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Khork, the Megaboss of Ullanor
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{{/tg/-Heresy-Orks}} Khork. The name echoed through the halls of every ork across the galaxy and had since the appearance of his mighty empire. The stories told of him defied belief, from those roared by his followers in the murky light of dawn before battle to those whispered by mothers to frighten their young into timid obedience, but almost all tales have a basis in fact. He arose on Ullanor like every ork warboss does; with his fists. He killed every leader who stood in his way until the planet was under his control and ordering his meks to construct a vast fleet. All the boyz on the planet could feel the build up of the Waaagh! all around them and they gleefully anticipated the coming battles... Khork’s Waaagh! exploded out of Ullanor and took the neighboring sector by storm, hurtling across the surfaces of the planet with horrendous speed. The petty kingdoms and robber empires of the local pirate lords and ork bosses fell like grots before a hungry face eater squig. And so his Waaagh gained strength and momentum with every victory, stripping every piece of useable material from the planet’s surfaces to create more and more crafts. Khork slew the leaders of every force to face him personally, some after struggles worthy of legend and some with contemptuous ease. As Waaagh! Khork spread through system after system, Khrok swelled with the accumulated Orkish energy. At first, he had been of the average size for a warboss (around two meters tall and almost as broad) but after a few victories his size began to make him stand head and shoulders above those warbosses who obeyed his orders and before long he towered over even the deff dreads that accompanied him to battle. His size won him many battles on its own, as few orks will willingly fight a boss so clearly blessed by Gork and Mork. One warboss that knew Waaagh! Khork was coming his way had his meks construct a suit of mega armor the size of a stompa to allow him to fight on equal terms. Khork ripped the arms off the suit and tore out the ork inside, calling him a coward before devouring him whole. A score of sectors fell before Khork and his waagh showed no sign of slowing. In fact, it seemed that no force could slow the implacable advance. Different races and civilizations tried different tactics; orbital mines to obliterate fleets, planets stripped of minerals to deny the orks the chance to repair their ships and replenish their supplies, preemptive strikes against Khork’s high command to create chaos. Nothing worked, however, and soon over a hundred sectors had fallen and his Waaagh! could truly be called an empire. It was then that Khork showed himself to be a different kind of beast all together to his fellow warbosses. Instead of continuing in one direction and having every ork follow him, Khork turned his flagship around and headed back to Ullanor. When he arrived, he began to make plans. Most orks, upon seeing his size, assumed that Khork must be a member of the Goff clan. Few orks knew that he was in fact a Bloodaxe, one cunning (or kunnin’) enough to know that orks would not willingly follow his orders if they thought him a cowardly, ‘uman loving git. Soon, his orders were relayed to the very fringes of his empire. The bosses on the edge were commanded to ground their roks and start to construct mighty bastions, fortresses that would allow them to hold these planets and sectors against invasion. Khork did not intend his Waaagh! to burn like a wildfire before being extinguished under its own weight. Instead, he planned to forge an empire that would last until the star grew cold. Once the edges of the current empire was secured, Khork coordinated a push of expansion. His empire, to be referred to henceforth as the Ullanor Empire, doubled in size over the next few years. There was another period of fortress building and implementing infrastructure. Huge ships trawled the many ork inhabited planets of the empire, picking up the yoofs that had spawned there and absorbing the petty tribes into Khork’s greater vision. Boot camps and training planets arose to force every ork that wanted to go to the front to train until they at least understood the principle of using a slugga as more than a tool to make noise, if not the practice.
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