting published for GUMSHOE about elite investigators combatting a terrorist organisation hellbent on exposing society to the supernatural. Received a second edition in 2013. * [[Delta Green|The Fall of Delta Green]]: A horrific black ops campaign in the 1960s. * Fear Itself: Personal horror game set in a similar world to The Esoterrorists. Adds psychic powers to the rules. Has a 2nd Edition out. * The Gaean Reach: Vancian science fiction setting. * Lorefinder: Adds GUMSHOE's investigation rules to Pathfinder. * Mutant City Blues: Cop Drama+Supers. Adds rules for super powers and the investigation thereof. * Night's Black Agents: Super spies vs Vampires! Features expanded rules for combat and action sequences, as well as plenty of bloodsucker types. * Swords of the Serpentine: The swords-and-sorcery setting. Bunch of new rules for the fantasy genre, particularly for magic & combat. * TimeWatch: Time travelling law enforcement! (With optional rules for settings such as time heists) * [[Trail of Cthulhu]]: Investigative role-playing in a [[Call of Cthulhu]]-esque setting. * The Yellow King: A multi-setting campaign of horror in which PCs in subsequent settings are mysteriously connected. New rules for player-facing combat and injury (mental as well as physical). * Bubblegumshoe: Published under the GUMSHOE OGL, emulates the teen detective genre with rules for social ties. [[category:roleplaying]]
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