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{{Infobox Deity |Name = Nessek |Symbol = [[File:Nessek's symbol.jpg|175px]] |Aliases = The Bright Flame |Alignment = True Neutral |Divine Rank = Intermediate Goddess |Pantheon = Manifest |Portfolio = Fire, magic, [[Sorcerer (Dungeons & Dragons)|sorcerer]]s |Domains = Destruction, Fire, Magic |Home Plane = Unknown |Worshippers = Sorcerers, smiths, [[ogre]]s, [[orc]]s, [[hobgoblin]]s, [[bugbear]]s |Favoured Weapon = Dagger }} '''Nessek''' is the [[Ghostwalk]] goddess of fire and magic, and is the patron of [[Sorcerer (Dungeons & Dragons)|sorcerers]]. ==History== Nessek is an old goddess, who changes her name and form every few hundred years. She once was called '''Golzan''', and depicted as a [[dwarf]] with a burning beard, and at another point '''Herukal''', and depicted as a crone wearing fire-scorched robes. ==Worshippers== Nessek's church is mainly centered in Bazareene and Xaphan, with token following in other nations. Sorcerers and people who work with fire are often her followers, with [[ogre]]s, [[orc]]s and [[goblinoid]]s usually worshipping her destructive aspect. The temples are independant of each other, and are built of rock, preferrably volcanic rock, and all have a fire that is to be kept burning permanently. [[Cleric]]s of Nessek help others in teaching them how to build bigger and safer pyres and in building firebreaks around high-risk areas. It also isn't unusual to see them serving as magical firepower in armies. The summer solstice, called the ''High Burning'', is the one holy day, where the clergy build fires and sacrifice animals and large chunks of ice to the flames. When clerics reach sixth level, they undergo a ritual branding, where the symbol of Nessek is branded to either their forehead, chest, or hand. ==Appearance== Nessek is currently depicted as a beautiful woman, with long, dark hair, and crown of flames on her head. ==Dogma== Fire is the energy of life. Before the people of the world tamed beasts and built cities, they loved fire for its warmth and feared it for its bite—and that love and fear endures to this day. Fire is a tool, above laws and moral concerns; it is the actions of the user that determine the good or evil of it. Seek to understand fire and emulate its neutrality. Know when fire should be used to comfort and heal, and understand when it must be used as a brand against your enemies. Magic, like fire, is a fundamental force not subject to moral classification. {{D&D-Ghostwalk-Deities}}
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