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[[File:PsyGheists.jpg|300px|right|thumb|From creepy baldmen group, to creepy ''magic'' baldmen group. What an upgrade.]] Psy-Gheists are [[House Delaque]] [[Psyker]]s, who use their abilities to gather information for their House. ==Overview== While House Delaque possesses many psykers, the Psy-Gheists are the greatest of such individuals and are said to be the true foci of the Psychoterica. They give voice to the [[Cthulhu|Silent Ones]], in essence opening themselves up to the will of the first Necromundans. Those influenced by Psy-Gheists are said to be driven [[Chakat|temporarily insane]] by the experience, with many more turning into Emprah-levels of vegetables. They also exhibit a great deal of control over various Delaque bioforms such as [[Psychoteric Wyrm]]s and [[Piscean Spektor]]s. Some also make use of the specialized equipment known as a Psychomancer's Harness which can be equipped with [[Miscellaneous_Weapons#Psychomantic Claw|Psychomantic Claws]]. Psy-Gheists are considered strange and alien even amongst the Delaque themselves. To many, they represent a kind of psychic evolution and foreshadowing of when the Psychoterica might consume them all. Some Delaque welcome this change, while others fear it. ==Crunch== One of the more expensive troops, starting with a Psychoteric Whisper option. They are really fragile, having the same stats of a [[Delaque Shadow]] except for a 4+WS stat. Moreover, they start off unarmed and even when trying to buy stuff from a vendor, they are limited to shitty [[Flintlock Pistol]]s, [[Stub Gun]]s and cheap [[Basic Close Combat Weapons#Combat Knife|Knives]]. Conventional wisdom goes that due to this, a Psy-Gheist is a melee specialist, which is true to some extant, as their expensive Psychomancer’s Harness equipment includes some gnarly melee weapons in the form of Paired [[Miscellaneous_Weapons#Psychomantic Claw|Psychomantic Claws]], as well as a 2” movement boost and some ability to ignore terrain if one were to invest a 110 points into melee gear, giving the unit a 1-Wound, 1-Attack fighter. This might not sound that great nor efficient, but keep in mind that they ''are'' in the end, a psyker. And being psykers, they benefit a ''lot'' from psychic equipment, chief among those are Psychoteric Wyrms, which are the best way to extend some very powerful Whisper effects to a usable range, but those do cost 70 credits a pop. The problem with Psy-Gheists as Psykers is their starting Willpower of 8+. So you can invest a lot of credits into the ability to attempt a Whisper where you want it, but the effect will not actually manifest reliably until you’ve gained a few Advances. {{House Delaque}}
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