Editing
Satarre
Jump to navigation
Jump to search
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
[[File:Satarre.png|left|thumb|They got an anglerfish vibe going.]] '''Satarre''' are a race of reptilian humanoids possibly related to [[dragonborn]] from the [[Midgard]] setting for [[Pathfinder]] and [[Dungeons & Dragons 5th Edition]]. They also known as the Children of Nidhogg, for they are devoted servants of Nidhogg the World Eater, the dark draconic god of oblivion that constantly seeks to destroy [[Yggdrasil]], as well as a wide array of other dark gods of entropy, death, and ruination. Most satarre are found leading or assisting dark cults dedicated to nihilism and entropy, seeking to accelerate the inevitable destruction of all things; as a result, the race is bitterly opposed by both the [[Ravenfolk]] and the Volmar. In comparison, they are often frequent allies of [[demon]]s, [[vampire]]s, [[drow]], [[derro]], [[darakhul]], [[dhampir]]s and [[tiefling]]s. Ironically, not all satarre believe there is a need to accelerate the approach of oblivion. Known amongst their own kind as "latje", meaning "the slothful ones", these heretical satarre simply ignore their sacred duty - some even go so far as to actively turn their backs on their mission and warn other races about the coming of the dark gods. ==5e PC Stats== ::Ability Score Increase: +2 Constitution, +1 Intelligence ::Medium ::Speed: 30 feet ::Darkvision 60 feet ::A Friend to Death: You have Resistance to Necrotic Damage. ::Keeper of Secrets: You have Proficiency in Arcana, and gain Advantage on Arcana checks relating to the planes and planar travel. You also have proficiency in one of the following skills: History, Insight, or Religion. ::Carrier of Rot: Once per short or long rest, you can use an Action to inflict rot on a visible creature within 10 feet. The creature must make a Constitution saving throw. The DC for this saving throw equals 8 + your Constitution modifier + your proficiency bonus. A creature takes 1d4 necrotic damage on a failed save, and half as much damage on a successful one. A creature that fails the saving throw also rots for 1 minute. A rotting creature takes 1d4 necrotic damage at the end of each of its turns. The target or a creature within 5 feet of it can use an action to excise the rot with a successful Wisdom (Medicine) check. The DC for the check equals your saving throw DC. The rot also disappears if the target receives magical healing. The damage for the initial action and the rot increases to 2d4 at 6th level, 3d4 at 11th level, and 4d4 at 16th level. [[Category: Dungeons & Dragons Races]] [[Category: Midgard]]
Summary:
Please note that all contributions to 2d4chan may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see
2d4chan:Copyrights
for details).
Do not submit copyrighted work without permission!
Cancel
Editing help
(opens in new window)
Navigation menu
Personal tools
Not logged in
Talk
Contributions
Create account
Log in
Namespaces
Page
Discussion
English
Views
Read
Edit
Edit source
View history
More
Search
Navigation
Main page
Recent changes
Random page
Help about MediaWiki
Tools
What links here
Related changes
Special pages
Page information