Editing
Imperial Armour
Jump to navigation
Jump to search
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
'''Imperial Armour''' <s>is</s> ''was'' a series of books written by [[Forge World]] (the company) to promote their [[Warhammer 40,000]] models. They included full-color drawings, technical data, rules (in some cases full army lists, recently given an official stamp of approval), and, in most cases, a narrative focusing on a campaign which features the models included. As the name might suggest, there is a bias towards ''[[Imperium|Imperial]]'' armies -- at least one of the [[Space Marines]], [[Imperial Guard]], [[Imperial Navy]], [[Sisters of Battle]], and/or [[Inquisition]] have been represented in every book, although Forge World does seem to be giving less-seen forces some time in the spotlight, like the [[Raven Guard]], [[Salamanders]], [[Elysian Drop Troops]], and [[Death Korps of Krieg]]. However, each book features a non-imperial army foremost (read: on the cover), and releases specialized units, army lists, and [[Apocalypse]] love for the specific non-imperial faction being featured. Tau got most of their Apocalypse units from their release, and the Ork list has a [[Warhammer_40,000/Tactics/Orks/Dred_List|whole bloody tactica]]. <s>More often than not, the [[xenos]] even win!</s> Oh who are we kidding - Imperial forces get fucked up in '''every''' book - they either outright lose or their victory is totally Pyrrhic. And this IS how you [[grimdark]] and show that Imperium isn't alright. == Volume One - Imperial Guard and Imperial Navy == This volume has no over-arching story, though it does offer brief insights into the [[Imperium]]'s logistics, such as tank doctrine and [[Forge World]] dogmas, as well as coloring references and technical data. Most of the vehicles included are [[Leman Russ Battle Tank|Leman Russ]] variants and artillery pieces that were absorbed into the next [[Imperial Guard]] [[codex]] (this book was written back in 3rd Edition), and the other vehicles ([[Baneblade]] variants, [[Imperial Navy]] flyers, and support vehicles) have all been included in later Imperial Armour volumes -- note that this is the only volume not sold by Forge World any more, although a new edition has been released (see below). The [[Warhammer 40,000/Tactics/Imperial Guard/Armoured Battlegroup|"Armoured Battlegroup" army list]] (featuring [[Leman Russ Battle Tank]]s as [[cheese|troop choices!]]) is introduced in this volume. == Volume Two - Space Marines and Forces of the Inquisition == Again, no big story, but lots of lore about the many vehicles and their variants used by the [[Space Marines]] and [[Inquisition]] (which includes the [[Grey Knights]] and [[Sisters of Battle]] -- rather, the [[Daemonhunters]] and [[Witch Hunters]], as they were called at the time). == Volume Three - The [[Taros Campaign]] == The first Imperial Armour volume with a proper story and campaign, in which the [[Tau]] take center stage. The story goes that the desert world of [[Taros Campaign|Taros]] gets investigated by the [[Administratum]], as its tithe and production estimates are out-of-date. The delegation finds that, while Taros is meeting its mineral quotas to the local [[Forge World]], it seems to be mining much more without growing its stockpiles; they discover that the planetary governor has been cutting a deal with the [[Tau]]. They enlist the aid of the Avenging Sons [[Space Marine]] Chapter, and when that attack fails, the [[Imperial Guard]] are called in. They also fail to re-take the planet, and the Tau actually win! [[File:F81a21aeef11a572cefb31576cd4ab92ae5ee0d3.jpg|thumb|right|Back when [[Lesser Knarloc|Kroot riders]] used to have models]] The [[Tallarn Desert Raiders]] and [[Elysian Drop Troops]] receive rules in this volume, as well as lots of new [[Tau]] units (like the mighty [[Manta]], and the [[Orca]] from the [[Warhammer 40,000: Fire Warrior]] video game). The [[Raptors_(Chapter)|Raptors]] also got a little screen time, with some handy illustrations of their color schemes. == Volume Four - The Anphelion Project == The [[Adeptus Mechanicus]] decide that it would be a good idea to keep a zoo of [[Tyranids]] on Beta Anphelion