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Oberoni Fallacy
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The '''Oberoni Fallacy''' (also called the ''[[Rule 0]] Fallacy'') is the erroneous argument that the rules of a game aren't flawed because they can be ignored, or one or more "house rules" can be made as exceptions. Not to be confused with the [[Stormwind fallacy]]. The argument is logically unsound, because it supposes something isn't broken if it can be fixed. If the rule is not broken, it shouldn't ''need'' to be fixed. == The original post == The Oberoni Fallacy is named after user "Oberoni" who made the following post to the [[Wizards of the Coast|Wizards]] D&D forum on July 23, 2002: <blockquote style="width:40em;"><i> This my my take on the issue. Let's say Bob the board member makes the assertion: "There is an inconsistency/loophole/mechanics issue with Rule X." Several correct replies can be given: * "I agree, there is an inconsistency/loophole/mechanics issue with Rule X." * "I agree, and it is easily solvable by changing the following part of Rule X." * "I disagree, you've merely misinterpreted part of Rule X. If you reread this part of Rule X, you will see there is no inconsistency/loophole/mechanics issue." Okay, I hope you're with me so far. There is, however, an incorrect reply: * "There is no inconsistency/loophole/mechanics issue with Rule X, because you can always [[Rule 0]] the inconsistency/loophole/mechanics issue." Now, this incorrect reply does not in truth agree with or dispute the original statement in any way, shape, or form. It actually contradicts itself--the first part of the statement says there is no problem, while the last part proposes a generic fix to the "non-problem." It doesn't follow the rules of debate and discussion, and thus should never be used. Simple enough. </i></blockquote> [[Category:Roleplaying]][[Category:Gamer Slang]]
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