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[[File:Quasit-5e.jpg|thumb|right|300px]] The '''Quasit''' is a lesser [[demon]] in [[Dungeons & Dragons]] born out of the [[Great Wheel]] and its excessive focus on redundancy & symmetry born from its close ties to the [[Alignment]] system. They are literally the demonic equivalent of [[Imp]]s, and other than certain minutia regarding abilities and personality, they don't really have any hook to them beyond that. We're not kidding. The quasit has literally appeared as a sub-entry for the [[Imp]] in several editions, where its fluff boiled down to "this is the Chaotic Evil version of the imp" - heck, the [[Planescape]] Monstrous Compendium Appendix literally has a quasit entry saying "As imps, only they serve Chaotic Evil masters". Even when presented on its own, it still has that same level of fluff. They often even forget to list it whenever the hierarchy of demons is listed. ==Seriously, Though?== Quasits sit amongst the ranks of the Least [[Demon]]s, albeit above cannon-fodder thralls like Manes or Rutterkin. Taking the form of small, [[fiend]]ish looking humanoids with horns and long tails - unlike [[imp]]s, quasits lack wings (except in 3rd edition or [[Pathfinder]]), compensating with blinding speed - quasits are slipped to the mortal realm to act as demonic advisers, spies and agents provocateur. In the mortal world, quasits work what petty evils (and chaoses) they can; sometimes they carry out campaigns of murder and random destruction (especially since they are on the low-to-average scale of intelligence, compared to their smarter diabolic counterparts), but usually they prefer to find a bigger and more dangerous force and coax them to evil. Whilst some quasits serve as demonic advisers to evil creatures, such as [[drow]], [[orc]]s or [[gnoll]]s, their iconic trick is to seek out ambitious, foolish or already malicious [[mage]]s and attach themselves to these individuals as [[familiar]]s. Whilst they gladly wreak what havoc they can on the side, their main purpose is to goad their "master" into embracing evil, with the ultimate goal of snatching up their soul upon death and dragging them into the [[Abyss]] to be presented to a [[Demon Prince]]. In general, quasits are portrayed as having the ability to radiate blasts of fear and lash out with paralytic venom on their fangs and claws, if drawn to attack, and for defense they can rely on a weak form of regeneration and the ability to become invisible. They are also shapeshifters, able to assume the form of giant centipedes, frogs/toads, bats and wolves; a quasit typically has two alternate forms. That said, the precise mechanics do vary based on the edition. ==Publication History== Quasits debuted in all their Chaotic Evil [[Imp]]... uh... "glory" in [[Advanced Dungeons & Dragons]] 1st edition, where they were in the original [[Monster Manual]]. They were updated to 2e as an appendix to the entries on the [[Imp]] in the Monstrous Compendium Volume One, Monstrous Manual, and [[Planescape]] Monstrous Compendium Appendix. In [[Dungeons & Dragons 3rd Edition]], the quasit was featured in the [[Monster Manual]] for both 3.0 and 3.5. The idea of quasits as [[familiar]]s was approached in 3.0's "Tome of Blood", and in 3.5 they became part of the "Improved Familiars" ruleset in the [[Dungeon Master's Guide]]. In [[Dungeons & Dragons 4th Edition]], however, quasits fell by the wayside, since... well, they're kind of forgettable. The first hint of the quasit was in the [[Familiar]]s system introduced in [[Arcane Power]], where either the Book Imp familiar or the Bound Demon familiar could be flavored as a quasit. They finally debuted as monsters in the [[Monster Manual]] 3, whilst the Demonologist [[Paragon Path]] in the 4e [[Book of Vile Darkness]] gains a mandatory quasit "companion" as part of its class features. Come [[Dungeons & Dragons 5th Edition]], and quasits finally regained some pride by returning right in the [[Monster Manual]] - and even having their own separate entry instead of being part of the [[Demon]]s entry or an appendix to the [[imp]] entry! ==Gallery== <gallery> Quasit 1e.jpg|1e Quasit 2e.png|2e Quasit 3e.png|3e Quasit 4e.jpg|4e Quasit B1.png|Pathfinder </gallery> ==Monstergirls== [[File:PF Female Quasit.jpg|thumb|right|300px|On the one hand; ''why'', boner? On the other hand, she ''does'' have to do whatever you tell her, if you're her master...]] {{Monstergirls}} Given that quasits are just a variant breed of [[imp]], they are technically just as likely to get the sexy mini/[[shortstack]] [[demon]] treatment as their diabolic counterparts! The problem is that the name "quasit" is basically unknown outside of the halls of the D&D fanbase, so good luck finding a quasit-girl who is actually ''named'' as such instead of just being treated exactly the same as your generic imp. That said... in the [[Pathfinder]] [[Adventure Path]] "Return of the Runelords", the players can encounter Erylium; a canonically female quasit [[witch]] who actually got art exclusively for her. Art that leaves her gender in absolutely no question whatsoever. Little demon is ''stacked'', and wearing a slinky dress that she is basically falling out of. But then, Pathfinder does have the reputation for being sexual in a way that D&D simply doesn't. Also there are the twofold problems that 1)Most fiends reproduce asexually and are thus technically sexless, and 2) ''she looks nothing like a fucking quasit''. [[Category: Dungeons & Dragons]] [[Category: Monsters]] [[Category: Planescape]] [[Category: Pathfinder]]
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