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{{/tg/-Heresy-Head}} A region of Segmentum Pacificus wherein dwells the largest realspace domain of the [[Harakien Eldar Empire]]. While it is not the only of such, it is by far the most populous and culturally significant. ==Planets of the Harakien Sector== ====Ku Harai==== {{Infobox 40k Planet |name=Ku Harai |bgcolor=#FFFFFF |fgcolor= |image=[[File:Ku_Harai.jpg|200px]] |class= Xenos World |orbdist= |gravity= |temp= |pop= 180,000,000 |governor= |system= Viran |sector= Harakien |subsector= Harai |segmentum= Pacificus }} The heart of the empire, Ku Harai is a lush and verdant world which remains largely unspoiled. Though sparsely populated elsewhere, the planet has one massive city called Rhys on its largest continent. Rhys is the administrative center of the empire, and is home to the colossal domain of the Void King himself, who governs the planet directly. The planet is fully autonomous, providing its own necessities and only importing luxury goods. Ku Harai was the first world seized by Ku'Motsk and served as the location of the empire's formation following the bloody campaign against its original human inhabitants. Each year there is a massive festival called the Motskhar celebrating the formation of the empire, with representatives from each harakien planet and realm arriving for the week-long festivities. The city of Rhys is completely filled with all manner of delights to be experienced. Ritual combat amongst the Klaivex priesthood takes place from dawn to dusk the first day, the festival being the only place to see this spectacle beyond Khainash itself. Wych cults are brought in from Commoragh, hosting the finest in gladiatorial exhibition, and bringing out exotic and deadly creatures for the pleasure of the crowd. Even the reclusive harlequins have arrived at the time of the Mostkhar on occasion, dancing the histories of the old empire for the new. The Motskhar is no mere hedonistic celebration, it is also the favored venue for unveiling technological innovations or discoveries by the mercantile association, and an important event for diplomatic relations among the disparate factions of Commoragh. The final event marking the close of the festivities, the Anuk'yan, is also the most anticipated. The Anuk'yan always takes the form of a massive tournament, testing combatants on exquisitely crafted, and extremely dangerous, custom designed battlefields. The winner is always offered a position in the sovereign division of the fleet if they were not already a member, current members are typically favored for promotion, in addition to the spoils of victory. The grand prize differs year to year, but it is always of incredible quality and value, usually it is a unique and powerful weapon or finely crafted armor, though rare beasts and even vehicles are not unheard of as spoils. ==== Vrkova ==== An exodite eldar world, Vrkova is a fully autonomous unit within the empire at large. Ruled by the priest-king Wyndir, the vrkovan exodites are a peaceful people with a sober manner that contrasts sharply to that of the wild harakien eldar. Vrkova is a wild and uncivilized place; its scattered settlements are organized along tribal lines, and its people live harsh and simple lives. The planet was absorbed peacefully into the empire immediately after its formation. In exchange for the protection provided by the imperial fleet, Vrkova provides a small number of elite dragon knights to the imperial fleet each year. ==== Gelden III ==== A manufacturing planet overseen by 1st Captain Kieries. The planet is covered with numerous immense factories manned by a subjugated human population overseen by a small number of eldar administrators. Gelden III was conquered early in the empire's ascendency. The planet's inhabitants were advanced and proved a difficult foe to face in straight combat. After the first battle, Ku'Motsk pulled his men back and the geldens thought themselves victorious. As they celebrated in the streets, the Void King unleashed the first strike of a bombardment that would go on continuously for one full month. When the assault craft landed in the streets of the planet's largest cities, the few of those that still resisted were swiftly eradicated. The surviving human population be permitted to live as servants in the new regime, a precedent that would be used in similar situations. ==== Gelden V ==== A frozen, uninhabitable planet which is notable only for its abundance of formerly untapped raw materials and its proximity to the manufacturing base on Gelden III. The sole inhabitants of Gelden V are penal mining slaves and their brutish overseers, often eldar too cruel to fit with the empire at large. This planet is also overseen by 1st captain Kieries, his brutal tactics often being necessary to keep the peace. ==== Kournos ==== A sparsely populated agricultural world, Kournos was the only human planet to join the empire willingly. Its inhabitants had nearly all been destroyed by a decade-long famine caused by the failure of ancient and forgotten technology. When the harakien fleet arrived, they