Editing
Mekton
Jump to navigation
Jump to search
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
'''Mekton''' is a [[role-playing game]] made by [[Mike Pondsmith]] of [[R. Talsorian]] Games, the same studio that made [[Cyberpunk 2020]]. It centers on the conventions of mecha [[anime]] and science fiction (although it can easily enough be adapted to other genres like police drama or high fantasy). It has seen several editions since its introduction in 1984, the most recent, Mekton Zeta (γ‘γ―γγ³ Z; a reference to the influential mecha anime ''Mobile Suit Zeta Gundam'') being first published in 1994. ==Mekton is batshit crazy== As you read through the most recent book (Mekton Zeta Plus), it might seem as a normal, if modular, RPG. The weapons seem a bit silly but well within the bounds of what you see in [[Anime|your Japanese animes]]. There's energy weapons, projectile weapons, missiles; just like [[BattleTech]] except there's also shields and more melee weapons. There's all sorts of modifications to be found, ranging from drones and extra armor to EWAR and ECCM. But around the time you hit the Thought Control rules ([[Titans_40k|plugging your brain directly into your mech]]) you might start to suspect there's something going on. Then you hit the rules for Lightspeed and Teleportation, where you realize this is not just a "Real Robots" game.* Then you hit the Transformation and Combiner rules (including turning into motorcycles and what the guy in Not-Voltron's left leg does when they're in the big robot form). And then, Stupid Mekton Tricks. This pulls out all of the anime stops. Hammerspace, merging with your Mekton, super jumping skills, hijacking other Mekton, absorbing and reusing parts from other mechs you just tore off, transforming into buildings, gadgets, guns (yes, there are specific rules for building [[Transformers|Megatron]]), rules for super-deformed Mektons [[Weeaboo|including the new "Kawaii" and "Kowai" stats]] and even for building yourself a [[Xeno|moe robot waifu]]. So in other words, you can build [[Wat|a robot girl who leaps across the battlefield and turns into a gun to hijack kawaii enemy mechs by holding their pilots at gunpoint,]] ''Tengen Toppa Gurren Lagann'' style. Yes, you just read that. Suffice to say, Mekton is Batshit Crazy. As such, it is STRONGLY advised that its [[GM]]s clearly define the do's and don'ts, lest you get a batshit crazy game consisting of several mechs that should not exist, alone or in a group. Actually, screw it. Give your players the book, a number of points and let them go to town. Then GM that shit. It will make for the most memorable game of your life. *It's worth noting that while Mekton's construction system will let you build any kind of crazy-ass Shogun Warrior or Megazord or whatever, the rules still have something of a "Real Robot" leaning to them. A lack of Final Attack rules, no kind of rage modes, and no easy way to make a Rocket Punch are examples of this bias. Frankly, its rules do not do a great job of emulating the hot-blooded hyperdrama of the "Super Robot" genre. Your Mekton may be one-of-a-kind, primary-colored monster-buster, but in play it might not exactly deliver on the particular "burning justice" flavor that Super Robot anime is known for. ==Automated Mekton Zeta Mek Sheet Maker== An Excel sheet on Google Drive which functions with entirely too much horribly put together code to automatically calculate all the things needed to make a Mek for Mekton Zeta (plus Technical Manual), so you have to do as little work as possible in making a Mek and even less math. There are multiple versions: * [https://docs.google.com/spreadsheets/d/1HrqFYexa2QrbEBJi0EeCmK5Fa8B1nD63aLHygAnLVvM Automated Mek Sheet] - The Original! * [https://docs.google.com/spreadsheets/d/1rw9rMIWiZfmdgW7o7ohHGGmizcVX78jmPW4a8GorvNo Alternative Mek Sheet] - With