IV, in order to study them and learn how to fight them better. Contact is, naturally, lost, and so Inquisitor Solomon Lok of the [[Ordo Xenos]] gathers up some [[Red Scorpions]] and Detachment D-99 of the [[Elysian Drop Troops]] to investigate. They learn that the Tyranids adapted to escape containment, Jurassic Park IN SPESSS ensues, and the Marines escape while leaving Lok and the Guard to die horribly. Needless to say, this doesn't earn them many brownie points with the Inquisition (*SPOILERS* well apart from the fact Inquisitor Lok becomes a victim of Inquisitorial political back stabbing). The [[Tyranids]] get most of the love in this book, with new biomorphs, Monstrous and Gargantuan Creatures, and big flyers, though the [[Red Scorpions]] and [[Elysian Drop Troops]] get a few more rules. This would mark the beginning of Forge World's blatant favoritism for the obscure Chapter. == Volume Five - The Siege of Vraks - Part One == [[Vraks]], an Armory World close to the [[Eye of Terror]] and a key point in the defense of [[Cadia]], falls silent. It turns out that Cardinal Xaphan has taken over, deciding that the Decree Passive was for weaklings, and that he could rid the Imperium of heretics much more effectively by taking direct command. The Imperium disagrees (once they find out about this), and decides that the fastest way to bring Xaphan to heel is with the [[Death Korps of Krieg]]. Unfortunately, they weren't counting on Lord Arkos of the [[Alpha Legion]] showing up. Still, they manage to crack the first two defense lines, but it seems that Lord Arkos and Cardinal Xaphan aren't out of tricks yet... The [[Death Korps of Krieg]] Siege Regiment gets army rules in this volume (for which we have a [[Warhammer 40,000/6th Edition Tactics/Imperial Guard/Death Korps of Krieg|tactica]]), as do the Renegades and Heretics (basically [[Lost and the Damned]] for 4th Edition -- Traitor Guard plus [[Alpha Legion]]). Some new super-heavy vehicles, the [[Macharius (tank)|Macharius Heavy Tank]] and the [[Gorgon Armored Assault Transport]], as well as special siege equipment, also get rules. == Imperial Armour Apocalypse == After years of experimentation (including experimental rules in previous Imperial Armour volumes), [[Games Workshop]] releases the [[Apocalypse]] expansion for running massive [[Warhammer 40,000]] games. [[Forge World]] releases this volume to update the rules on their super-heavies and flyers, as well as include some new formations. == Volume Six - The Siege of Vraks - Part Two == As the Kriegers wear down the final defense line, Arkos summons reinforcements. In particular, lots of [[Khorne Berzerkers]] and [[Plague Marines]] arrive, and then the [[Chaos]] [[Titan (Warhammer 40,000)|Titan]]s and flyers come in to attack the Krieg lines from the rear. In response, Segmentum Command sends their own Titan legion and [[Imperial Navy]] support, as well as reinforcements for the Kriegers. The Engineers manage to mine and collapse a whole section of the fortress wall, and the Kriegers surge into the gap. Unfortunately, they are held there. The [[Red Scorpions]] are asked to help, and they agree, seeing as there are hundreds of [[Chaos Space Marines]] to be killed. Though few of the Marines committed survive the assault, they manage to clear the breach and leave it in Imperial control. With the citadel itself in view, the Kriegers prepare to mount their final assault, when [[Inquisitor]] Hector Rex shows up and assumes direct control -- it seems that the taint of Chaos is even worse than any had expected... This volume contains rules for [[Death Korps of Krieg]] Engineers and associated mining equipment (like the [[Hades Breaching Drill]]), the [[Red Scorpions]], and the "Servants of Slaughter" variant of the Renegades and Heretics army -- basically, Traitor Guard with [[Khorne]] stuff. New units include another [[Macharius (tank)|Macharius]] variant and the [[Malcador (tank)|Malcador]] tank, as well as some updates on rules for [[Chaos Space Marine]] vehicles. == Volume Seven - The Siege of Vraks - Part Three == Under [[Inquisitor]] Rex's command, the siege around the citadel is sealed tight, and the Kriegers tighten the noose. Unfortunately, the