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The '''Glimmerskin''', along with the [[ixitxachitl]] and the [[unbodied]], was one of the craziest monsters that WotC ever tried to make playable in [[Dungeons & Dragons]]. Described in the ''Monster Manual II'' as "thrill-seeking parasites from the positive energy plane", Glimmerskins speak no languages, have no physical form, and cannot directly interact with objects in the material plane in any way, nor can they stay for more than a few hours before they have to go home. The only thing they can do while on the material plane is "bond" to a "host", granting the host increased combat prowess in exchange for... well, nothing. The Glimmerskin doesn't actually control the host during this time like the [[Inspired]], nor merge with the host's consciousness like a [[Kalashtar]]. Instead, it offers suggestions like a telepathic backseat driver, much to the annoyance of the host. Glimmerskins do this because they like to watch the fighting, even if they can't directly participate in it. Exactly why wotC thought these guys would make a good player race is [[heroin|unknown]]. However, for anyone who [[you can certainly try|wants to try]], their favored class is Fighter and their ECL is their class levels +15. Since they have 12 Outsider hit dice, we can derive a level adjustment of +3. ==See Also== *[[Dungeons & Dragons 3rd Edition races]] [[Category:Dungeons & Dragons]] [[Category:Monsters]] [[Category:Dungeons & Dragons Monsters]]
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