were greeted as gods sent to deliver the dying people from their fate. Its discoverer, 3rd Captain Ralis Sinderion, was known for his shrewdness and way with words. He told the kournoans that he would lift the curse on the planet's soil, and that it would be as a garden of the gods. They need only serve the gods and they would be permitted to share in this bounty. The Kournoan population eagerly accepted, and the planet was made into the land of enormous, fertile fields that it is today. Sinderion administers this planet still, and is venerated by the people. ==== Thress ==== A heavily-forested planet, Thress was originally home to the thressians, a race of stubborn, hairy, three-eyed giants. Standing at nearly 3 meters, and weighing well over 200 kilograms, the average thressian male is a brutish, horned savage that delights in bloodshed. The female of the species is even more dreaded, at nearly double the size and weight of the males, though rarely seen. The thressians resisted eldar rule for years before finally being nearly eradicated by 2nd Captain Silys Vath. The only remaining thressians on the planet are relegated to one massive gated reservation in the southern hemisphere. During the protracted campaign, Vath developed a taste for thressian hunting and a respect for their tenacity. It has become a popular, if rarely indulged, sport among the empire's finest. The remainder of the planet was converted into an agricultural world, manned by imported Kournoan laborers. ==== Khainash ==== If Ku Harai could be considered the heart of the empire, Khainash would be its soul. The planet is dedicated to the eldar god of war, Kaela Mensha Khaine. A colonial world set aside for the regrowth of eldar civilization, Khainash is considered by the most spiritual to be a holy land. This reputation comes from the events surrounding its acquisition. The planet was originally thought to be uninhabited by any sapient species by its discoverer, 2nd Captain Silys Vath. When arriving on the planet, the eldar forces awoke the slumbering tomb beneath them and were forced to face a foe long thought dead. As the last of the necron forces awoke, Vath prepared his final stand. Though his men fought well, they were no match for the silent machines, and many were slaughtered. As the warriors prepared for their death, blades raised and heads held high, an immense solar flare erupted. The necrons were destroyed almost to a man by the resulting electromagnetic pulse, it was a miracle. Now, the planet is a center for the Priesthood of Khaine. It's klaivex battle-priests constantly hone themselves in the art of combat in their great shrine, leaving only to found monasteries on other worlds and teach those who would become Incubi their art. The massive complex is a center for worship, but the manner of that worship is no mere prayer and piousness. Those dedicated to Khaine hone their bodies and minds toward warfare at all times, and the great shrine holds numerous rooms and facilities which serve to aid in this. Many areas of the temple are held at higher or lower levels of gravity, incubi spend months learning the styles of motion in combat in these unusual atmospheres. Some sections hold miniature ecosystems, tailored by harakien biologists to be the ultimate test of skill. Some rooms are even more unusual, such as those which house bottomless pits or celestial phenomena, but all serve a deadly challenge. ==== Nakhar ==== Named in honor of Ku'Motsk's original patron, Duke Nakhar, the planet is a colonial world set aside for the regrowth of eldar civilization. Nakhar is the most populous planet in the empire, and the largest source of its soldiers and administrators following Commoragh. The planet's temperate and peaceful nature makes it the favored home for those eldar seeking to have children, as all imperial citizens are encouraged to do. It was won relatively recently in an extremely asymmetrical campaign against a primitive and scattered human civilization by Ku'Motsk himself. ==== Gharian III & Gharian IV ==== Gharian III and its sister planet Gharian IV, are the most recent acquisitions to the empire. Both planets were originally infested with orks who had warred against each other for centuries. The planets' discoverer, 4th Captain Sysik Alovar quickly found himself overwhelmed by the greenskins. The 1st and 3rd fleets reinforced their compatriots and the longest campaign in the empire's history began. The orks were many and powerful, but the eldar were careful to ensure their foes were completely eradicated. The protracted combat went on for a decade before the greenskins were eventually defeated, with the inclusion of the 6th fleet and the personal fleet of the Void King himself turning the tide. Alovar's scouring of the twin planets is still far from complete, and it is estimated it will be many years before either planet can be made useful. Gharian III is marked for conversion into an industrial world, while rumors persist that the Void King wants its neighbor turned into an Ork preserve for sport hunting.
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