forces of [[Chaos]] are hard at work assembling a massive [[warp]] portal, and they unleash [[daemons]] onto Vraks. The [[Red Scorpions]] return, along with some [[Grey Knights]] summoned by Rex's urgent missives, and with their support, the citadel's defenses are broken, but not before [[An'ggrath]] the Unbound is summoned by the heretics. He gets cast back into the Warp by Inquisitor Rex, and then the [[Angels of Absolution]] (successors of the [[Dark Angels]]) arrive, to settle the score from Volume Five and take some prisoners. They destroy the leadership, and the [[Grey Knights]] clear out the deepest levels of the citadel and finally close the warp portal. In the end, all of the ammunition and stores on Vraks were expended in the siege or destroyed afterward due to Chaos taint, the [[Ecclesiarchy]] relics and assets on Vraks were used for Chaos rituals (like a few Sisters of Battle recovered from the dungeons -- they were alive, but given the Emperor's Mercy along with the Chaos Spawn that used to be Cardinal Xaphan) or lost, and nothing was really gained. About the only positive outcome was that the Traitor Titans lost more than the Loyal Titans. The [[Death Korps of Krieg]] get rules for an "Armoured Battlegroup" variant army ([[Leman Russ Battle Tank]]s as Troops!), and the Renegades and Heretics get a new "Servants of [[Nurgle|Decay]]" variant, as well as some new Daemons and Daemon Engines. == Imperial Armour Apocalypse II == More [[Apocalypse]] updates for [[Warhammer 40,000 5th Edition|5th Edition]]. == Volume Eight - Raid on Kastorel-Novem == [[File:KillKrusha2.jpg|thumb|right|The volume that gave us the beauty that is the [[Kill Tanks#Kill Krusha|Kill-Krusha]].]] The [[Raven Guard]] and [[Elysian Drop Troops]] make a raid into [[Ork]]-controlled space to try and eliminate a particularly bright Mekboy. It doesn't end well -- after heavy losses, they are forced to withdraw, having failed to locate him (though production is temporarily disrupted). The [[Elysian Drop Troops]]' army list gets updated (see our [[Warhammer 40,000/Tactics/Imperial Guard/Elysian Drop Troops|tactica]]) for fifth edition in this volume, and the [[Orks]] get a new heavily-mechanized list variant, the [[Warhammer_40,000/Tactics/Orks/Dred List|Dred Mob]]. This book is where most of the [[Apocalypse]] units for Orks now come from. Email regarding the status of a Second Edition or other update (18/06/15): ''Thanks for your question. At this point in time we don't have any information about a 2nd edition of the IA8 book. It may be that we produce a new type of Imperial Armour book covering the Orks in some way rather than an updated version of an older one but we're not sure at the moment.'' ''If you are looking for the rules for our Ork Vehicles then the majority of them can be found in the Imperial Armour Apocalypse book and some of the larger models' rules such as the Gargantuan Squiggoth can be found in the 40k Apocalypse rule book.'' == Volume Nine - The Badab War - Part One == [[Lugft Huron]] decides that he can run his Sector better than the [[Imperium]] can. The Imperium disagrees and sends in the [[Space Marines]] to remind him of his place, starting what would later be called the [[Badab War]]. Huron calls in his favors with the other [[Maelstrom]] Warders to keep control of the sector, though the Loyalists close in around him. This volume has rules for the "[[Warhammer 40,000/Tactics/Tyrant's Legion|Tyrant's Legion]]," forces under Huron's command. They are essentially [[Imperial Guard]] with some [[Space Marine]] support (or Marines with meat-shields, depending on your perspective and play-style). == Volume Ten - The Badab War - Part Two == The [[Imperium]] tightens the noose around Huron, and as his [[heresy|heresies]] come to be known, his allies start to turn from him. Eventually, the remnants of his forces flee into the [[Maelstrom]]. The rest is [[Red Corsairs|history]]. The centerpiece of this volume is the "[[Warhammer 40,000/Tactics/Space Marines/Siege Assault Vanguard|Siege Assault Vanguard]]," a heavy assault [[Space Marine]] variant army, including the [[Caestus Assault Ram]] as Fast Attack and Ironclad and Siege [[Dreadnoughts]] as