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Master Nautican
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[[File:Master_Nautican.jpg|170px|right|thumb|The first thing you see once your water bill comes in.]] Master Nauticans are high-ranking members of [[Necromunda]]'s Water Guild that looks ''suspiciously'' like a [[Tau]] Water Caste member. ==Overview== When the Water Guild needs to assist their Underhive gang allies, a Master Nautican, will command a '''Nautican Syphoning Delegation''', which includes a [[Syphonite]], and a [[Subnautican]] as well. While they are properly equipped to defend themselves in battle (They wear [[Imperial Mesh Armour]] and carry a [[Needle Pistol]], and a [[Basic Close Combat Weapons#Combat Knife|Stiletto Knife]]), Master Nauticans prefer to leave the fighting to their underlings in the Delegation. ==Crunch== On Necromunda, their stats aren’t much to write home about, but they can cause problems for multi-wound characters with their Needle Pistol and Stiletto knife. They are, however, reasonably survivable. They come with Mesh Armor and a Bio-Booster, and can increase their Toughness once per game with a Stimm-Slug Stash. They also have '''Step Aside''', which makes them reasonably survivable in combat. The strength bonus of the Stimm-Slug Stash doesn’t really synergize with their Stiletto Knife, though. The real reason you like them is, of course, the fact that they have the '''Overseer''' skill and can use it to double-activate the delegation’s Subnautican, who is fundamentally an [[Ambot]]. {|align=center border=2 cellspacing=0 cellpadding=4 |- !colspan=1| Original Necromundan Houses!! Extended Necromundan Houses !! Other Necromundan Factions |- valign=top | {{House Escher}} {{House Goliath}} {{House Orlock}} | {{House Cawdor}} {{House Delaque}} {{House Van Saar}} | {{Ironhead Squat Prospectors}} {{Palanite Enforcers}} |}
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