Editing
Mapach
Jump to navigation
Jump to search
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
[[File:Mapach.jpg|thumb|right|300px]] '''Mapach''' are one of the five "Humblefolk", or [[Beastfolk]], races who are presented as alternatives to the five Birdfolk PC races in the [[Dungeons & Dragons 5th Edition]] setting of [[Humblewood]]. These beastfolk are a race of anthropomophic raccoons, although they can also resemble any of their myriad relations in the weasel family, including weasels, ferrets, badgers and polecats. Crafty, hearty and tough, mapach are mostly known for their natural curiosity. With deft fingers, an inherent affinity for being sneaky, and a love of trinkets, this somewhat eccentric race has long been stereotyped as a bunch of dirty thieves. And, in fairness, in the bad old days, these inveterate opportunists ''did'' tend to be bandits. But in the modern era, mapachs are mostly harmless. Though they emphasize intuition over book-learning, mapachs are actually quite alert and cunning. This particularly shines in their ability to find a use for just about anything; mapachs are masters of "scroungecraft", the art of taking debris, junk, and whatever else is lying to hand and fashioning functional or useful items out of it. Admittedly, the results can be kind of crude looking, which leads to many outsiders looking down on it and not seeing how much creativity, ingenuity and resourcefulness it actualy takes, but many genius technological ideas began with scroungecraft prototypes. Indeed, such is the importance of scroungecraft to mapachs that they hold loosely-organized fairs to demonstrate their inventions, and those who build interesting or unique creations can become celebrities amongst this otherwise individualistic race. ==PC Stats== ::Ability Score Increase: +2 Wisdom, +1 Constitution ::Size: Medium (the average mapach stands between 4ft and 5ft tall, and weighs between 90 to 160 pounds) ::Speed: 30 feet ::Age: Mapachs mature quickly, reaching adulthood at the age of 8, but live a fairly average lifespan of over 60 years. ::Alignment: Mapachs don’t favor good over evil, with most choosing to remain neutral. They also lean towards the freedom of chaotic alignments. ::Darkvision: 60 feet ::Expert Climbers: You have a Climb speed of 20 feet. ::Resilience: You have Resistance to Poison damage and Advantage on saving throws against poison. ::Skulker: You have Advantage on Stealth checks made in dim light and darkness. ::Scroungecraft: You are proficient with tinker’s tools. Additionally, you have the ability to construct crude but functional versions of common items using materials present in your surroundings. You may spend 10 minutes to craft these materials into any tool or piece of adventuring gear worth 30 gold pieces or less. The item will be completely functional, even capable of passing for a disguise (if you crafted an article of clothing). Tools, along with any other item that would logically break on its first use (caltrops, arrows), will become useless afterward. Scroungecrafted items will otherwise last 1 hour before falling apart. ::Depending on the materials available, a Game Master (GM) may rule that you cannot craft an item in this way. For example, a vial of acid might be easy to make if you happen to be near a nest of acidic beetle larvae, or bark can be bound into a makeshift flask, but it would be difficult to create a passable facsimile of silken robes from a pile of leaves. ::Should you have access to the proper materials, you can spend 8 hours converting an item you have scroungecrafted in this way into a permanent version, so long as you start this process before the item falls apart. Items crafted in such a way will function exactly as a normal version of the item, and if you have proficiency in the tools used to craft them, they can even look professionally-crafted. Otherwise, they retain a rather rough, cobbled-together appearance. You can also use scroungecraft to repair broken equipment, provided you have the materials on hand. Though, how long your repairs hold together is up to the GM. [[Category: Dungeons & Dragons Races]] [[Category: Humblewood]][[Category:Furry]][[Category:Dungeons & Dragons Third Party]]
Summary:
Please note that all contributions to 2d4chan may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see
2d4chan:Copyrights
for details).
Do not submit copyrighted work without permission!
Cancel
Editing help
(opens in new window)
Navigation menu
Personal tools
Not logged in
Talk
Contributions
Create account
Log in
Namespaces
Page
Discussion
English
Views
Read
Edit
Edit source
View history
More
Search
Navigation
Main page
Recent changes
Random page
Help about MediaWiki
Tools
What links here
Related changes
Special pages
Page information