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'''Mythal''' is a term originating in the [[Forgotten Realms]] setting for [[Dungeons & Dragons]]. It refers to a powerful magical effect, created by a group of spellcasters to protect and ward a large area with numerous powerful enchantments. The earliest known creators of mythals were, of course, the [[elves]], although epic type magics invented by other races could also be used to produce mythal-like wards. Mythals are so important to the elves of the Forgotten Realms that a minor [[Seldarine]] deity exists literally under the role of "God of Mythals"; [[Mythrien Sarath]]. ==Powers of a Mythal== A typical mythal prevent certain schools of magic from being employed while empowering others, and/or serves to restrict access to the warded area to certain classes of beings. Mightier effects than that are known to exist; the Dracorage, for example, was a mythal bound to a comet that would drive all of the [[dragon]]s of the [[Forgotten Realms]] into a mindless berserker frenzy when the comet entered Toril's orbit and thus brought them within its area of effect. ==Types of Mythal== While any epic magic "field or ward" could be considered a mythal, and the differences were often semantics or traditions, scholars in the [[Forgotten Realms]] have often used the following distinctions to describe various mythals: * High Mythal or True Mythal ::The first, great elven mythals. * Wizard Mythal ::Those mythals created later but with similar power and often by/including non-elves. * Near-Mythal ::Others Part of the confusion comes from the fact that, previous to Mystra's Ban, mythals could be created by both high level (10+) spells and Epic magic. After Mystra's Ban only the Epic magic option remained. As you can probably guess, the [[elves]] are most behind this category of naming schemes. ==See Also== * https://forgottenrealms.fandom.com/wiki/Mythal [[Category: Forgotten Realms]]
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