Troops. == Imperial Armour Apocalypse Second Edition == Enough time has passed that [[Forge World]] has to update the rules for old models and release rules for new ones. As a sign of [[Forge World]] becoming more "mainstream," this is the first volume to have a "stamp of approval" on its rules. == Volume Eleven - The Doom of Mymeara == [[Imperial Guard]] and [[Space Wolves]] versus [[Eldar]]. The Eldar of [[Alaitoc]] and [[Mymeara]], with Corsair support, are looking for the armor of Irillyth, the [[Phoenix Lord]] who founded the Shadow Spectres Aspect Shrine on Mymeara (he went out to preemptively eliminate the titular Doom, but never returned). They sense his essence after his millennia-long absence on the ice-world of Betalis III, and fight their way into the manufactory complex to get him, under cover of a massive aerial assault. They successfully recover his armor and re-awaken his spirit. Though Eldar sustain heavy loses during retreat after reaching their goal, so this time its more tie then pure xenos victory as usual. This volume introduces the [[Eldar]] Corsair army list (lots of fast things and flyers, with [[Warhammer 40,000/Tactics/Eldar Corsairs|a complete Tactica]]), as well as a new Path for Craftworld Eldar [[Aspect Warriors]] (the Shadow Spectres) and a new [[Space Wolves|Wolf Lord]] character. == Imperial Armour Aeronautica == As [[Warhammer 40,000 6th edition|6th Edition]] now includes flyers, lots of Forge World models need to have rules updated (and lots of armies need anti-air support). == Volume One - Second Edition: Imperial Guard == With [[Warhammer 40,000 6th edition|6th Edition]] out the door and no [[Imperial Guard]] [[Codex]] expected anytime soon, Forge World released an update to [[#Volume One - Imperial Guard and Imperial Navy|Volume One]] which includes updated rules for all of the tanks and super-heavy vehicles available to the Imperial Guard. The [[Warhammer 40,000/Tactics/Imperial Guard/Armoured Battlegroup|Armoured Battlegroup army list]] (Leman Russ tanks as troops!) gets an update as well. == Volume Twelve - The Fall of Orpheus == The Orpheus Sector turns out to be home (or, next-door) to several [[Tomb World]]s, and the [[Necron]]s of the Maynarkh [[Necron Dynasty|Dynasty]] aren't interested in sharing, especially since they've gotten an especially-nasty case of Flayer Syndrome (which is to say, they like to cut humans up and eat them, despite being robots). The [[Orphean War]] begins, and Imperium calls in the [[Minotaurs]] and [[Death Korps of Krieg]] when all the shit hits the fan, who barely manage to fight them off. By which we means humans were curbstomped anyways, but actually managed to evacuate some forces and dealt some damage in return - before that battle Necrons left no survivers to tell the tale. It should be noted that this requires an epic space battle that shows that Necron spaceships are still just as overpowered as they were in [[Battlefleet Gothic]]. Imperials were driven off most of the sector, but managed to keep some ground, and are planning to reclaim their soil in a distant bright future when the Imperium wouldn't be in [[Orks|such]] [[Tyranids|deep]] [[Abaddon|shit]] as it is now. The Death Korps gets a new Assault Brigade army list (which is very similar to the Siege Brigade army list, with a number of somewhat-important differences -- see [[Warhammer 40,000/Tactics/Imperial Guard/Death Korps of Krieg Assault Brigade|our tactica]]), whereas the Necrons get the Dark Harvest quasi-army list; it has some changes to units (including [[Necron Lord|Necron Lords]] and [[Lychguard]]), and [[Flayed Ones]] can be taken as Troops, but most of the "new" units can be taken for the main book as well. Those new units include the [[Night Shroud]], a new [[Cronssant]] with a black-hole bomb; a Tesseract Ark, basically a Catacomb Command Barge that also has a black-hole bomb; the Tomb Sentinel, a new Tomb Stalker variant with a big old gun; and updates for the already-released minis, like the Tomb Stalker and Canoptek Acanthrites. The [[Minotaurs]] also get a few new characters. == Volume Three - Second Edition: The [[Taros Campaign]] == This volume received an update to bring