Dropdowns! * [https://docs.google.com/spreadsheets/d/1PEGO3hSPZ2sXbiBFelxjlDKcF9_z-OdRDhE13gsEwXY Latest Mek Sheet] - A Revamp with better code behind it! And you'll want this if you wish to use the above properly. * [http://pastebin.com/23Qrpp59 Mekton Zeta Automated Mek Sheet Readme] Additionally there is a Mekton Zeta character sheet as well. Supports stats up to 20. It automatically tallies hits, EV, weight and everything. * [https://docs.google.com/spreadsheets/d/15HoA7laZEhLslI15f60V7ybARbEkUqPzF6lAdPMFNO0/edit?usp=sharing Automated Character Sheet] Finally, a Mekton Zeta Beast/Animal creation sheet. Beast creation is located on pages 129-132 of the Advanced Technical Manual. Useful for statting out those alien dogs. * [https://docs.google.com/spreadsheets/d/1LrmSdiLipjNQIhWdPDHypUIjMv6fbfdMk_d8YToRATY/edit?usp=sharing Automated Beast Sheet] Also, for those that wish to use an interactive PDF they have been created and compiled on google drive. * [https://drive.google.com/drive/folders/0B5nNONRM46xvcmcwWUhtT0dJQ2c?usp=sharing Interactive PDF sheets] ==Editions of Mekton== * "White Box" ''Mekton'' (1984) - this was closer to a board game than to the RPG we know today. It had a large hex map representing the terrain of an entire planet. * ''Mekton'' (1984) - softcover book using a custom percentile-based task resolution system. ** ''Roadstriker'' (1986) - rules for human-scale transformable vehicles and power suit mecha, more advanced transformable mecha design options, and a police drama adventure * ''Mekton II'' (1987) - converted ''Mekton'' to run on the ''Interlock System'', later used in ''[[Cyberpunk 2020]]''. Cover art by [[Ben Dunn]]. ** ''Mekton Techbook''/''Mekton Technical System'' (''MTB''/''MTS'') (1991) - a major conversion of the mecha-building system of ''Mekton'' * ''Mekton Zeta'' (γ‘γ―γγ³ Z) (1994) - general update and improvement of ''Mekton II''. Significantly more animu. [[Weeaboo|This is very much an improvement.]] ** ''Mekton Zeta Plus'' (γ‘γ―γγ³ Z γγ©γΉ) (1994) - general update and improvement of the ''Mekton Techbook'' *''Gundam Senki'' (2000) - Japanese language ''Mobile Suit Gundam'' RPG using the ''Mekton'' system. A US release is in development hell. Another edition of Mekton has been announced and funded on Kickstarter. According to the head designer, this game will be the game that he originally envisioned Mekton to be. It will be what Mekton was like when it was a homebrew he and his buddies went nuts with before its animu-ness was watered down for a commercial release for the then-uninitiated western public, hence its name, "Mekton Zero". Hunt up a deck of cards or something, you're gonna be waiting awhile. Sadly as of June 2018 the project has been cancelled and the kickstarter donations refunded. They do promise to finish it eventually, but with all their focus on the Witcher and cyberpunk red it might be even longer. Both of these have since been released, along with supplements, DLC and of course who could forget the [[skub|extremely successful and beloved]] CyberPunk 2077 video game. With Mekton not completely forgotten with a reference by R.Talsorian to a Bundle of Holding post back in 2019 and Mekton being sold on their website, the eternal question begs: Is Mekton Zero next up? Or [https://youtu.be/0MLuwuzQd_I/ Mekton ja nai?] ==Official Settings== * Algol - A "grab bag" setting in an alternate universe, mixing many different styles of anime together. This setting originated with the first edition of ''Mekton'', but fell into disuse after line editor Michael MacDonald left R. Talsorian. Algol was the default setting for ''Mekton'' and ''Mekton II'', and remains in ''Mekton Z'' for legacy purposes. Algol is a long-lost human colony of the Bendar Galactic Empire, where the various factions are locked in a cold war and must deal with an impending ice age and the possible return of their ancient alien