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{{stub}} '''Honor''' is a philosophical-social construct that attempts to define what consists of appropriate and inappropriate behavior, establishing a code of conduct that a good person should seek to live by and which they should be punished for breaking. The most famous honor systems are ''Chivalry'', iconic moral compass of the [[Knight]], and ''Bushido'', the moral compass of the [[Samurai]]. In [[Dungeons & Dragons]], honor is often considered an aspect of the Lawful branch of the [[alignment]] grid. Honor most commonly occurs as a new form of [[stats|ability score]] or similar mechanic in [[Oriental Adventures]] games, such as [[Legend of the Five Rings]]. It typically functions more or less as a cultural equivalent to [[Sanity]]; as Honor drops, bad things happen, and running out of Honor triggers a game over. [[Category: Game Mechanics]]
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