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[[File:Mite MC5.jpg|thumb|This might be The Mite, mate.]] '''The Mite''' is a smaller and more annoying [[goblin]]-like monster. Such are good for harassing your party in narrow corridors, since they fit where a human party (probably) won't. If the edition has [[gremlin]]s, mites vie with [[jermlaine]] as showcase examples. ==History== Good ol' [[Ian Livingstone]] introduced The Mite in January 1978 in [[White Dwarf]] #6's first [[Fiend Factory]] - unbeknownst to [[Gary Gygax]], who at the same time was crafting the jermlaine to plague his players in [[Drow trilogy|GenCon XI]] and possibly also [[S4: The Lost Caverns of Tsojcanth|Gnome Vale]]. [[Fiend Folio]] joined the two in a throuple with the snyad. The Monstrous Manual in 1993 listed them all as fellow [[gremlin]]s, although the mites (like jermlaine, and implicitly snyads) are explicitly wingless. The whole [[gremlin]] genus lost favour in 3e, so they didn't get an official writeup. Enter [[Frog God Games|Necromancer Games]] who brought 'em back for the first [[Tome of Horrors]] although as goblinoids, not gremlins. ==Ecology== Per second-edition, the Mite is warty and purplish. Their ears are batlike and their noses are [[/pol/|hooked]]; hairless, except sometimes a goatee. They speak a gremlin dialect incomprehensible outside that general genus. They like to kidnap bigger folk with traps, torment them a few days, and then dump them naked back in the caverns. They work well with their snyad cousins, who aren't as good with traps, but (since a little taller) better at cutting adventurers' backpacks. They usually have a king, who gets to keep the shiniest gems his subjects steal. They also enjoy iron rations probably because that's what adventurers bring with them, and - as gremlins - they really ''really'' love to annoy adventurers. ==Gallery== <gallery> Mite WD 6.png|FF#6 Mite 1e.png|1e Mite MC5.jpg|2e Mite 5e.jpg|5e Mite B1.png|Pathfinder </gallery> [[Category:Dungeons & Dragons Races]] [[Category:Monsters]]
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