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Genestealer Locus
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[[File:CultLocus.jpg|200px|right|thumb|Nothing says welcome to the family like a shadowy dude in a purple cloak carrying xenos iconography, complete with a clearly inhuman stinger poking out of the bottom.]] A Genestealer Locus is a mysterious, austere character that serves as bodyguard to their gene-sect’s [[Genestealer Magus|Magus]] or other senior cult leaders. Due to their inherited Tyranid powers of agility and stealth, much like a [[Lictor]], they are capable of matching even an [[Eldar]] [[Exarch]] in combat prowess. They are poised to strike at a moment’s notice should any threat to their master reveal itself, their actions so sudden and swift that their intended target often has little or no warning as to the Locus’ intervention – [[FATAL|usually with terminal consequences.]] When not serving as guards, a Locus acts as his Magus' eyes, ears, and blades. The presence of a Locus is also able to expand the psychic influence and range of their Magus. The Locus use two swords for more dangerous opponents. For your average unarmed Joe however, he would most likely use that walking cane of his as a giant beating stick. That walking cane could also offer a different function. As these canes are a [[Miscellaneous Weapons#Neurotraumal Rod|Neurotraumal Rod]] that is no simple staff but instead a complex neurological transmitter crafted for them by their Magus and [[Clamavus]]. It sends out destabilizing frequencies designed to upset synapses and thought waves. When a Magus goes to [[Rape|"negotiate"]] with a particular powerful enemy such as a [[Ministorum Priest|Cardinal]] or [[Inquisitor]] that cannot simply be charmed into submission, the Locus' accompanying it will send out waves of [[Mind Flayer|mental disruption that induces brain-spasms, migraines, and harrowing visions in its victims.]] It must be pretty damned difficult fighting in close quarters whilst wearing a very thick robe, but then again, nobody really questions the [[Dark Angels]] on ''their'' choice of war attire. Nevertheless, because they are bodyguards of high ranking Genestealer leaders, they ''have'' to go out in public when a Magus [[Heresy|comes out to spread the word.]] So the robes provide something like the trench coats from TMNT, being large enough to conceal the [[Mutant|less-than-Human qualifications]] such as the [[Extra Heresy|extra hidden limbs tucked away into their robes as well as long segmented tails tipped with a toxic stinger.]] It's also possible that they simply ditch the robes when they need to fight and rely on psychic shenanigans to cover up any masquerade violations. They also have their own version of Purity Seals, [[Lulz|which is hilarious in all its Genestealer glory.]] == The Rules == The Locus on tabletop is a pretty great addition to your Genestealer army thanks to their upgraded Unquestioning Loyalty ability. It will allow them to intercept wounds on nearby Characters on a +2 vs a +4 like the rest of the army. On top of that this unit can also Heroic Intervention up to 6″ away. Oh, and naturally they have some extra abilities to keep them alive and killing in close combat such as the Quicksilver Dodge which is essentially bullet time for Genestealers ([[Derp|Just don't ask how you can bullet dodge something in a thick, heavy and restrictive cloak]]); this translates to have a 5+ invulnerable save not because the Locus if tough or anything, but because nobody can hit this bastard. The other unique ability is Quicksilver Strike which means that the Locus always strike first in the Fight Phase, even if it did not charge. In a nutshell, this guy hits fast and always hits first. A pretty intimidating opponent for assault-orientated units. As always, beware of anti-melee specialists such as Foul Blightspawns. [[Category: Warhammer 40,000]] [[Category: Xenos]] [[Category: Tyranid]] [[Category: Genestealer Cults]] {{Genestealer-Cult}}
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