the Tau, Elysian Drop Troops, and [[Tallarn Desert Raiders]] stuff more in line with the new 6th edition rules. The [[Elysian Drop Troops]] also got a new army list in this book, but it's not really that great. Forge World left in the rules for Tau space vehicles, and even gave them a fancy "[[Battlefleet Gothic]]" stamp of approval, even though their Battlefleet Gothic (and other [[Specialist Games]]) products had been discontinued. This is especially surprising because the missions that involved other Specialist Games products, namely the [[Epic]] and [[Kill Team]] missions, were either converted into conventional Warhammer 40,000 games or, in one case, removed. ==Imperial Armour Apocalypse (Third Edition) == With Games Workshop updating Apocalypse, Forge World in turn updated the rules of the super-heavies that they make. == Volume Two - Second Edition: War Machines of the Adeptus Astartes == One of the major additions to the new edition of the book is that Space Marines can take vehicles from Forge World's [[Horus Heresy]] line -- super-heavies in [[Apocalypse]] games or as a Lord of War in [[Escalation]] games, and relic [[Sicaran Battle Tanks]], [[Deimos Predators]], [[Whirlwind Scorpius]], and [[Javelin Attack Speeder]]s in regular games. As a nod to the rarity of the latter vehicles in the 41st millennium, all of these units have the "Relic of the Armoury" rule; a primary detachment of Space Marines can only take one unit with that rule unless a [[Master of the Forge]] (or whoever the chapter's equivalent "Keeper of Relics" is) is present, while a secondary detachment only gets to take one if it's being led by a Keeper of Relics. == Volume Four - Second Edition: The Anphelion Project == Relatively similar to its original counterpart, but it adds some more characters to the [[Red Scorpions]], an army list for Detachment D-99, rules for Zone Mortalis games, and revised rules for the FW Tyranid superheavies, including a new unit in the [[Dimachaeron]] (think a bigger, uglier Lictor). == Volume Thirteen - War Machines of the Lost and Damned == [[File:588997 original.jpg|thumb|right|Some forgotten minor warbands get revisited in this book]] Volume 13 contains updated rules for Chaos Space Marine equivalents of loyalist vehicles (including those introduced in Forge World's [[Horus Heresy]] products), daemon engines, and Chaos [[Titan (Warhammer 40,000)|Titan]]s. It also updates the Chaos Renegades lists introduced in the [[Vraks]] trilogy ([[Warhammer 40,000/Tactics/Renegades and Heretics|we have a tactica]]). In fact, they also sell a bundle of this volume with volumes 5, 6, and 7 for just 30 pounds more than IA13 itself. They say it's so that Chaos players can get the full history (and full campaign rules) of the Siege of Vraks, though it's probably also to shift the last of their Vraks books now that they are fully superseded. == The Siege of Vraks == An unnumbered volume which combines the lore from all three Siege of [[Vraks]] books and contains Vraks-specific characters, units, and army rules for the [[Death Korps of Krieg]] and Renegades and Heretics. (Presumably, it was left unnumbered because calling a book "Volume Five, Six, and Seven - Second Edition" would start to look like a license plate.) == The Doom of Mymeara == Another unnumbered volume, though unlike with Siege of Vraks, removing the number was strictly unnecessary as the original book only consisted of one volume, so its really just an update rather than a consolidation. It provides revised rules for pretty much everything in the original volume, bringing the standard up a considerable notch. Rules for all of the special characters were redone for better or for worse, and the Eldar Corsairs were given a massive overhaul without making them into something unrecognisable. Rules were also given for all of Forgeworld's Craftworld Eldar gear, and one brand new addition that wasn't in the original was rules for customising your own Craftworld, giving you a formation that let you choose your combination of traits. ==Fires of Cyraxus == [[File:What-has-been-lost.png|thumb|right|...