Editing
Humanoid
Jump to navigation
Jump to search
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
'''Humanoid''' is a term ubiquitous in both fantasy and science-fiction, meaning "a creature that is similar to a [[human]] but not a human". Something with bilateral symmetry, stands upright, two legs, two arms and a head in the right positions and joints in mostly the right places qualifies, even if it has green skin, three eyes and a tail. Unless you're talking about [[Dungeons & Dragons]], in which it case it has some more specific meanings. In [[Advanced Dungeons & Dragons]], for unknown reasons (possibly due to his belief in the importance of humanocentrism), [[Gygax]] divided the various nonhumans into two [[Type|categories]]. Anything that was either half-human or had been a protagonist race in [[The Lord of the Rings]] was deemed a '''[[Demihuman]]''' (why [[gnome]]s got in on this, who can say, maybe due to their basically being an [[elf]]/[[dwarf]] crossbreed). Anything else that had a roughly human-like form and some level of civilization was deemed a '''Humanoid'''. On paper, this was a neutral term referring to all non-demihuman races, from benevolent-to-neutral ones like [[centaur]]s, [[firbolg]]s and [[aarakocra]] to evil ones like [[orc]]s, [[ogre]]s, [[goblinoid]]s, [[gnoll]]s, [[kobold]]s, etc. In practice, it was just used as a catch-all phrase for "all the races you are legally allowed to kill in this game". Though in practice demihumans were just labeled as humanoids when [[Type|types]] started to be more formally used. When [[Dungeons & Dragons 3rd Edition]] came along, they dropped the usage of demihuman completely and just used humanoid for everything... Okay that's kind of a lie. See in this edition they also decide to make the use of "[[Type|creature types]]" to divided up the various creatures of the D&D [[multiverse]] standard practice. To accompany this change they decided to add some mechanical weight to Types by having them define the potency of racial hit die, some default immunities, and if certain spells can target the creature. '''Humanoid''' became the "normal type" - the races that were fundamentally human-like in nature, being creatures based on relatively normal biology with little in the way of truly powerful inherent magic. If they did posses powerful magic, for example a [[Medusa]], or overtly monstrous behavior and appearance, such as a [[Minotaur]], they were dubbed a Monstrous Humanoid. A [[Gnoll]] or [[Lizardfolk]], on the other hand, is just a [[beastfolk|human-shaped animal]], and thusly is a Humanoid type. In [[Star Wars]] humanoid is used to mean a species with two legs, two arms and a head connected to the same torso. Being furry or scaly is no obstacle to being classified as "humanoid", but additional limbs are. Related to humanoid is the "Near-Human" classification, which is applied to species that are immediate off-shoots of humanity. Only near-humans are known to have produced hybrids with humanity. [[Category: Dungeons & Dragons]] [[Category: Gamer Slang]]
Summary:
Please note that all contributions to 2d4chan may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see
2d4chan:Copyrights
for details).
Do not submit copyrighted work without permission!
Cancel
Editing help
(opens in new window)
Navigation menu
Personal tools
Not logged in
Talk
Contributions
Create account
Log in
Namespaces
Page
Discussion
English
Views
Read
Edit
Edit source
View history
More
Search
Navigation
Main page
Recent changes
Random page
Help about MediaWiki
Tools
What links here
Related changes
Special pages
Page information