enemy, the fearsome Aggendi lizard warriors. * Mekton Empire - A space opera setting taking hints from ''[[Captain Harlock]]'', ''[[Gundam]]'' and ''[[Voltron]]'', set in the distant Bendar Spiral Galaxy. It added rules for playing aliens (including non-humanoids), space combat, psionics and creating new alien creatures. * [[Jovian Chronicles]] - A heavily ''[[Gundam]]''-inspired licensed setting created by ''[[Dream Pod 9]]'', set in the 23rd Century. This would later become a separate game using Dream Pod 9's ''[[Silhouette]] System'', a system that constantly reassures you of how simple it is whilst providing you even less context then the do it yourself manual for a helicopter. * Invasion Terra - A ''[[Macross]]''-like setting in the future of 2105. Inasmuch as there is a default campaign setting for ''Mekton Z'', this is it. * Imperial Star - Very similar to Mekton Empire but set in the Milky Way Galaxy. * Quicksilver Blues - Unreleased as of 2004 (complete since at least 2000). As of 2005, Quicksilver Blues is being reworked into a new and separate role-playing game called "EraΒ³" by its original developers, [http://www.atomicrocketgames.com Atomic Rocket Games]. * Starblade Battalion - Another ''[[Gundam]]''-like setting, set in the far future of the ''[[Cyberpunk 2020]]'' world ([[Anno Domini|AD]] 2180). ==Notable Fan Settings== Because ''Mekton'' has a relatively low amount of official support, and because it is designed as a universal "tool kit" role-playing system rather than being themed around a particular anime series (though fans of the system note that it is decidedly skewed toward "[[hard science fiction|hard SF]]" type mecha anime, like ''Gundam'' and ''Macross''), many fan settings have appeared for it since its release. Some of the most notable are indicated below. * [https://mwchase.com/books/ Metal Storm 2380] - Mark Chase; a particularly notable early fan setting, including an original story based on its campaign setting. * [https://web.archive.org/web/20160306043121/https://www.mecha.com/~conkle/mekton/index.html Nova Team Arcol] - Christian Conkle; based on the official Algol campaign setting. * [https://web.archive.org/web/20160120115440/http://www.mecha.com/~conkle/dk/index.html Mekton F: Dragon Knights] (Bubblegum Conundrum 2050) - Christian Conkle; based on ''Bubblegum Crisis''. * [https://web.archive.org/web/20110805180751/http://www.mecha.com/~conkle/mekton/powersuitcity/index.htm Powersuit City] - based primarily on a cross between ''Galaxy Fraulein Yuna'' and ''[[Teenagers from Outer Space (role-playing game)|Teenagers from Outer Space]]''. * [http://members.tripod.com/virtualmekton/ Virtual Mekton] - A semi-official setting created by the ''Mekton Z'' Mailing List and its spin-off, the Virtual Mekton Mailing List. Loosely based on the video game ''[[Virtual On]]'' and the manga ''Break-Age''. ==Chat with Mektonners!== Players, GMs, creators, and people just interested in the system are welcome to join the Mekton Discord chat. The insane man who made the Mekton auto-calculation excel sheet above is the one running it. https://discord.gg/fnrq8Dj [[Image:385Mekton-BlogHeader-660x250-1440x564 c.png|700px|center|thumb|Kinda GOUFy lookan fellows, don't ya think?]] {{RTG-RPGS}} [[Category:Weeaboo]]
Summary:
Please note that all contributions to 2d4chan may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see
2d4chan:Copyrights
for details).
Do not submit copyrighted work without permission!
Cancel
Editing help
(opens in new window)
Template used on this page:
Template:RTG-RPGS
(
edit
)
Navigation menu
Personal tools
Not logged in
Talk
Contributions
Create account
Log in
Namespaces
Page
Discussion
English
Views
Read
Edit
Edit source
View history
More
Search
Navigation
Main page
Recent changes
Random page
Help about MediaWiki
Tools
What links here
Related changes
Special pages
Page information