[[Warhammer 40,000|for so much has been forgotten, never to be re-learned]]...]]An <s>upcoming</s> indefinitively delayed volume, also unnumbered because apparently GW lost count of how many IA books they've made now. Fluff-wise, the [[Tau]] are invading an almost forgotten Forge World to test their new [[Hazard Battlesuit]]s, not knowing most the planet is an underground "storage world" for lots of ancient 30k battle-automata which were mothballed due to fears of tech-heresy. The [[Adeptus Mechanicus]] and the [[Red Scorpions]] move to defend, with the Space Marines deploying at Chapter strength and the Admech calling the Legio Gryphonicus and its vassal Knight House of Coldshroud. Oh, and the [[Angels Revenant]] are in it too. Expect a lot of rock-em sock-em robots as the 30k [[Legio Cybernetica]] Automata go up against the new Tau Battlesuits (if it ever comes out, that is). Includes new rules for Secutarii (Skitarii) and what looks to be an update to the Taros campaign Tau rules, as well as [[Red Scorpions]] Chapter Master [[Carab Culln]] being turned into a Leviathan Dreadnought, giving him officially more rules than any other named GW character ever (with a whopping '''four different versions''' of him). ==Talons of the Emperor == <s>Another upcoming</s> a cancelled volume focusing on the Custodes, [[Sisters of Silence]] and [[Grey Knights]]. ==Imperial Armour Indexies== Released during 8th edition after the rules change, four indexes where released with updated rules for all the old Imperial Armour units. That's it. ==The Imperial Armour Compendium== [[File:IA Compendium Casualties.png|thumb|left|300px|This is the way Imperial Armour dies, not with a bang, but with a whimper.]] A second release of the indexes with the previous four all rolled into one book. However it was written by the GW 40k team, not the FW team since they were to busy writing rules for 30k and making alternative [[Necromunda]] heads in the shed GW makes them work in, and so the rules are not great and many of the characters and units were given very odd and in some cases unfluffy rules. On top of that it removed dozens of vehicles, units and gutted multiple ranges (RIP Renegades and Heretics) sending most units into Legends, making the book both a huge disappointment and most likely the very undignified end to what had once been the best series produced for 40k. ===The Final nail=== During early 2023 and the lead up to [[Warhammer 40,000 10th Edition|10 editions launch]], many of the old Imperial armour models were Squatted from the [[Forge World]] webstore. Then in May 2023 the remaining Imperial Armour models for every faction (minus Krieg for some reason) were set to LCTB and were all gone forever within an hour (as well as the old Terminator models and the [[Rage| old Dreadnought model]] at the same time). This final purge dropped many of most beloved models every produced by Forge World, such as [[Tyberos the Red Wake|Tyberos]], [[Asterion Moloc]], The Ork Warboss on a bike and the huge [[Greater Daemon]] models. The reason for this is that GW want's to have all future 40k releases in plastic and has been moving away from it for the [[Warhammer 40k|two main]] [[Age of Sigmar|line games]], and possibly needing to free up space for new Horus Heresy and [[Warhammer: The Old World|The Old World]] stuff. All of the old Imperial Armour units will be going into the 40k Legends PDF to have slap-dash and sub-par rules that never get updated out side of new points costs. And so here we are, at the end. The greatest series of supplements for 40k is now dust in the wind. [[File:RIP Imperial Armour models.jpg|thumb|center|500px|A pain not felt since the great Warhammer Fantasy squatting.]] [[Category:Warhammer 40,000]]
Summary:
Please note that all contributions to 2d4chan may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see
2d4chan:Copyrights
for details).
Do not submit copyrighted work without permission!
Cancel
Editing help
(opens in new window)
Navigation menu
Personal tools
Not logged in
Talk
Contributions
Create account
Log in
Namespaces
Page
Discussion
English
Views
Read
Edit
Edit source
View history
More
Search
Navigation
Main page
Recent changes
Random page
Help about MediaWiki
Tools
What links here
Related changes
Special pages
Page information